otclient-redemption/modules/corelib/ui/uiminiwindow.lua
2023-03-08 07:48:13 -03:00

483 lines
13 KiB
Lua

-- @docclass
UIMiniWindow = extends(UIWindow, 'UIMiniWindow')
function UIMiniWindow.create()
local miniwindow = UIMiniWindow.internalCreate()
miniwindow.UIMiniWindowContainer = true
return miniwindow
end
function UIMiniWindow:open(dontSave)
self:setVisible(true)
if not dontSave then
self:setSettings({
closed = false
})
end
signalcall(self.onOpen, self)
end
function UIMiniWindow:close(dontSave)
if not self:isExplicitlyVisible() then
return
end
self:setVisible(false)
if not dontSave then
self:setSettings({
closed = true
})
end
signalcall(self.onClose, self)
end
function UIMiniWindow:minimize(dontSave)
self:setOn(true)
self:getChildById('contentsPanel'):hide()
self:getChildById('miniwindowScrollBar'):hide()
self:getChildById('bottomResizeBorder'):hide()
self:getChildById('minimizeButton'):setOn(true)
self.maximizedHeight = self:getHeight()
self:setHeight(self.minimizedHeight)
if not dontSave then
self:setSettings({
minimized = true
})
end
signalcall(self.onMinimize, self)
end
function UIMiniWindow:maximize(dontSave)
self:setOn(false)
self:getChildById('contentsPanel'):show()
self:getChildById('miniwindowScrollBar'):show()
self:getChildById('bottomResizeBorder'):show()
self:getChildById('minimizeButton'):setOn(false)
self:setHeight(self:getSettings('height') or self.maximizedHeight)
if not dontSave then
self:setSettings({
minimized = false
})
end
local parent = self:getParent()
if parent and parent:getClassName() == 'UIMiniWindowContainer' then
parent:fitAll(self)
end
signalcall(self.onMaximize, self)
end
function UIMiniWindow:setup()
self:getChildById('closeButton').onClick = function()
self:close()
end
self:getChildById('minimizeButton').onClick = function()
if self:isOn() then
self:maximize()
else
self:minimize()
end
end
self:getChildById('miniwindowTopBar').onDoubleClick = function()
if self:isOn() then
self:maximize()
else
self:minimize()
end
end
end
function UIMiniWindow:setupOnStart()
local char = g_game.getCharacterName()
if not char or #char == 0 then
return
end
local oldParent = self:getParent()
local newParentSet = false
local settings = g_settings.getNode('CharMiniWindows')
if not settings then
settings = {
[char] = {}
}
elseif not settings[char] then
-- if there are no settings for this character, we'll copy the settings from
-- another one, so we'll have something better than all the windows randomly positioned
for k, v in pairs(settings) do
settings[char] = v
g_settings.setNode('CharMiniWindows', settings)
break
end
end
local selfSettings = settings[char][self:getId()]
if selfSettings then
if selfSettings.parentId then
local parent = rootWidget:recursiveGetChildById(selfSettings.parentId)
if parent and parent:isVisible() then
if parent:getClassName() == 'UIMiniWindowContainer' and selfSettings.index and parent:isOn() then
self.miniIndex = selfSettings.index
parent:scheduleInsert(self, selfSettings.index)
newParentSet = true
elseif selfSettings.position then
self:setParent(parent, true)
self:setPosition(topoint(selfSettings.position))
newParentSet = true
end
end
end
if selfSettings.minimized then
self:minimize(true)
elseif selfSettings.height then
if self:isResizeable() then
self:setHeight(selfSettings.height)
else
self:eraseSettings({
height = true
})
end
end
if selfSettings.closed then
self:close(true)
else
self:open(true)
end
end
local newParent = self:getParent()
if not oldParent and not newParentSet then
oldParent = modules.game_interface.getRightPanel()
self:setParent(oldParent)
end
self.miniLoaded = true
if self.save then
if oldParent and oldParent:getClassName() == 'UIMiniWindowContainer' then
addEvent(function()
oldParent:order()
end)
end
if newParent and newParent:getClassName() == 'UIMiniWindowContainer' and newParent ~= oldParent then
addEvent(function()
newParent:order()
end)
end
end
self:fitOnParent()
end
function UIMiniWindow:onVisibilityChange(visible)
self:fitOnParent()
end
function UIMiniWindow:onDragEnter(mousePos)
local parent = self:getParent()
if not parent then
return false
end
if parent:getClassName() == 'UIMiniWindowContainer' then
local containerParent = parent:getParent()
parent:removeChild(self)
containerParent:addChild(self)
parent:saveChildren()
end
local oldPos = self:getPosition()
self.movingReference = {
x = mousePos.x - oldPos.x,
y = mousePos.y - oldPos.y
}
self:setPosition(oldPos)
self.free = true
return true
end
function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
if self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.movedWidget = nil
self.setMovedChildMargin = nil
self.movedOldMargin = nil
self.movedIndex = nil
end
self:saveParent(self:getParent())
end
function UIMiniWindow:onDragMove(mousePos, mouseMoved)
local oldMousePosY = mousePos.y - mouseMoved.y
local children = rootWidget:recursiveGetChildrenByMarginPos(mousePos)
local overAnyWidget = false
for i = 1, #children do
local child = children[i]
if child:getParent():getClassName() == 'UIMiniWindowContainer' then
overAnyWidget = true
local childCenterY = child:getY() + child:getHeight() / 2
if child == self.movedWidget and mousePos.y < childCenterY and oldMousePosY < childCenterY then
