gameRootPanel = nil gameMapPanel = nil gameMainRightPanel = nil gameRightPanel = nil gameRightExtraPanel = nil gameLeftPanel = nil gameLeftExtraPanel = nil gameSelectedPanel = nil panelsList = {} panelsRadioGroup = nil gameTopPanel = nil gameBottomStatsBarPanel = nil gameBottomPanel = nil showTopMenuButton = nil logoutButton = nil logOutMainButton = nil mouseGrabberWidget = nil countWindow = nil logoutWindow = nil exitWindow = nil bottomSplitter = nil limitedZoom = false currentViewMode = 0 leftIncreaseSidePanels = nil leftDecreaseSidePanels = nil rightIncreaseSidePanels = nil rightDecreaseSidePanels = nil hookedMenuOptions = {} local lastStopAction = 0 local mobileConfig = { mobileWidthJoystick = 0, mobileWidthShortcuts = 0, mobileHeightJoystick = 0, mobileHeightShortcuts = 0 } function init() g_ui.importStyle('styles/countwindow') connect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }, true) -- Call load AFTER game window has been created and -- resized to a stable state, otherwise the saved -- settings can get overridden by false onGeometryChange -- events if g_app.hasUpdater() then connect(g_app, { onUpdateFinished = load, }) else connect(g_app, { onRun = load, }) end connect(g_app, { onExit = save }) gameRootPanel = g_ui.displayUI('gameinterface') gameRootPanel:hide() gameRootPanel:lower() gameRootPanel.onGeometryChange = updateStretchShrink mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber') mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease bottomSplitter = gameRootPanel:getChildById('bottomSplitter') gameMapPanel = gameRootPanel:getChildById('gameMapPanel') gameMainRightPanel = gameRootPanel:getChildById('gameMainRightPanel') gameRightPanel = gameRootPanel:getChildById('gameRightPanel') gameRightExtraPanel = gameRootPanel:getChildById('gameRightExtraPanel') gameLeftExtraPanel = gameRootPanel:getChildById('gameLeftExtraPanel') gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel') gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel') gameTopPanel = gameRootPanel:getChildById('gameTopPanel') gameBottomStatsBarPanel = gameRootPanel:getChildById('gameBottomStatsBarPanel') leftIncreaseSidePanels = gameRootPanel:getChildById('leftIncreaseSidePanels') leftDecreaseSidePanels = gameRootPanel:getChildById('leftDecreaseSidePanels') rightIncreaseSidePanels = gameRootPanel:getChildById('rightIncreaseSidePanels') rightDecreaseSidePanels = gameRootPanel:getChildById('rightDecreaseSidePanels') leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel')) if g_platform.isMobile() then leftDecreaseSidePanels:setEnabled(false) else leftDecreaseSidePanels:setEnabled(true) end rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel')) rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel')) if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end panelsList = { { panel = gameRightPanel, checkbox = gameRootPanel:getChildById('gameSelectRightColumn') }, { panel = gameRightExtraPanel, checkbox = gameRootPanel:getChildById('gameSelectRightExtraColumn') }, { panel = gameLeftPanel, checkbox = gameRootPanel:getChildById('gameSelectLeftColumn') }, { panel = gameLeftExtraPanel, checkbox = gameRootPanel:getChildById('gameSelectLeftExtraColumn') } } panelsRadioGroup = UIRadioGroup.create() for k, v in pairs(panelsList) do panelsRadioGroup:addWidget(v.checkbox) connect(v.checkbox, { onCheckChange = onSelectPanel }) end panelsRadioGroup:selectWidget(panelsList[1].checkbox) logoutButton = modules.client_topmenu.addTopRightToggleButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true) showTopMenuButton = gameMapPanel:getChildById('showTopMenuButton') showTopMenuButton.onClick = function() modules.client_topmenu.toggle() end bindKeys() if g_game.isOnline() then show() end StatsBar.init() end function bindKeys() gameRootPanel:setAutoRepeatDelay(50) g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel) g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel) Keybind.new("Movement", "Stop All Actions", "Escape", "", true) Keybind.bind("Movement", "Stop All Actions", { { type = KEY_PRESS, callback = function() if lastStopAction + 50 > g_clock.millis() then return end lastStopAction = g_clock.millis() g_game.cancelAttackAndFollow() end, } }, gameRootPanel) Keybind.new("Misc", "Logout", "Ctrl+L", "Ctrl+Q") Keybind.bind("Misc", "Logout", { { type = KEY_PRESS, callback = function() tryLogout(false) end, } }, gameRootPanel) Keybind.new("UI", "Clear All Texts", "Ctrl+W", "") Keybind.bind("UI", "Clear All Texts", { { type = KEY_DOWN, callback = function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, } }, gameRootPanel) g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel) end