* Add init files to game_update. Make resolve in HttpSession.
* HTTP async read working
* HTTP Callback on done async read
* HTTP Fix datarace on async_read. Add post method.
* HTTP custom header
* HTTP Load texture from "virtual directory"
* HTTPS Using ssl with no pem file
* WS Starting websocket connection
* WSS Add tls support to websocket
* HTTP/WS Organize initiation order [-Wreorder], Change sync to async on send message in websocket.
* HTTP/WS Using stantard functions instead of boost, change bind to lambda
* HTTP Close socket where necessary
* HTTP/WS Organize ontimeout, and add option to enable timeout on read/write
* HTTP/S Add download speed
* HTTP/S Separate update files to other branch
* HTTP/S Now post has two options, json and x-www-form-urlencoded
* HTTP/WS Now is using asio without boost. Add definition to enable websocket
* HTTP/WS Now use only asio to http/ws or over ssl
* Remove protobuf files and clear unused variables
* HTTP Handle error in .lua
* Update http login protocol to new http request
* Fix compile on linux
* Change old definetion of network
* HTTP/S Fix cloudflare ssl request
* fix compile error and cleanup
* fix compile error
* Revert changes in CMakeLists to use a vcpkg on linux
* Update README
Co-authored-by: Renato <mehahx@gmail.com>