otclient-redemption/modules/game_textwindow/textwindow.lua
2025-08-03 17:17:20 -03:00

157 lines
4 KiB
Lua

local windows = {}
function init()
g_ui.importStyle('textwindow')
connect(g_game, {
onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroyWindows
})
end
function terminate()
disconnect(g_game, {
onEditText = onGameEditText,
onEditList = onGameEditList,
onGameEnd = destroyWindows
})
destroyWindows()
end
function destroyWindows()
for _, window in pairs(windows) do
window:destroy()
end
windows = {}
end
function onGameEditText(id, itemId, maxLength, text, writer, time)
local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local writeable = #text < maxLength and maxLength > 0
local textItem = textWindow:getChildById('textItem')
local description = textWindow:getChildById('description')
local textEdit = textWindow:getChildById('text')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
local textScroll = textWindow:getChildById('textScroll')
if textItem:isHidden() then
textItem:show()
end
textItem:setBackgroundColor('#00000000')
textItem:setItemId(itemId)
textEdit:setMaxLength(maxLength)
textEdit:setText(text)
textEdit:setEditable(writeable)
textEdit:setCursorVisible(writeable)
local desc = tr('You read the following')
if #writer > 0 then
desc = desc .. tr(', written by \n%s\n', writer)
if #time > 0 then
desc = desc .. tr('on %s.\n', time)
end
elseif #time > 0 then
desc = desc .. tr(', written on \n%s.\n', time)
else
desc = desc .. '.\n'
end
if #text == 0 and not writeable then
desc = desc .. tr('It is empty.')
elseif writeable then
desc = desc .. tr('You can enter new text.')
end
local lines = #{string.find(desc, '\n')}
if lines < 2 then
desc = desc .. '\n'
end
description:setText(desc)
if not writeable then
textWindow:setText(tr('Show Text'))
cancelButton:hide()
cancelButton:setWidth(0)
okButton:setMarginRight(0)
else
textWindow:setText(tr('Edit Text'))
textEdit:focus()
textEdit:setCursorPos(#text)
end
if description:getHeight() < 64 then
description:setHeight(64)
end
local function destroy()
textWindow:destroy()
table.removevalue(windows, textWindow)
end
local doneFunc = function()
if writeable then
g_game.editText(id, textEdit:getText())
end
destroy()
end
okButton.onClick = doneFunc
cancelButton.onClick = destroy
if not writeable then
textWindow.onEnter = doneFunc
end
textWindow.onEscape = destroy
table.insert(windows, textWindow)
end
function onGameEditList(id, doorId, text)
local textWindow = g_ui.createWidget('TextWindow', rootWidget)
local textEdit = textWindow:getChildById('text')
local description = textWindow:getChildById('description')
local okButton = textWindow:getChildById('okButton')
local cancelButton = textWindow:getChildById('cancelButton')
local textItem = textWindow:getChildById('textItem')
if textItem and not textItem:isHidden() then
textItem:hide()
end
textEdit:setMaxLength(8192)
textEdit:setText(text)
textEdit:setEditable(true)
textEdit:focus()
textEdit:setCursorPos(#text)
description:setText(tr('Enter one name per line.'))
textWindow:setText(tr('Edit List'))
if description:getHeight() < 64 then
description:setHeight(64)
end
local function destroy()
textWindow:destroy()
table.removevalue(windows, textWindow)
end
local doneFunc = function()
g_game.editList(id, doorId, textEdit:getText())
destroy()
end
okButton.onClick = doneFunc
cancelButton.onClick = destroy
textWindow.onEscape = destroy
table.insert(windows, textWindow)
end