function terminate() StatsBar.terminate() hide() if g_app.hasUpdater() then disconnect(g_app, { onUpdateFinished = load, }) else disconnect(g_app, { onRun = load, }) end disconnect(g_app, { onExit = save, }) hookedMenuOptions = {} disconnect(g_game, { onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginAdvice = onLoginAdvice }) for k, v in pairs(panelsList) do disconnect(v.checkbox, { onCheckChange = onSelectPanel }) end logoutButton:destroy() gameRootPanel:destroy() Keybind.delete("Movement", "Stop All Actions") Keybind.delete("Misc", "Logout") Keybind.delete("UI", "Clear All Texts") end function onGameStart() show() leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel')) if g_platform.isMobile() then leftDecreaseSidePanels:setEnabled(false) else leftDecreaseSidePanels:setEnabled(true) end rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel')) rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel')) if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end end function onGameEnd() hide() end function show() connect(g_app, { onClose = tryExit }) modules.client_background.hide() gameRootPanel:show() gameRootPanel:focus() gameMapPanel:followCreature(g_game.getLocalPlayer()) updateStretchShrink() logoutButton:setTooltip(tr('Logout')) setupViewMode(0) if g_platform.isMobile() then mobileConfig.mobileWidthJoystick = modules.game_joystick.getPanel():getWidth() mobileConfig.mobileWidthShortcuts = modules.game_shortcuts.getPanel():getWidth() mobileConfig.mobileHeightJoystick = modules.game_joystick.getPanel():getHeight() mobileConfig.mobileHeightShortcuts = modules.game_shortcuts.getPanel():getHeight() setupViewMode(1) setupViewMode(2) end addEvent(function() if not limitedZoom or g_game.isGM() then gameMapPanel:setMaxZoomOut(513) gameMapPanel:setLimitVisibleRange(false) else gameMapPanel:setMaxZoomOut(11) gameMapPanel:setLimitVisibleRange(true) end end) end function hide() setupViewMode(0) disconnect(g_app, { onClose = tryExit }) logoutButton:setTooltip(tr('Exit')) if logoutWindow then logoutWindow:destroy() logoutWindow = nil end if exitWindow then exitWindow:destroy() exitWindow = nil end if countWindow then countWindow:destroy() countWindow = nil end gameRootPanel:hide() modules.client_background.show() end function save() local settings = {} settings.splitterMarginBottom = bottomSplitter:getMarginBottom() g_settings.setNode('game_interface', settings) end function load() local settings = g_settings.getNode('game_interface') if settings then if settings.splitterMarginBottom then bottomSplitter:setMarginBottom(settings.splitterMarginBottom) end end end function onLoginAdvice(message) displayInfoBox(tr('For Your Information'), message) end function forceExit() g_game.cancelLogin() scheduleEvent(exit, 10) return true end function tryExit() if exitWindow then return true end local exitFunc = function() g_game.safeLogout() forceExit() end local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end local cancelFunc = function() exitWindow:destroy() exitWindow = nil end exitWindow = displayGeneralBox(tr('Exit'), tr( 'If you shut down the program, your character might stay in the game.\nClick on \'Logout\' to ensure that you character leaves the game properly.\nClick on \'Exit\' if you want to exit the program without logging out your character.'), { { text = tr('Cancel'), callback = cancelFunc }, { text = tr('Logout'), callback = logoutFunc }, { text = tr('Force Exit'), callback = exitFunc }, anchor = AnchorHorizontalCenter }, logoutFunc, cancelFunc) return true end function tryLogout(prompt) if type(prompt) ~= 'boolean' then prompt = true end if not g_game.isOnline() then exit() return end if logoutWindow then return end local msg, yesCallback if not g_game.isConnectionOk() then msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?' yesCallback = function() g_game.forceLogout() if logoutWindow then logoutWindow:destroy() logoutWindow = nil end end else msg = 'Are you sure you want to logout?' yesCallback = function() g_game.safeLogout() if logoutWindow then logoutWindow:destroy() logoutWindow = nil end end end local noCallback = function() logoutWindow:destroy() logoutWindow = nil end if prompt then logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), { { text = tr('No'), callback = noCallback }, { text = tr('Yes'), callback = yesCallback }, anchor = AnchorHorizontalCenter }, yesCallback, noCallback) else yesCallback() end end function updateStretchShrink() if modules.client_options.getOption('dontStretchShrink') and not alternativeView then gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) -- Set gameMapPanel