otclient-redemption/modules/corelib/ui/uimovabletabbar.lua

614 lines
16 KiB
Lua

-- @docclass
UIMoveableTabBar = extends(UIWidget, 'UIMoveableTabBar')
-- private functions
local function onTabClick(tab)
tab.tabBar:selectTab(tab)
end
local function updateMargins(tabBar)
if #tabBar.tabs == 0 then
return
end
local currentMargin = 0
for i = 1, #tabBar.tabs do
tabBar.tabs[i]:setMarginLeft(currentMargin)
currentMargin = currentMargin + tabBar.tabSpacing + tabBar.tabs[i]:getWidth()
end
end
local function updateNavigation(tabBar)
if tabBar.prevNavigation then
if tabBar.prevNavigation.dynamicNavigation ~= nil and tabBar.prevNavigation.dynamicNavigation > 0 then
local fitsOnBar = math.floor(tabBar:getWidth() / tabBar.prevNavigation.dynamicNavigation)
if #tabBar.tabs >= fitsOnBar and (#tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1) then
tabBar.prevNavigation:enable()
else
tabBar.prevNavigation:disable()
end
else
if #tabBar.preTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= 1 then
tabBar.prevNavigation:enable()
else
tabBar.prevNavigation:disable()
end
end
end
if tabBar.nextNavigation then
if tabBar.nextNavigation.dynamicNavigation ~= nil and tabBar.nextNavigation.dynamicNavigation > 0 then
local fitsOnBar = math.floor(tabBar:getWidth() / tabBar.nextNavigation.dynamicNavigation)
if #tabBar.tabs >= fitsOnBar and
(#tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs) then
tabBar.nextNavigation:enable()
else
tabBar.nextNavigation:disable()
end
else
if #tabBar.postTabs > 0 or table.find(tabBar.tabs, tabBar.currentTab) ~= #tabBar.tabs then
tabBar.nextNavigation:enable()
else
tabBar.nextNavigation:disable()
end
end
end
end
local function updateIndexes(tabBar, tab, xoff)
local tabs = tabBar.tabs
local currentMargin = 0
local prevIndex = table.find(tabs, tab)
local newIndex = prevIndex
local xmid = xoff + tab:getWidth() / 2
for i = 1, #tabs do
local nextTab = tabs[i]
if xmid >= currentMargin + nextTab:getWidth() / 2 then
newIndex = table.find(tabs, nextTab)
end
currentMargin = currentMargin + tabBar.tabSpacing * (i - 1) + tabBar.tabs[i]:getWidth()
end
if newIndex ~= prevIndex then
table.remove(tabs, table.find(tabs, tab))
table.insert(tabs, newIndex, tab)
end
updateNavigation(tabBar)
end
local function getMaxMargin(tabBar, tab)
if #tabBar.tabs == 0 then
return 0
end
local maxMargin = 0
for i = 1, #tabBar.tabs do
if tabBar.tabs[i] ~= tab then
maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
end
end
return maxMargin + tabBar.tabSpacing * (#tabBar.tabs - 1)
end
local function updateTabs(tabBar)
if #tabBar.postTabs > 0 then
local i = 1
while i <= #tabBar.postTabs do
local tab = tabBar.postTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.postTabs, i)
table.insert(tabBar.tabs, tab)
tab:setVisible(true)
end
end
if #tabBar.preTabs > 0 then
for i = #tabBar.preTabs, 1, -1 do
local tab = tabBar.preTabs[i]
if getMaxMargin(tabBar) + tab:getWidth() > tabBar:getWidth() then
break
end
table.remove(tabBar.preTabs, i)
table.insert(tabBar.tabs, 1, tab)
tab:setVisible(true)
end
end
updateNavigation(tabBar)
updateMargins(tabBar)
if not tabBar.currentTab and #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[1])
end
end
local function hideTabs(tabBar, fromBack, toArray, width)
while #tabBar.tabs > 0 and getMaxMargin(tabBar) + width > tabBar:getWidth() do
