otclient-redemption/modules/game_textmessage/textmessage.lua
2025-03-06 13:46:22 -03:00

214 lines
6.7 KiB
Lua

MessageSettings = {
none = {},
consoleRed = {
color = TextColors.red,
consoleTab = 'Local Chat'
},
consoleOrange = {
color = TextColors.orange,
consoleTab = 'Local Chat'
},
consoleBlue = {
color = TextColors.blue,
consoleTab = 'Local Chat'
},
centerRed = {
color = TextColors.red,
consoleTab = 'Server Log',
screenTarget = 'lowCenterLabel'
},
centerGreen = {
color = TextColors.green,
consoleTab = 'Server Log',
screenTarget = 'highCenterLabel',
consoleOption = 'showInfoMessagesInConsole'
},
centerWhite = {
color = TextColors.white,
consoleTab = 'Server Log',
screenTarget = 'middleCenterLabel',
consoleOption = 'showEventMessagesInConsole'
},
bottomWhite = {
color = TextColors.white,
consoleTab = 'Server Log',
screenTarget = 'statusLabel',
consoleOption = 'showEventMessagesInConsole'
},
status = {
color = TextColors.white,
consoleTab = 'Server Log',
screenTarget = 'statusLabel',
consoleOption = 'showStatusMessagesInConsole'
},
othersStatus = {
color = TextColors.white,
consoleTab = 'Server Log',
consoleOption = 'showOthersStatusMessagesInConsole'
},
statusSmall = {
color = TextColors.white,
screenTarget = 'statusLabel'
},
private = {
color = TextColors.lightblue,
screenTarget = 'privateLabel'
},
loot = {
color = TextColors.white,
consoleTab = 'Loot',
screenTarget = 'highCenterLabel',
consoleOption = 'showInfoMessagesInConsole',
colored = true
}
}
MessageTypes = {
[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
[MessageModes.BarkLow] = MessageSettings.consoleOrange,
[MessageModes.BarkLoud] = MessageSettings.consoleOrange,
[MessageModes.Failure] = MessageSettings.statusSmall,
[MessageModes.Login] = MessageSettings.bottomWhite,
[MessageModes.Game] = MessageSettings.centerWhite,
[MessageModes.Status] = MessageSettings.status,
[MessageModes.Warning] = MessageSettings.centerRed,
[MessageModes.Look] = MessageSettings.centerGreen,
[MessageModes.Loot] = MessageSettings.loot,
[MessageModes.Red] = MessageSettings.consoleRed,
[MessageModes.Blue] = MessageSettings.consoleBlue,
[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
[MessageModes.GamemasterBroadcast] = MessageSettings.consoleRed,
[MessageModes.DamageDealed] = MessageSettings.status,
[MessageModes.DamageReceived] = MessageSettings.status,
[MessageModes.Heal] = MessageSettings.status,
[MessageModes.Exp] = MessageSettings.status,
[MessageModes.DamageOthers] = MessageSettings.othersStatus,
[MessageModes.HealOthers] = MessageSettings.othersStatus,
[MessageModes.ExpOthers] = MessageSettings.othersStatus,
[MessageModes.Potion] = MessageSettings.othersStatus,
[MessageModes.TradeNpc] = MessageSettings.centerWhite,
[MessageModes.Guild] = MessageSettings.centerWhite,
[MessageModes.Party] = MessageSettings.centerGreen,
[MessageModes.PartyManagement] = MessageSettings.centerWhite,
[MessageModes.TutorialHint] = MessageSettings.centerWhite,
[MessageModes.BeyondLast] = MessageSettings.centerWhite,
[MessageModes.Report] = MessageSettings.consoleRed,
[MessageModes.GameHighlight] = MessageSettings.centerRed,
[MessageModes.HotkeyUse] = MessageSettings.centerGreen,
[MessageModes.Attention] = MessageSettings.bottomWhite,
[MessageModes.BoostedCreature] = MessageSettings.centerWhite,
[MessageModes.OfflineTrainning] = MessageSettings.centerWhite,
[MessageModes.Transaction] = MessageSettings.centerWhite,
[254] = MessageSettings.private
}
messagesPanel = nil
function init()
for messageMode, _ in pairs(MessageTypes) do
registerMessageMode(messageMode, displayMessage)
end
connect(g_game, 'onGameEnd', clearMessages)
messagesPanel = g_ui.loadUI('textmessage', modules.game_interface.getRootPanel())
end
function terminate()
for messageMode, _ in pairs(MessageTypes) do
unregisterMessageMode(messageMode, displayMessage)
end
disconnect(g_game, 'onGameEnd', clearMessages)
clearMessages()
messagesPanel:destroy()
messagesPanel = nil
end
function calculateVisibleTime(text)
return math.max(#text * 50, 4000)
end
function displayMessage(mode, text)
if not g_game.isOnline() then
return
end
local msgtype = MessageTypes[mode]
if not msgtype then
return
end
if msgtype == MessageSettings.none then
return
end
if msgtype.consoleTab ~= nil and
(msgtype.consoleOption == nil or modules.client_options.getOption(msgtype.consoleOption)) then
if msgtype == MessageSettings.loot then
local lootColoredText = ItemsDatabase.setColorLootMessage(text)
modules.game_console.addText(lootColoredText, msgtype, tr("Server Log"))
modules.game_console.addText(lootColoredText, msgtype, tr(msgtype.consoleTab))
else
modules.game_console.addText(text, msgtype, tr(msgtype.consoleTab))
end
end
if msgtype.screenTarget then
local label = messagesPanel:recursiveGetChildById(msgtype.screenTarget)
if msgtype == MessageSettings.loot and not modules.client_options.getOption('showLootMessagesOnScreen') then
return
elseif msgtype == MessageSettings.loot then
local coloredText = ItemsDatabase.setColorLootMessage(text)
label:setColoredText(coloredText)
else
label:setText(text)
label:setColor(msgtype.color)
end
label:setVisible(true)
removeEvent(label.hideEvent)
label.hideEvent = scheduleEvent(function()
label:setVisible(false)
end, calculateVisibleTime(text))
end
end
function displayPrivateMessage(text)
displayMessage(254, text)
end
function displayStatusMessage(text)
displayMessage(MessageModes.Status, text)
end
function displayFailureMessage(text)
displayMessage(MessageModes.Failure, text)
end
function displayGameMessage(text)
displayMessage(MessageModes.Game, text)
end
function displayBroadcastMessage(text)
displayMessage(MessageModes.Warning, text)
end
function clearMessages()
for _i, child in pairs(messagesPanel:recursiveGetChildren()) do
if child:getId():match('Label') then
child:hide()
removeEvent(child.hideEvent)
end
end
end
function LocalPlayer:onAutoWalkFail(player)
modules.game_textmessage.displayFailureMessage(tr('There is no way.'))
end