size to height = 11 * 32 + 2 bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10) end end function onMouseGrabberRelease(self, mousePosition, mouseButton) if selectedThing == nil then return false end if mouseButton == MouseLeftButton then local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false) if clickedWidget then if selectedType == 'use' then onUseWith(clickedWidget, mousePosition) elseif selectedType == 'trade' then onTradeWith(clickedWidget, mousePosition) end end end selectedThing = nil g_mouse.popCursor('target') self:ungrabMouse() return true end function onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then g_game.useWith(selectedThing, tile:getTopMultiUseThing()) else g_game.useWith(selectedThing, tile:getTopUseThing()) end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then g_game.useWith(selectedThing, clickedWidget:getItem()) elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.useWith(selectedThing, creature) end end end function onTradeWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then g_game.requestTrade(selectedThing, tile:getTopCreature()) end elseif clickedWidget:getClassName() == 'UICreatureButton' then local creature = clickedWidget:getCreature() if creature then g_game.requestTrade(selectedThing, creature) end end end function startUseWith(thing) if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'use' end return end selectedType = 'use' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function startTradeWith(thing) if not thing then return end if g_ui.isMouseGrabbed() then if selectedThing then selectedThing = thing selectedType = 'trade' end return end selectedType = 'trade' selectedThing = thing mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') end function isMenuHookCategoryEmpty(category) if category then for _, opt in pairs(category) do if opt then return false end end end return true end function addMenuHook(category, name, callback, condition, shortcut) if not hookedMenuOptions[category] then hookedMenuOptions[category] = {} end hookedMenuOptions[category][name] = { callback = callback, condition = condition, shortcut = shortcut } end function removeMenuHook(category, name) if not name then hookedMenuOptions[category] = {} else hookedMenuOptions[category][name] = nil end end function createThingMenu(menuPosition, lookThing, useThing, creatureThing) if not g_game.isOnline() then return end local menu = g_ui.createWidget('PopupMenu') menu:setGameMenu(true) local classic = modules.client_options.getOption('classicControl') local mobile = g_platform.isMobile() local shortcut = nil if not classic and not mobile then shortcut = '(Shift)' else shortcut = nil end if lookThing then menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut) end if not classic and not mobile then shortcut = '(Ctrl)' else shortcut = nil end if useThing then if useThing:isContainer() then if useThing:getParentContainer() then menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut) menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end) else menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut) end else if useThing:isMultiUse() then menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut) else menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut) end end if useThing:isRotateable() then menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end) end local onWrapItem = function() g_game.wrap(useThing) end if useThing:isWrapable() then menu:addOption(tr('Wrap'), onWrapItem) end if useThing:isUnwrapable() then menu:addOption(tr('Unwrap'), onWrapItem) end if g_game.getFeature(GameBrowseField) and useThing:getPosition().x ~= 0xffff then menu:addOption(tr('Browse Field'), function() g_game.browseField(useThing:getPosition()) end) end if useThing:isLyingCorpse() and g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and useThing:getPosition().x ~= 0xffff then menu.addOption(menu, tr("Loot corpse"), function() g_game.sendQuickLoot(1, useThing) end) end end if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then menu:addSeparator() menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end) end if lookThing then local parentContainer = lookThing:getParentContainer() if parentContainer and parentContainer:hasParent() then menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end) end end if creatureThing then local localPlayer = g_game.getLocalPlayer() menu:addSeparator() if creatureThing:isLocalPlayer() then menu:addOption(tr(g_game.getClientVersion() >= 1000 and "Customise Character" or "Set Outfit"), function() g_game.requestOutfit() end) if g_game.getFeature(GamePrey) then menu:addOption(tr('Prey