local index = fromBack and #tabBar.tabs or 1
local tab = tabBar.tabs[index]
table.remove(tabBar.tabs, index)
if fromBack then
table.insert(toArray, 1, tab)
else
table.insert(toArray, tab)
end
if tabBar.currentTab == tab then
if #tabBar.tabs > 0 then
tabBar:selectTab(tabBar.tabs[#tabBar.tabs])
else
tabBar.currentTab:setChecked(false)
tabBar.currentTab = nil
end
end
tab:setVisible(false)
end
end
local function showPreTab(tabBar)
if #tabBar.preTabs == 0 then
return nil
end
local tmpTab = tabBar.preTabs[#tabBar.preTabs]
hideTabs(tabBar, true, tabBar.postTabs, tmpTab:getWidth())
table.remove(tabBar.preTabs, #tabBar.preTabs)
table.insert(tabBar.tabs, 1, tmpTab)
tmpTab:setVisible(true)
return tmpTab
end
local function showPostTab(tabBar)
if #tabBar.postTabs == 0 then
return nil
end
local tmpTab = tabBar.postTabs[1]
hideTabs(tabBar, false, tabBar.preTabs, tmpTab:getWidth())
table.remove(tabBar.postTabs, 1)
table.insert(tabBar.tabs, tmpTab)
tmpTab:setVisible(true)
return tmpTab
end
local function onTabMousePress(tab, mousePos, mouseButton)
if mouseButton == MouseRightButton then
if tab.menuCallback then
tab.menuCallback(tab, mousePos, mouseButton)
end
return true
end
end
local function onTabDragEnter(tab, mousePos)
tab:raise()
tab.hotSpot = mousePos.x - tab:getMarginLeft()
tab.tabBar.selected = tab
return true
end
local function onTabDragLeave(tab)
updateMargins(tab.tabBar)
tab.tabBar.selected = nil
return true
end
local function onTabDragMove(tab, mousePos, mouseMoved)
if tab == tab.tabBar.selected then
local xoff = mousePos.x - tab.hotSpot
-- update indexes
updateIndexes(tab.tabBar, tab, xoff)
updateIndexes(tab.tabBar, tab, xoff)
-- update margins
updateMargins(tab.tabBar)
xoff = math.max(xoff, 0)
local maxMargin = getMaxMargin(tab.tabBar, tab)
local parentLimit = tab.tabBar:getParent():getWidth() - tab:getWidth()
if parentLimit > maxMargin then
maxMargin = parentLimit
end
if tab.tabBar.dropTarget then
local dt = tab.tabBar.dropTarget
local hovered = dt:containsPoint(mousePos)
if hovered and not tab.tabBar.dropTargetHighlighted then
dt:setBorderColor('#FFFFFF')
dt:setBorderWidth(1)
tab.tabBar.dropTargetHighlighted = true
elseif not hovered and tab.tabBar.dropTargetHighlighted then
dt:setBorderColor('alpha')
dt:setBorderWidth(0)
tab.tabBar.dropTargetHighlighted = false
end
local dtLimit = dt:getX() - tab.tabBar:getX() + dt:getWidth()
if dtLimit > maxMargin then
maxMargin = dtLimit
end
end
xoff = math.min(xoff, maxMargin)
tab:setMarginLeft(xoff)
end
end
local function tabBlink(tab, step)
local step = step or 0
tab:setOn(not tab:isOn())
removeEvent(tab.blinkEvent)
if step < 4 then
tab.blinkEvent = scheduleEvent(function()
tabBlink(tab, step + 1)
end, 500)
else
tab:setOn(true)
tab.blinkEvent = nil
end
end
-- public functions
function UIMoveableTabBar.create()
local tabbar = UIMoveableTabBar.internalCreate()
tabbar:setFocusable(false)
tabbar.tabs = {}
tabbar.selected = nil -- dragged tab
tabbar.tabSpacing = 0
tabbar.tabsMoveable = false
tabbar.preTabs = {}
tabbar.postTabs = {}
tabbar.prevNavigation = nil
tabbar.nextNavigation = nil
tabbar.dropTarget = nil
tabbar.dropCallback = nil
tabbar.dropTargetHighlighted = false
tabbar.onGeometryChange = function()
hideTabs(tabbar, true, tabbar.postTabs, 0)
updateTabs(tabbar)
end
return tabbar
end
function UIMoveableTabBar:onDestroy()
if self.prevNavigation then
