otclient-redemption/data/setup.otml
Renato Machado 2e3cc3f0ee
improve: Texture Atlas
- Integrated font glyphs into texture atlas (reduces glBindTexture)
- Fixed foreground smoothing (UI/2D rendering)
- Refactored and improved DrawPool logic and parallelism
- FPS is now more stable during high update rates
- Applied camera stabilization formula based on player speed

Closes #1134, #1031
2025-08-01 19:35:06 -03:00

43 lines
991 B
Text

game
sprite-size: 32
last-supported-version: 1412
draw-typing: false
typing-icon: /images/game/console/typing
map
viewport: 8 6
max-z: 15
sea-floor: 7
underground-floor: 8
aware-underground-floor-range: 2
tile
max-elevation: 24
max-things: 10
transparent-floor-view-range: 2
creature
draw-information-by-widget-beta: false
force-new-walking-formula: false
shield-blink-ticks: 500
volatile-square-duration: 1000
adjust-creature-information-based-crop-size: false
diagonal-walk-speed: 3
player
diagonal-walk-speed: 3
render
invisible-ticks-per-frame: 75
item-ticks-per-frame: 75
effect-ticks-per-frame: 75
missile-ticks-per-frame: 75
animated-text-duration: 1000
static-duration-per-character: 60
min-static-text-duration: 3000
font
widget: verdana-11px-antialised
static-text: verdana-11px-rounded
animated-text: verdana-11px-rounded
creature-text: verdana-11px-rounded