Dialog'), function() modules.game_prey.show() end) end if g_game.getFeature(GamePlayerMounts) then if not localPlayer:isMounted() then menu:addOption(tr('Mount'), function() localPlayer:mount() end) else menu:addOption(tr('Dismount'), function() localPlayer:dismount() end) end end if creatureThing:isPartyMember() then if creatureThing:isPartyLeader() then if creatureThing:isPartySharedExperienceActive() then menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end) else menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end) end end menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end) end else local localPosition = localPlayer:getPosition() if not classic and not mobile then shortcut = '(Alt)' else shortcut = nil end if creatureThing:getPosition().z == localPosition.z then if g_game.getAttackingCreature() ~= creatureThing then menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut) else menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut) end if g_game.getFollowingCreature() ~= creatureThing then menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end) else menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end) end end if creatureThing:isPlayer() then menu:addSeparator() local creatureName = creatureThing:getName() menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end) if modules.game_console.getOwnPrivateTab() then menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end) menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented end if not localPlayer:hasVip(creatureName) then menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end) end if modules.game_console.isIgnored(creatureName) then menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end) else menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end) end local localPlayerShield = localPlayer:getShield() local creatureShield = creatureThing:getShield() if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then if creatureShield == ShieldWhiteYellow then menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end elseif localPlayerShield == ShieldWhiteYellow then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) end elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then if creatureShield == ShieldWhiteBlue then menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end) elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end) else menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end) end end end end if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then menu:addSeparator() menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end) end menu:addSeparator() menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end) end -- hooked menu options for _, category in pairs(hookedMenuOptions) do if not isMenuHookCategoryEmpty(category) then menu:addSeparator() for name, opt in pairs(category) do if opt and opt.condition(menuPosition, lookThing, useThing, creatureThing) then menu:addOption(name, function() opt.callback(menuPosition, lookThing, useThing, creatureThing) end, opt.shortcut) end end end end if modules.game_bot and useThing and useThing:isItem() then menu:addSeparator() local useThingId = useThing:getId() menu:addOption("ID: " .. useThingId, function() g_window.setClipboardText(useThingId) end) end if g_game.getFeature(GameThingQuickLoot) and modules.game_quickloot and lookThing and not lookThing:isCreature() and lookThing:isPickupable() then local quickLoot = modules.game_quickloot.QuickLoot menu.addSeparator(menu) if lookThing:isContainer() then menu.addOption(menu, tr("Manage Loot Containers"), function() quickLoot.toggle() end) end local lootExists = quickLoot.lootExists(lookThing:getId()) local optionText = lootExists and "Remove from" or "Add to" local actionFunction = lootExists and quickLoot.removeLootList or quickLoot.addLootList menu.addOption(menu, tr(optionText .. " loot list"), function() actionFunction(lookThing:getId()) end) end menu:display(menuPosition) end function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature) local keyboardModifiers = g_keyboard.getModifiers() if g_platform.isMobile() then if mouseButton == MouseRightButton then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true end local shortcut = modules.game_shortcuts.getShortcut() if shortcut == "look" then if lookThing then modules.game_shortcuts.resetShortcuts() g_game.look(lookThing) return true end return true elseif shortcut == "use" then if useThing then modules.game_shortcuts.resetShortcuts() if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) else g_game.open(useThing) end return true elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end end return true elseif shortcut == "attack" then if attackCreature and attackCreature ~= player then modules.game_shortcuts.resetShortcuts() g_game.attack(attackCreature) return true elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then modules.game_shortcuts.resetShortcuts() g_game.attack(creatureThing) return true end return true elseif shortcut == "follow" then if attackCreature and attackCreature ~= player then modules.game_shortcuts.resetShortcuts() g_game.follow(attackCreature) return true elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then modules.game_shortcuts.resetShortcuts() g_game.follow(creatureThing) return true end return true elseif not autoWalkPos and useThing then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true end elseif not modules.client_options.getOption('classicControl') then if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then if useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) else g_game.open(useThing) end return true elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif useThing and useThing:isContainer() and keyboardModifiers == KeyboardCtrlShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.open(useThing) return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end -- classic control else if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then local player = g_game.getLocalPlayer() if attackCreature and attackCreature ~= player then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then g_game.attack(creatureThing) return true elseif useThing:isContainer() then if useThing:getParentContainer() then g_game.open(useThing, useThing:getParentContainer()) return true else g_game.open(useThing) return true end elseif useThing:isMultiUse() then startUseWith(useThing) return true else g_game.use(useThing) return true end return true elseif useThing and useThing:isContainer() and keyboardModifiers == KeyboardCtrlShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.open(useThing) return true elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.look(lookThing) return true elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then g_game.look(lookThing) return true elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then createThingMenu(menuPosition, lookThing, useThing, creatureThing) return true elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(attackCreature) return true elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then g_game.attack(creatureThing) return true end end local player = g_game.getLocalPlayer() player:stopAutoWalk() if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then player:autoWalk(autoWalkPos) if g_game.isAttacking() and g_game.getChaseMode() == ChaseOpponent then g_game.setChaseMode(DontChase) return true end return true end return false end function moveStackableItem(item, toPos) if countWindow then return end if g_keyboard.isShiftPressed() then g_game.move(item, toPos, 1) return elseif g_keyboard.isCtrlPressed() ~= modules.client_options.getOption('moveStack') then g_game.move(item, toPos, item:getCount()) return end local count = item:getCount() countWindow = g_ui.createWidget('CountWindow', rootWidget) countWindow.hotkeyBlock = modules.game_hotkeys.createHotkeyBlock("stackable_item_dialog") local itembox = countWindow:getChildById('item') local scrollbar = countWindow:getChildById('countScrollBar') itembox:setItemId(item:getId()) itembox:setItemCount(count) scrollbar:setMaximum(count) scrollbar:setMinimum(1) scrollbar:setValue(count) local spinbox = countWindow:getChildById('spinBox') spinbox:setMaximum(count) spinbox:setMinimum(0) spinbox:setValue(0) spinbox:hideButtons() spinbox:focus() spinbox.firstEdit = true local spinBoxValueChange = function(self, value) spinbox.firstEdit = false scrollbar:setValue(value) end spinbox.onValueChange = spinBoxValueChange local check = function() if spinbox.firstEdit then spinbox:setValue(spinbox:getMaximum()) spinbox.firstEdit = false end end g_keyboard.bindKeyPress('Up', function() check() spinbox:upSpin() end, spinbox) g_keyboard.bindKeyPress('Down', function() check() spinbox:downSpin() end, spinbox) g_keyboard.bindKeyPress('Right', function() check() spinbox:upSpin() end, spinbox) g_keyboard.bindKeyPress('Left', function() check() spinbox:downSpin() end, spinbox) g_keyboard.bindKeyPress('PageUp', function() check() spinbox:setValue(spinbox:getValue() + 10) end, spinbox) g_keyboard.bindKeyPress('PageDown', function() check() spinbox:setValue(spinbox:getValue() - 10) end, spinbox) scrollbar.onValueChange = function(self, value) itembox:setItemCount(value) spinbox.onValueChange = nil spinbox:setValue(value) spinbox.onValueChange = spinBoxValueChange end local okButton = countWindow:getChildById('buttonOk') local moveFunc = function() g_game.move(item, toPos, itembox:getItemCount()) okButton:getParent():destroy() countWindow = nil end local cancelButton = countWindow:getChildById('buttonCancel') local cancelFunc = function() cancelButton:getParent():destroy() countWindow = nil end countWindow.onEnter = moveFunc countWindow.onEscape = cancelFunc okButton.onClick = moveFunc cancelButton.onClick = cancelFunc end function onSelectPanel(self, checked) if checked then for k, v in pairs(panelsList) do if v.checkbox == self then gameSelectedPanel = v.panel break end end end end function getRootPanel() return gameRootPanel end function getMapPanel() return gameMapPanel end function getRightPanel() return gameRightPanel end function getMainRightPanel() return gameMainRightPanel end function getLeftPanel() return gameLeftPanel end function getRightExtraPanel() return gameRightExtraPanel end function getLeftExtraPanel() return gameLeftExtraPanel end function getSelectedPanel() return gameSelectedPanel end function getBottomPanel() return gameBottomPanel end function getShowTopMenuButton() return showTopMenuButton end function getGameTopStatsBar() return gameTopPanel end function getGameBottomStatsBar() return gameBottomStatsBarPanel end function getGameMapPanel() return gameMapPanel end function findContentPanelAvailable(child, minContentHeight) if gameSelectedPanel and gameSelectedPanel:isVisible() and gameSelectedPanel:fits(child, minContentHeight, 0) >= 0 then return gameSelectedPanel end for k, v in pairs(panelsList) do if v.panel ~= gameSelectedPanel and v.panel:isVisible() and v.panel:fits(child, minContentHeight, 0) >= 0 then return v.panel end end return gameSelectedPanel end function nextViewMode() setupViewMode((currentViewMode + 1) % 3) end function setupViewMode(mode) if mode == currentViewMode then return end leftIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showLeftExtraPanel')) if g_platform.isMobile() then leftDecreaseSidePanels:setEnabled(false) else leftDecreaseSidePanels:setEnabled(true) end rightIncreaseSidePanels:setEnabled(not modules.client_options.getOption('showRightExtraPanel')) rightDecreaseSidePanels:setEnabled(modules.client_options.getOption('showRightExtraPanel')) if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end if currentViewMode == 2 then gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight) gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft) gameMapPanel:addAnchor(AnchorRight, 'gameRightExtraPanel', AnchorLeft) gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop) gameRootPanel:addAnchor(AnchorTop, 'parent', AnchorTop) gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel')) gameRightExtraPanel:setOn(modules.client_options.getOption('showRightExtraPanel')) gameLeftExtraPanel:setOn(modules.client_options.getOption('showLeftExtraPanel')) gameLeftPanel:setImageColor('white') gameRightPanel:setImageColor('white') gameRightExtraPanel:setImageColor('white') gameLeftExtraPanel:setImageColor('white') gameLeftPanel:setMarginTop(0) gameRightPanel:setMarginTop(0) gameRightExtraPanel:setMarginTop(0) gameLeftExtraPanel:setMarginTop(0) gameBottomPanel:setImageColor('white') if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end end if mode == 0 then gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end elseif mode == 1 then gameMapPanel:setKeepAspectRatio(false) gameMapPanel:setLimitVisibleRange(true) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end elseif mode == 2 then local limit = limitedZoom and not g_game.isGM() gameMapPanel:setLimitVisibleRange(limit) gameMapPanel:setZoom(11) gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) gameMapPanel:fill('parent') gameRootPanel:fill('parent') gameLeftPanel:setImageColor('alpha') gameRightPanel:setImageColor('alpha') gameRightExtraPanel:setImageColor('alpha') gameLeftExtraPanel:setImageColor('alpha') gameLeftPanel:setOn(true) gameLeftPanel:setVisible(true) gameRightPanel:setOn(true) gameRightExtraPanel:setOn(false) gameRightExtraPanel:setVisible(false) gameLeftExtraPanel:setOn(false) gameLeftExtraPanel:setVisible(false) gameMapPanel:setOn(true) gameBottomPanel:setImageColor('#ffffff88') if g_platform.isMobile() then gameRightPanel:setMarginBottom(mobileConfig.mobileHeightShortcuts) gameLeftPanel:setMarginBottom(mobileConfig.mobileHeightJoystick) end end currentViewMode = mode testExtendedView(mode) end function limitZoom() limitedZoom = true end function updateStatsBar(dimension, placement) StatsBar.updateCurrentStats(dimension, placement) StatsBar.updateStatsBarOption() end