mirror of
https://github.com/mehah/otclient
synced 2026-08-15 16:29:06 -04:00
85 lines
2.5 KiB
Lua
85 lines
2.5 KiB
Lua
-- this is the first file executed when the application starts
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-- we have to load the first modules form here
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-- updater
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Services = {
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--updater = "http://localhost/api/updater.php",
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}
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g_app.setName("OTClient - Redemption");
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g_app.setCompactName("otclient");
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g_app.setOrganizationName("otbr");
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g_app.hasUpdater = function()
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return (Services.updater and Services.updater ~= "" and g_modules.getModule("updater"))
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end
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-- setup logger
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g_logger.setLogFile(g_resources.getWorkDir() .. g_app.getCompactName() .. '.log')
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g_logger.info(os.date('== application started at %b %d %Y %X'))
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g_logger.info("== operating system: " .. g_platform.getOSName())
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-- print first terminal message
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g_logger.info(g_app.getName() .. ' ' .. g_app.getVersion() .. ' rev ' .. g_app.getBuildRevision() .. ' (' ..
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g_app.getBuildCommit() .. ') built on ' .. g_app.getBuildDate() .. ' for arch ' ..
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g_app.getBuildArch())
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-- add data directory to the search path
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if not g_resources.addSearchPath(g_resources.getWorkDir() .. 'data', true) then
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g_logger.fatal('Unable to add data directory to the search path.')
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end
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-- add modules directory to the search path
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if not g_resources.addSearchPath(g_resources.getWorkDir() .. 'modules', true) then
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g_logger.fatal('Unable to add modules directory to the search path.')
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end
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-- try to add mods path too
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g_resources.addSearchPath(g_resources.getWorkDir() .. 'mods', true)
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-- setup directory for saving configurations
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g_resources.setupUserWriteDir(('%s/'):format(g_app.getCompactName()))
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-- search all packages
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g_resources.searchAndAddPackages('/', '.otpkg', true)
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-- load settings
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g_configs.loadSettings('/config.otml')
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g_modules.discoverModules()
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-- libraries modules 0-99
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g_modules.autoLoadModules(99)
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g_modules.ensureModuleLoaded('corelib')
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g_modules.ensureModuleLoaded('gamelib')
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g_modules.ensureModuleLoaded("startup")
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local function loadModules()
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-- client modules 100-499
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g_modules.autoLoadModules(499)
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g_modules.ensureModuleLoaded('client')
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-- game modules 500-999
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g_modules.autoLoadModules(999)
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g_modules.ensureModuleLoaded('game_interface')
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-- mods 1000-9999
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g_modules.autoLoadModules(9999)
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local script = '/' .. g_app.getCompactName() .. 'rc.lua'
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if g_resources.fileExists(script) then
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dofile(script)
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end
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end
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-- run updater, must use data.zip
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if g_app.hasUpdater() then
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g_modules.ensureModuleLoaded("updater")
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return Updater.init(loadModules)
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end
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loadModules()
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-- uncomment the line below so that modules are reloaded when modified. (Note: Use only mod dev)
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-- g_modules.enableAutoReload()
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