* added drop items and exchange items in action bar.
* mistakingly took both instances of getClothSlot
* added function back, and cleaned up onDropFunc in actionbar
* made onDrop reference actionBarPanel and contentsPanel
* cleaned up onDrop function
* removed saveActionBar(), it was making it not save
* fixed backwards logic in onDrop function
* Fixed getClothSlot and removed redundant getClothSlot declaration
* removed indentation
* added check to avoid indexing a nil value
* added check for loadActionBar() to avoid indexing nil value
* added temporary support for equipping weapons, should be handled another way.
* Added 'button' param to g_mouse.bindPress
* Added 'lower' param to table.contains
* UIComboBox:onOptionChange should signalcall?
* Changed the experience bar color
* Market buy/sell 'amount' window will now show the cost
of the amount you are selecting
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
* Changed minimap navigation to hold right click.
* Added MAX_FLOOR_UP and MAX_FLOOR_DOWN for floor changing in the minimap.
* Fixed issues with exit window, logout window and count window to stop multiple instances of the window.
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Renamed from modules/core_lib/mouse.lua (Browse further)