function onIncreaseLeftPanels() leftDecreaseSidePanels:setEnabled(true) if not modules.client_options.getOption('showLeftPanel') then modules.client_options.setOption('showLeftPanel', true) return end if not modules.client_options.getOption('showLeftExtraPanel') then modules.client_options.setOption('showLeftExtraPanel', true) leftIncreaseSidePanels:setEnabled(false) return end end local function movePanel(mainpanel) for _, widget in pairs(mainpanel:getChildren()) do if widget then local panel = modules.game_interface.findContentPanelAvailable(widget, widget:getMinimumHeight()) if panel then if not panel:hasChild(widget) then widget:close() panel:addChild(widget) else print("Error: Attempt to add a widget that already exists in the target panel") end else print("Warning: No suitable panel found for widget, unable to move") end end end end function onDecreaseLeftPanels() leftIncreaseSidePanels:setEnabled(true) if modules.client_options.getOption('showLeftExtraPanel') then modules.client_options.setOption('showLeftExtraPanel', false) movePanel(gameLeftExtraPanel) if g_platform.isMobile() then leftDecreaseSidePanels:setEnabled(false) end return end if not g_platform.isMobile() then if modules.client_options.getOption('showLeftPanel') then modules.client_options.setOption('showLeftPanel', false) movePanel(gameLeftPanel) leftDecreaseSidePanels:setEnabled(false) return end end end function onIncreaseRightPanels() rightIncreaseSidePanels:setEnabled(false) rightDecreaseSidePanels:setEnabled(true) modules.client_options.setOption('showRightExtraPanel', true) end function onDecreaseRightPanels() rightIncreaseSidePanels:setEnabled(true) rightDecreaseSidePanels:setEnabled(false) movePanel(gameRightExtraPanel) modules.client_options.setOption('showRightExtraPanel', false) end function setupOptionsMainButton() if logOutMainButton then return end logOutMainButton = modules.game_mainpanel.addSpecialToggleButton('logoutButton', tr('Exit'), '/images/options/button_logout', tryLogout) end function checkAndOpenLeftPanel() leftDecreaseSidePanels:setEnabled(true) if not modules.client_options.getOption('showLeftPanel') then modules.client_options.setOption('showLeftPanel', true) return end end function testExtendedView(mode) local extendedView = mode == 2 if extendedView then local buttons = {leftIncreaseSidePanels, rightIncreaseSidePanels, rightDecreaseSidePanels, leftDecreaseSidePanels} for _, button in ipairs(buttons) do button:hide() end if not g_platform.isMobile() then gameBottomPanel:breakAnchors() gameBottomPanel:bindRectToParent() gameBottomPanel:setDraggable(true) else gameBottomPanel:setWidth(g_window.getWidth() - mobileConfig.mobileWidthJoystick - mobileConfig.mobileWidthShortcuts) gameBottomPanel:setPosition({ x = mobileConfig.mobileWidthJoystick, y = gameBottomPanel:getY() }) end gameBottomPanel:getChildById('rightResizeBorder'):setMaximum(gameBottomPanel:getWidth()) gameBottomPanel:getChildById('bottomResizeBorder'):enable() gameBottomPanel:getChildById('rightResizeBorder'):enable() bottomSplitter:setVisible(false) gameMainRightPanel:setHeight(0) gameMainRightPanel:setImageColor('alpha') else -- Reset to normal view gameMainRightPanel:setHeight(200) gameMainRightPanel:setMarginTop(0) gameMainRightPanel:setImageColor('white') local buttons = {leftIncreaseSidePanels, rightIncreaseSidePanels, rightDecreaseSidePanels, leftDecreaseSidePanels} for _, button in ipairs(buttons) do button:setMarginTop(0) button:show() end -- Reset bottom panel gameBottomPanel:setDraggable(false) bottomSplitter:setVisible(true) -- Set anchors if not g_platform.isMobile() then gameBottomPanel:breakAnchors() gameBottomPanel:addAnchor(AnchorLeft, 'gameLeftExtraPanel', AnchorRight) gameBottomPanel:addAnchor(AnchorRight, 'gameRightExtraPanel', AnchorLeft) gameBottomPanel:addAnchor(AnchorTop, 'gameBottomStatsBarPanel', AnchorBottom) gameBottomPanel:addAnchor(AnchorBottom, 'parent', AnchorBottom) end gameBottomPanel:getChildById('bottomResizeBorder'):disable() gameBottomPanel:getChildById('rightResizeBorder'):disable() -- Move children back to gameMainRightPanel local children = gameRightPanel:getChildren() for _, child in ipairs(children) do if child.moveOnlyToMain then child:setParent(gameMainRightPanel) end end end addEvent(function() modules.game_console.setExtendedView(extendedView) modules.game_minimap.extendedView(extendedView) modules.game_healthinfo.extendedView(extendedView) modules.game_inventory.extendedView(extendedView) modules.client_topmenu.extendedView(extendedView) modules.game_mainpanel.toggleExtendedViewButtons(extendedView) end) end