local resourceLoaders = { ["otui"] = g_ui.importStyle, ["otfont"] = g_fonts.importFont, ["otps"] = g_particles.importParticle, } function init() local device = g_platform.getDevice() importResources("styles", "otui", device) importResources("fonts", "otfont", device) importResources("particles", "otps", device) g_mouse.loadCursors('/cursors/cursors') g_gameConfig.loadFonts() end function terminate() end function importResources(dir, type, device) local path = '/' .. dir .. '/' local files = g_resources.listDirectoryFiles(path) for _, file in pairs(files) do if g_resources.isFileType(file, type) then resourceLoaders[type](path .. file) end end -- try load device specific resources if device then local devicePath = g_platform.getDeviceShortName(device.type) if devicePath ~= "" then table.insertall(files, importResources(dir .. '/' .. devicePath, type)) end local osPath = g_platform.getOsShortName(device.os) if osPath ~= "" then table.insertall(files, importResources(dir .. '/' .. osPath, type)) end return end return files end function reloadParticles() g_particles.terminate() local device = g_platform.getDevice() importResources("particles", "otps", device) end