Commit graph

19 commits

Author SHA1 Message Date
kokekanon
4a87cebb11
feat: protocol 15.24 packets and features (#1604)
New Features:
- Task Board (Bounty, Weekly, Shop) with Preferred & Soulseal modals, Kill Tracker, Offline Training dialog, Vocation tutorial, infobanner notifications, redesigned NPC chat/trade, and multi-slot action bar.

Gameplay Enhancements:
- Expanded Cyclopedia stats, talisman upgrades, weekly rewards/progress, soulseal fights, taskboard shop/offers and offline training actions.

UI / Graphics:
- Per-source spell-effect opacity sliders, status icon bar, HUD/scroll improvements, many new templates/styles, screenshot UI updates, and small label/icon fixes.

Bug Fixes:
- Miscellaneous UI behavior, layout and robustness improvements.
2026-05-20 11:26:11 -03:00
SkullzOTS
a8703e0a11
improve: android features and fixes (#1427) 2025-11-08 13:55:09 -03:00
kokekanon
9dd9540f90
improve: modalDialog , allow HTML string fix: #929 (#1396) 2025-10-24 18:34:22 -03:00
Renato Machado
a986790925 fix #1377 2025-10-16 20:34:56 -03:00
Renato Machado
e51a0043de fix: missing parent variable access in nested *for loops 2025-10-15 20:24:45 -03:00
Renato Machado
2dd672b960 fix(html): preserve nested *for context
ex:  self.teste = {
    {arr = {1, 2, 3, 4, 5}}
  }

<div *for="local teste in self.teste">
    <div *for="local arr in teste.arr">{{arr}}</div>
</div>
2025-10-14 20:05:41 -03:00
LIBERGOD
8975696353
feat: game analysers and fix: cooldown bars (#1310)
* wip

* feat: added analyser button

* feat: WIP: exp analyzer UI

* feat: WIP: XP analyzer window open/close

* feat: wip: exp analyzer exp gain/exp hour

* fix: mini window content on exp analyzer and setup on analyzer windows

* fix: negative zero value

* wip: start fixing cooldowns bar..

* fix: improve experience per hour calculation and handle edge cases

* fix: update UI components in experience analyzer

* feat: improve analyzer window handling

* feat: adjust UI elements in game analyzer

* feat: improve analyzer window handling

* Update game_analyzer.lua

* feat: enhance experience analyzer UI

* feat: enhance experience analyzer UI

* feat: enhance experience analyzer UI

* feat: enhance experience analyzer UI

* feat: enhance experience analyzer UI

* Add new UI components for game analyzer features

- Implemented a loot target setting window with input validation.
- Created a miscellaneous tracker UI with various data displays.
- Added party hunt analysis UI with leader and member information.
- Developed a supply analyzer window to track looted items and their values.
- Introduced an XP analyzer window to monitor XP gains and progress.
- Added functionality for setting XP per hour targets with input validation.

* feat: hide debug print statements in analyser and cooldown modules

* feat: improve config saving with error handling and directory checks

* feat: enhance game analyzer UI by hiding unnecessary buttons and adding context menu functionality

* feat: update game analyzer UI by improving menu options and visibility handling for various components