self.prevNavigation:disable()
end
if self.nextNavigation then
self.nextNavigation:disable()
end
if self.dropTarget then
self.dropTarget.onDrop = nil
end
self.nextNavigation = nil
self.prevNavigation = nil
self.dropTarget = nil
self.dropCallback = nil
self.dropTargetHighlighted = false
end
function UIMoveableTabBar:setContentWidget(widget)
self.contentWidget = widget
if #self.tabs > 0 then
self.contentWidget:addChild(self.tabs[1].tabPanel)
end
end
function UIMoveableTabBar:setTabSpacing(tabSpacing)
self.tabSpacing = tabSpacing
updateMargins(self)
end
function UIMoveableTabBar:addTab(text, panel, menuCallback)
if panel == nil then
panel = g_ui.createWidget(self:getStyleName() .. 'Panel')
panel:setId('tabPanel')
end
local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self)
panel.isTab = true
tab.tabPanel = panel
tab.tabBar = self
tab:setId('tab')
tab:setDraggable(self.tabsMoveable)
tab:setText(text)
if text:len() > 13 then
tab:setWidth(tab:getTextSize().width + 10)
else
tab:setWidth(tab.tabWidth)
end
tab.menuCallback = menuCallback or nil
tab.onClick = onTabClick
tab.onMousePress = onTabMousePress
tab.onDragEnter = onTabDragEnter
tab.onDragLeave = onTabDragLeave
tab.onDragMove = onTabDragMove
tab.onDestroy = function()
if not tab.tabPanel:isDestroyed() then
tab.tabPanel:destroy()
end
end
if #self.tabs == 0 then
self:selectTab(tab)
tab:setMarginLeft(0)
table.insert(self.tabs, tab)
else
local newMargin = self.tabSpacing * #self.tabs
for i = 1, #self.tabs do
newMargin = newMargin + self.tabs[i]:getWidth()
end
tab:setMarginLeft(newMargin)
hideTabs(self, true, self.postTabs, tab:getWidth())
table.insert(self.tabs, tab)
if #self.tabs == 1 then
self:selectTab(tab)
end
updateMargins(self)
end
updateNavigation(self)
return tab
end
-- Additional function to move the tab by lua
function UIMoveableTabBar:moveTab(tab, units)
local index = table.find(self.tabs, tab)
if index == nil then
return
end
local focus = false
if self.currentTab == tab then
self:selectPrevTab()
focus = true
end
table.remove(self.tabs, index)
local newIndex = math.min(#self.tabs + 1, math.max(index + units, 1))
table.insert(self.tabs, newIndex, tab)
if focus then
self:selectTab(tab)
end
updateMargins(self)
return newIndex
end
function UIMoveableTabBar:onStyleApply(styleName, styleNode)
if styleNode['movable'] then
self.tabsMoveable = styleNode['movable']
end
if styleNode['tab-spacing'] then
self:setTabSpacing(styleNode['tab-spacing'])
end
end
function UIMoveableTabBar:clearTabs()
while #self.tabs > 0 do
self:removeTab(self.tabs[#self.tabs])
end
end
function UIMoveableTabBar:removeTab(tab)
local tabTables = {self.tabs, self.preTabs, self.postTabs}
local index = nil
local tabTable = nil
for i = 1, #tabTables do
index = table.find(tabTables[i], tab)
if index ~= nil then
tabTable = tabTables[i]
break
end
end
if tabTable == nil then
return
end
if self.currentTab == tab then
if #self.tabs == 1 then
self.currentTab = nil
elseif index == #self.tabs then
self:selectPrevTab()
else
self:selectNextTab()
end
end
table.remove(tabTable, index)
if tab.blinkEvent then
removeEvent(tab.blinkEvent)
end
tab:destroy()
updateTabs(self)
end
function UIMoveableTabBar:getTab(text)
for k, tab in pairs(self.tabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
for k, tab in pairs(self.preTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
