kokekanon
4a87cebb11
feat: protocol 15.24 packets and features ( #1604 )
...
New Features:
- Task Board (Bounty, Weekly, Shop) with Preferred & Soulseal modals, Kill Tracker, Offline Training dialog, Vocation tutorial, infobanner notifications, redesigned NPC chat/trade, and multi-slot action bar.
Gameplay Enhancements:
- Expanded Cyclopedia stats, talisman upgrades, weekly rewards/progress, soulseal fights, taskboard shop/offers and offline training actions.
UI / Graphics:
- Per-source spell-effect opacity sliders, status icon bar, HUD/scroll improvements, many new templates/styles, screenshot UI updates, and small label/icon fixes.
Bug Fixes:
- Miscellaneous UI behavior, layout and robustness improvements.
2026-05-20 11:26:11 -03:00
SkullzOTS
a8703e0a11
improve: android features and fixes ( #1427 )
2025-11-08 13:55:09 -03:00
kokekanon
9dd9540f90
improve: modalDialog , allow HTML string fix : #929 ( #1396 )
2025-10-24 18:34:22 -03:00
Renato Machado
a986790925
fix #1377
2025-10-16 20:34:56 -03:00
Renato Machado
e51a0043de
fix: missing parent variable access in nested *for loops
2025-10-15 20:24:45 -03:00
Renato Machado
2dd672b960
fix(html): preserve nested *for context
...
ex: self.teste = {
{arr = {1, 2, 3, 4, 5}}
}
<div *for="local teste in self.teste">
<div *for="local arr in teste.arr">{{arr}}</div>
</div>
2025-10-14 20:05:41 -03:00
LIBERGOD
8975696353
feat: game analysers and fix: cooldown bars ( #1310 )
...
* wip
* feat: added analyser button
* feat: WIP: exp analyzer UI
* feat: WIP: XP analyzer window open/close
* feat: wip: exp analyzer exp gain/exp hour
* fix: mini window content on exp analyzer and setup on analyzer windows
* fix: negative zero value
* wip: start fixing cooldowns bar..
* fix: improve experience per hour calculation and handle edge cases
* fix: update UI components in experience analyzer
* feat: improve analyzer window handling
* feat: adjust UI elements in game analyzer
* feat: improve analyzer window handling
* Update game_analyzer.lua
* feat: enhance experience analyzer UI
* feat: enhance experience analyzer UI
* feat: enhance experience analyzer UI
* feat: enhance experience analyzer UI
* feat: enhance experience analyzer UI
* Add new UI components for game analyzer features
- Implemented a loot target setting window with input validation.
- Created a miscellaneous tracker UI with various data displays.
- Added party hunt analysis UI with leader and member information.
- Developed a supply analyzer window to track looted items and their values.
- Introduced an XP analyzer window to monitor XP gains and progress.
- Added functionality for setting XP per hour targets with input validation.
* feat: hide debug print statements in analyser and cooldown modules
* feat: improve config saving with error handling and directory checks
* feat: enhance game analyzer UI by hiding unnecessary buttons and adding context menu functionality
* feat: update game analyzer UI by improving menu options and visibility handling for various components
* mod: GraphUI variables locations
* imp: text color and positions GraphUI
* feat: adjust window height based on raw XP visibility
* imp: Cyclopedia Items
* feat: Drop Tracker list w/ Cyclopedia
* feat: Drop Tracker list w/ Cyclopedia
* feat: Drop Tracker + onKillTracker callback
* feat: Drop Tracker + Cyclopedia Track
* feat: Loot and Hunting Gold Values
* fix: Cyclopedia Item Values and c
* fix: fallback not needed
* fix: Valuable Loot - Drop Tracker
* feat: Loot Analyser 100% + Format change
* feat: Enhance number formatting with K, KK
* feat: Implement supply tracker callback to Lua
* fix: values Loot and Supply
* fix: XP graphs, DropTracker valuable loot pt1
* fix: DropTracker valuable loot pt2
* fix: Supply reset data
* feat: Impact and Input Analyser pt1
* feat: Impact and Input Analyser pt2
* fix: Hunting and Input Analyser
* feat: Impact and Input Analyser pt3
* feat: Impact and Input Analyser final
* feat: Impact and Input Analyser final
* feat: BossCooldown pt1
* feat: BossCooldown final
* fix stuffs tks @luanluciano93 + partyHunt setup initial
* Update PartyHuntAnalyser.lua
* feat: Party analyser pt1
* test
* rebuild1
* fix: partyAnalyser updates
* Fix partyAnalyser updates
* code refact
* fix: party leave/join
* Update PartyHuntAnalyser.lua
* fix lag due to many requests
* feat protocolparse Reset Party Hunt
* fix correct protocol codes/params
* feat: loot splitter + msising tutorial images
* fix lootsplitter + hunting reset
* fix 1
* refact-pt1-reseters
* imp: debug/prints clean-up
* remove fontbug
* Update PartyHuntAnalyser.lua
* refact 1
* Cyclopedia Items Price/value refact 1
* Cyclopedia Items Price/value refact 2
* Cyclopedia Items Price/value refact 3
* Cyclopedia Items Price/value refact 4
* Loot Analyser Refact 1
* Loot Analyser Refact 2
* Cyclopedia Items Price/value refact 5
* Hunting Analyser Refact 1
* Hunting Analyser Refact 2
* Refact Loot, Supply, Hunt, Cyclo FINAL.
* Refact Market Data + Canary fix
* Update analyser.lua
* refact - remove misc
Will be developed in future. Custom feature.
* fix-cooldown-search
* imp structs for better data handling
* imp structs for better data handling pt2
* fix actions error
---------
Co-authored-by: Matheus <matheussf.sc@gmail.com>
2025-10-13 10:18:54 -07:00
Renato Machado
26473ee518
fix: loading img by img tag
2025-10-10 12:12:07 -03:00
Renato Machado
a6c8dff0f2
improve/fix(html): text, rules and renders
2025-10-10 00:32:54 -03:00
Renato Machado
5d8fec56a6
feat(html): support attr for
2025-10-07 13:16:43 -03:00
Renato Machado
2512e57d3f
fix(html): #1350 #1348 #1346 #1347#1349 ( #1352 )
2025-10-06 23:33:29 -03:00
Renato Machado
0297c56556
fix: widthRequiresContainingBlock to widthAutoFillsContainingBlock
2025-10-05 15:31:09 -03:00
Renato Machado
c231037dc1
fix(watchlist): sync list updates when array reference changes
...
Previously, replacing the array reference (e.g. self.players = {...}) did not trigger reactivity,
causing *for elements not to update on screen. Now the watchList automatically refreshes its
list reference before scanning, ensuring proper synchronization even when the source array
is reassigned.
2025-10-05 12:33:52 -03:00
Renato Machado
f97007320f
improve: html/css v0.3b ( #1333 )
...
- Added support for reactive *for loops
- Implemented full event propagation system
- Fixed align-items to properly center elements vertically
- Fixed several bugs (and probably added a few new ones too 😆 )
2025-10-04 18:50:59 -03:00
Renato Machado
6a2bff9a80
improve: html/css syntax
2025-09-28 14:46:24 -03:00
kokekanon
0a33a812e8
feat: Daily Reward in Html / css ( #1143 )
2025-05-06 16:01:47 -03:00
InnerCircleTFS
06aa9080c3
feat: keybinds by oen | (limited) Part 1 ( #996 )
2024-12-17 18:27:38 -03:00
Renato
855a87ad9e
code lua formatted
2021-07-19 19:24:59 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00