* mod: GraphUI variables locations

* imp: text color and positions GraphUI

* feat: adjust window height based on raw XP visibility

* imp: Cyclopedia Items

* feat: Drop Tracker list w/ Cyclopedia

* feat: Drop Tracker list w/ Cyclopedia

* feat: Drop Tracker + onKillTracker callback

* feat: Drop Tracker + Cyclopedia Track

* feat: Loot and Hunting Gold Values

* fix: Cyclopedia Item Values and c

* fix: fallback not needed

* fix: Valuable Loot - Drop Tracker

* feat: Loot Analyser 100% + Format change

* feat: Enhance number formatting with K, KK

* feat: Implement supply tracker callback to Lua

* fix: values Loot and Supply

* fix: XP graphs, DropTracker valuable loot pt1

* fix: DropTracker valuable loot pt2

* fix: Supply reset data

* feat: Impact and Input Analyser pt1

* feat: Impact and Input Analyser pt2

* fix: Hunting and Input Analyser

* feat: Impact and Input Analyser pt3

* feat: Impact and Input Analyser final

* feat: Impact and Input Analyser final

* feat: BossCooldown pt1

* feat: BossCooldown final

* fix stuffs tks @luanluciano93 + partyHunt setup initial

* Update PartyHuntAnalyser.lua

* feat: Party analyser pt1

* test

* rebuild1

* fix: partyAnalyser updates

* Fix partyAnalyser updates

* code refact

* fix: party leave/join

* Update PartyHuntAnalyser.lua

* fix lag due to many requests

* feat protocolparse Reset Party Hunt

* fix correct protocol codes/params

* feat: loot splitter + msising tutorial images

* fix lootsplitter + hunting reset

* fix 1

* refact-pt1-reseters

* imp: debug/prints clean-up

* remove fontbug

* Update PartyHuntAnalyser.lua

* refact 1

* Cyclopedia Items Price/value refact 1

* Cyclopedia Items Price/value refact 2

* Cyclopedia Items Price/value refact 3

* Cyclopedia Items Price/value refact 4

* Loot Analyser Refact 1

* Loot Analyser Refact 2

* Cyclopedia Items Price/value refact 5

* Hunting Analyser Refact 1

* Hunting Analyser Refact 2

* Refact Loot, Supply, Hunt, Cyclo FINAL.

* Refact Market Data + Canary fix

* Update analyser.lua

* refact - remove misc

Will be developed in future. Custom feature.

* fix-cooldown-search

* imp structs for better data handling

* imp structs for better data handling  pt2

* fix actions error

---------

Co-authored-by: Matheus <matheussf.sc@gmail.com>
2025-10-13 10:18:54 -07:00
Renato Machado
26473ee518
fix: loading img by img tag 2025-10-10 12:12:07 -03:00
Renato Machado
a6c8dff0f2
improve/fix(html): text, rules and renders 2025-10-10 00:32:54 -03:00
Renato Machado
5d8fec56a6 feat(html): support attr for 2025-10-07 13:16:43 -03:00
Renato Machado
2512e57d3f
fix(html): #1350 #1348 #1346 #1347#1349 (#1352) 2025-10-06 23:33:29 -03:00
Renato Machado
0297c56556 fix: widthRequiresContainingBlock to widthAutoFillsContainingBlock 2025-10-05 15:31:09 -03:00
Renato Machado
c231037dc1 fix(watchlist): sync list updates when array reference changes
Previously, replacing the array reference (e.g. self.players = {...}) did not trigger reactivity,
causing *for elements not to update on screen. Now the watchList automatically refreshes its
list reference before scanning, ensuring proper synchronization even when the source array
is reassigned.
2025-10-05 12:33:52 -03:00
Renato Machado
f97007320f
improve: html/css v0.3b (#1333)
- Added support for reactive *for loops
- Implemented full event propagation system
- Fixed align-items to properly center elements vertically
- Fixed several bugs (and probably added a few new ones too 😆)
2025-10-04 18:50:59 -03:00
Renato Machado
6a2bff9a80
improve: html/css syntax 2025-09-28 14:46:24 -03:00
kokekanon
0a33a812e8
feat: Daily Reward in Html / css (#1143) 2025-05-06 16:01:47 -03:00
InnerCircleTFS
06aa9080c3
feat: keybinds by oen | (limited) Part 1 (#996) 2024-12-17 18:27:38 -03:00
Renato
855a87ad9e code lua formatted 2021-07-19 19:24:59 -03:00
Eduardo Bart
98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Renamed from modules/corelib/widgets/uiwidget.lua (Browse further)