* fix: mainpanel
* Minor fixes
* Removed dead code (Outfit)
* Fixed type error SpellGroups vs game_cooldown
* Fixed Keybind
* And more
* more fixes
* ...
* Changes in shop (store)
* Added function addOutfit;
* Fixed entries per page (history);
* Fixed Extras Category
* Added function Game.getMountIdByClientId
* feat: added stats bars on bottom and refactored whole statsbar management \
modularize statsbars
* fix: change bar style settings name
* feat: added stats bars on bottom and refactored whole statsbar management \
modularize statsbars
* fix: change bar style settings name
* fix: fix mess with rebase
* fix: fix mess with rebase
* fix: added unintended removal of panel icons
* fix: split modules minimap
idea by : kojimhojo
"What are the bugs // what are the missing features?
I think it would be a good idea to split
game mainpanel
in
game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"
* fix: flag mini windows clipping
* fix: split modules game_inventory
idea by : kojimhojo
"What are the bugs // what are the missing features?
I think it would be a good idea to split
game mainpanel
in
game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"
* fix: split modules game_healthinfo
idea by : kojimhojo
"What are the bugs // what are the missing features?
I think it would be a good idea to split
game mainpanel
in
game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"
* fix: possible fix height mainpanel if button in gamestart
fix: possible fix height mainpanel if button in gamestart
* fix: add commits Tfs 1.4.2 aura/effect/shader
It is now possible to customize creature information using the UIWidget.
To enable, just go to setup.otml and set true in draw-information-by-widget-beta
The files to customize the creature's information are found in 'module\game_creatureinformation'
Note: There is a performance degradation compared to programming directly with Draw Pool of around ~20% depending on the occasion.