Commit graph

32 commits

Author SHA1 Message Date
kokekanon
0a33a812e8
feat: Daily Reward in Html / css (#1143) 2025-05-06 16:01:47 -03:00
Renato Machado
90f30f64a7
fix: widget reference in creature information
fix #1018
2025-01-17 22:34:02 -03:00
SkullzOTS
f621d26e85
improve: android compile (fix/update) 2024-12-30 13:59:43 -03:00
Luan Luciano
134c6dc52a
feat: full cyclopedia module (#868) 2024-10-01 16:40:04 -03:00
kokekanon
d17258f576
feat: Blessings (#844) 2024-08-13 00:16:48 -03:00
kokekanon
9813e4b8bd
feat: Game_store compatible with 13.32 (#838) 2024-08-12 11:11:23 -03:00
kokekanon
6a756b1158
feat: QuickLoot (#842) 2024-08-12 10:33:42 -03:00
kokekanon
3b82fa3943
feat: Screenshot (#812) 2024-07-10 21:05:46 -03:00
Rey Alemán
4d0c63c298
feat: imbuement tracker (#814) 2024-07-10 14:16:17 -03:00
kokekanon
23ba8a1f16
feat: highscores module (#809) 2024-07-09 19:36:10 -03:00
kokekanon
ae6e2ae4eb
fix: split modules from game_mainpanel and small fix (#790)
* fix: split modules minimap

idea by : kojimhojo

"What are the bugs // what are the missing features?

I think it would be a good idea to split

game mainpanel
in

game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"

* fix: flag mini windows clipping

* fix: split modules game_inventory

idea by : kojimhojo

"What are the bugs // what are the missing features?

I think it would be a good idea to split

game mainpanel
in

game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"

* fix: split modules game_healthinfo

idea by : kojimhojo

"What are the bugs // what are the missing features?

I think it would be a good idea to split

game mainpanel
in

game minimap
game_inventory
game_mainpanel (healthMana + options)
so as not to confuse"

* fix: possible fix height mainpanel if button in gamestart

fix: possible fix height mainpanel if button in gamestart

* fix: add commits Tfs 1.4.2 aura/effect/shader
2024-06-23 21:30:04 -03:00
Rodrigo Paixão
1c3abadd2f
feat: new layout (#749)
New layout based on client 13+.

---------

Co-authored-by: kokekanon <114332266+kokekanon@users.noreply.github.com>
Co-authored-by: Luan Luciano <luanluciano@outlook.com>
Co-authored-by: Levi999x <perkic-marko7@t-online.de>
Co-authored-by: SkullzOTS <86809689+SkullzOTS@users.noreply.github.com>
Co-authored-by: Renato Machado <mehahx@gmail.com>
2024-06-21 18:10:07 -03:00
Renato Machado
dbe062df40
feat: Creature Information by UIWidget
It is now possible to customize creature information using the UIWidget.

To enable, just go to setup.otml and set true in draw-information-by-widget-beta

The files to customize the creature's information are found in 'module\game_creatureinformation'

Note: There is a performance degradation compared to programming directly with Draw Pool of around ~20% depending on the occasion.
2024-04-03 18:57:50 -03:00
Aluisio Penna
6b112c2b9b
feat: game stash window 2024-01-22 12:37:20 -03:00
Renato Machado
502cd34dbb
Attached Effects System
System to create aura, wings...
2022-12-05 20:00:18 -03:00
miah-sebastian
539936ebf9
added game imbuing (#323) 2022-08-15 21:07:14 -03:00
miah-sebastian
3dd7a9d7b9
Game prey draft (#321) 2022-08-15 20:29:51 -03:00
Oscar
034e379af0
Actionbar update (#154)
Co-authored-by: TheMaoci <themaoci@gmail.com>
Co-authored-by: Dip-Set1 <64603592+Dip-Set1@users.noreply.github.com>
2021-09-28 08:07:26 +02:00
Renato
a8f390183b shader on creature and mount 2021-07-25 20:07:40 -03:00
Renato
bf1d23b732 Shader System Fix thx @FreshyPeshy 2021-07-19 20:33:08 -03:00
Kamil Chojnowski
0e0f194df6 Replace a defunct otclient.info link with a link to this repo (closes #821) 2017-11-19 20:09:31 +01:00
TheSumm
ddec9627b8 Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png)
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
2015-01-18 15:14:07 +01:00
Eduardo Bart
9aca1644e6 Implement rule violations, closes #218 2013-01-27 07:54:50 -02:00
Eduardo Bart
28b5fc1d5a Refactor modules, closes #223
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
Samuel
eb979ef7cd Modal Dialogs / Support for 9.70
OTC now supports showing and answering modal dialogs.

addDialog(modaldialog, dialogId, cid, callback)

TODO:
-find out what the "popup" value does.. (Maybe someone knows)
2012-11-27 14:48:48 +01:00
Samuel
c0a3b083f6 Fix loading, style, tooltip 2012-10-09 03:43:52 +02:00
Samuel
eae002ea71 Spell List module
Spell List similar to Flash client

http://i.imgur.com/Tyxs2.png
2012-10-07 03:24:06 +02:00
Eduardo Bart
c54cd1fdf1 Use new coding style in game modules
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart
eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
Eduardo Bart
98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Eduardo Bart
d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Eduardo Bart
8761220deb Refactoring and flexibility changes
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00