for k, tab in pairs(self.postTabs) do
if tab:getText():lower() == text:lower() then
return tab
end
end
end
function UIMoveableTabBar:selectTab(tab)
if self.currentTab == tab then
return
end
if self.contentWidget then
local selectedWidget = self.contentWidget:getLastChild()
if selectedWidget and selectedWidget.isTab then
self.contentWidget:removeChild(selectedWidget)
end
self.contentWidget:addChild(tab.tabPanel)
tab.tabPanel:fill('parent')
end
if self.currentTab then
self.currentTab:setChecked(false)
end
signalcall(self.onTabChange, self, tab)
self.currentTab = tab
tab:setChecked(true)
tab:setOn(false)
tab.blinking = false
if tab.blinkEvent then
removeEvent(tab.blinkEvent)
tab.blinkEvent = nil
end
local parent = tab:getParent()
parent:focusChild(tab, MouseFocusReason)
updateNavigation(self)
end
function UIMoveableTabBar:selectNextTab()
if self.currentTab == nil then
return
end
local index = table.find(self.tabs, self.currentTab)
if index == nil then
return
end
local newIndex = index + 1
if newIndex > #self.tabs then
if #self.postTabs > 0 then
local widget = showPostTab(self)
self:selectTab(widget)
else
if #self.preTabs > 0 then
for i = 1, #self.preTabs do
showPreTab(self)
end
end
self:selectTab(self.tabs[1])
end
updateTabs(self)
return
end
local nextTab = self.tabs[newIndex]
if not nextTab then
return
end
self:selectTab(nextTab)
end
function UIMoveableTabBar:selectPrevTab()
if self.currentTab == nil then
return
end
local index = table.find(self.tabs, self.currentTab)
if index == nil then
return
end
local newIndex = index - 1
if newIndex <= 0 then
if #self.preTabs > 0 then
local widget = showPreTab(self)
self:selectTab(widget)
else
if #self.postTabs > 0 then
for i = 1, #self.postTabs do
showPostTab(self)
end
end
self:selectTab(self.tabs[#self.tabs])
end
updateTabs(self)
return
end
local prevTab = self.tabs[newIndex]
if not prevTab then
return
end
self:selectTab(prevTab)
end
function UIMoveableTabBar:blinkTab(tab)
if tab:isChecked() then
return
end
tab.blinking = true
tabBlink(tab)
end
function UIMoveableTabBar:getTabPanel(tab)
return tab.tabPanel
end
function UIMoveableTabBar:getCurrentTabPanel()
if self.currentTab then
return self.currentTab.tabPanel
end
end
function UIMoveableTabBar:getCurrentTab()
return self.currentTab
end
function UIMoveableTabBar:setNavigation(prevButton, nextButton)
self.prevNavigation = prevButton
self.nextNavigation = nextButton
if self.prevNavigation then
self.prevNavigation.onClick = function()
self:selectPrevTab()
end
end
if self.nextNavigation then
self.nextNavigation.onClick = function()
self:selectNextTab()
end
end
updateNavigation(self)
end
function UIMoveableTabBar:setDropTarget(widget, callback)
if self.dropTarget and self.dropTarget ~= widget then
self.dropTarget.onDrop = nil
if self.dropTargetHighlighted then
self.dropTarget:setBorderColor('alpha')
self.dropTarget:setBorderWidth(0)
self.dropTargetHighlighted = false
end
end
self.dropTarget = widget
self.dropCallback = callback
if widget then
widget.onDrop = function(target, draggedWidget, mousePos)
if draggedWidget and draggedWidget.tabBar == self then
if callback then
callback(self, draggedWidget)
end
signalcall(self.onTabDrop, self, draggedWidget)
widget:setBorderColor('alpha')
widget:setBorderWidth(0)
self.dropTargetHighlighted = false
return true
end
end
end
end