otclient-redemption/modules/client_background/background.lua
2022-08-17 12:51:56 -03:00

63 lines
1.4 KiB
Lua

-- private variables
local background
local clientVersionLabel
-- public functions
function init()
background = g_ui.displayUI('background')
background:lower()
clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' .. 'Rev ' ..
g_app.getBuildRevision() .. ' (' .. g_app.getBuildCommit() .. ')\n' .. 'Built on ' ..
g_app.getBuildDate() .. '\n' .. g_app.getBuildCompiler() .. ' - ' ..
g_app.getBuildArch())
if not g_game.isOnline() then
addEvent(function()
g_effects.fadeIn(clientVersionLabel, 1500)
end)
end
connect(g_game, {
onGameStart = hide
})
connect(g_game, {
onGameEnd = show
})
end
function terminate()
disconnect(g_game, {
onGameStart = hide
})
disconnect(g_game, {
onGameEnd = show
})
g_effects.cancelFade(background:getChildById('clientVersionLabel'))
background:destroy()
background = nil
clientVersionLabel = nil
end
function hide()
background:hide()
end
function show()
background:show()
end
function hideVersionLabel()
background:getChildById('clientVersionLabel'):hide()
end
function setVersionText(text)
clientVersionLabel:setText(text)
end
function getBackground()
return background
end