break
end
if self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.setMovedChildMargin = nil
end
if mousePos.y < childCenterY then
self.movedOldMargin = child:getMarginTop()
self.setMovedChildMargin = function(v)
child:setMarginTop(v)
end
self.movedIndex = 0
else
self.movedOldMargin = child:getMarginBottom()
self.setMovedChildMargin = function(v)
child:setMarginBottom(v)
end
self.movedIndex = 1
end
self.movedWidget = child
self.setMovedChildMargin(self:getHeight())
break
end
end
if not overAnyWidget and self.movedWidget then
self.setMovedChildMargin(self.movedOldMargin or 0)
self.movedWidget = nil
end
return UIWindow.onDragMove(self, mousePos, mouseMoved)
end
function UIMiniWindow:onMousePress()
local parent = self:getParent()
if not parent then
return false
end
if parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
return true
end
end
function UIMiniWindow:onFocusChange(focused)
if not focused then
return
end
local parent = self:getParent()
if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
self:raise()
end
end
function UIMiniWindow:onHeightChange(height)
if not self:isOn() then
self:setSettings({
height = height
})
end
self:fitOnParent()
end
function UIMiniWindow:getSettings(name)
if not self.save then
return nil
end
local char = g_game.getCharacterName()
if not char or #char == 0 then
return nil
end
local settings = g_settings.getNode('CharMiniWindows')
if settings then
local selfSettings = settings[char][self:getId()]
if selfSettings then
return selfSettings[name]
end
end
return nil
end
function UIMiniWindow:setSettings(data)
if not self.save then
return
end
local char = g_game.getCharacterName()
if not char or #char == 0 then
return
end
local settings = g_settings.getNode('CharMiniWindows')
if not settings then
settings = {}
end
if not settings[char] then
settings[char] = {}
end
local id = self:getId()
if not settings[char][id] then
settings[char][id] = {}
end
for key, value in pairs(data) do
settings[char][id][key] = value
end
g_settings.setNode('CharMiniWindows', settings)
end
function UIMiniWindow:eraseSettings(data)
if not self.save then
return
end
local char = g_game.getCharacterName()
if not char or #char == 0 then
return
end
local settings = g_settings.getNode('CharMiniWindows')
if not settings then
settings = {}
end
if not settings[char] then
settings[char] = {}
end
local id = self:getId()
if not settings[char][id] then
settings[char][id] = {}
end
for key, value in pairs(data) do
settings[char][id][key] = nil
end
g_settings.setNode('CharMiniWindows', settings)
end
function UIMiniWindow:saveParent(parent)
local parent = self:getParent()
if parent then
if parent:getClassName() == 'UIMiniWindowContainer' then
parent:saveChildren()
else
self:saveParentPosition(parent:getId(), self:getPosition())
end
end
end
function UIMiniWindow:saveParentPosition(parentId, position)
local selfSettings = {}
selfSettings.parentId = parentId
selfSettings.position = pointtostring(position)
self:setSettings(selfSettings)
end
function UIMiniWindow:saveParentIndex(parentId, index)
local selfSettings = {}
selfSettings.parentId = parentId
selfSettings.index = index
self:setSettings(selfSettings)
self.miniIndex = index
end
function UIMiniWindow:disableResize()
self:getChildById('bottomResizeBorder'):disable()
end
function UIMiniWindow:enableResize()
self:getChildById('bottomResizeBorder'):enable()
end
function UIMiniWindow:fitOnParent()
local parent = self:getParent()
if self:isVisible() and parent and parent:getClassName() == 'UIMiniWindowContainer' then
parent:fitAll(self)
end
end
function UIMiniWindow:setParent(parent, dontsave)
UIWidget.setParent(self, parent)
if not dontsave then
self:saveParent(parent)
end
self:fitOnParent()
end
function UIMiniWindow:setHeight(height)
UIWidget.setHeight(self, height)
signalcall(self.onHeightChange, self, height)
end
function UIMiniWindow:setContentHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() +
contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setParentSize(minHeight + height)
end
function UIMiniWindow:setContentMinimumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() +
contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMinimum(minHeight + height)
end
function UIMiniWindow:setContentMaximumHeight(height)
local contentsPanel = self:getChildById('contentsPanel')
local minHeight = contentsPanel:getMarginTop() + contentsPanel:getMarginBottom() + contentsPanel:getPaddingTop() +
contentsPanel:getPaddingBottom()
local resizeBorder = self:getChildById('bottomResizeBorder')
resizeBorder:setMaximum(minHeight + height)
end
function UIMiniWindow:getMinimumHeight()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:getMinimum()
end
function UIMiniWindow:getMaximumHeight()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:getMaximum()
end
function UIMiniWindow:modifyMaximumHeight(height)
local resizeBorder = self:getChildById('bottomResizeBorder')
local newHeight = resizeBorder:getMaximum() + height
local curHeight = self:getHeight()
resizeBorder:setMaximum(newHeight)
if newHeight < curHeight or newHeight - height == curHeight then
self:setHeight(newHeight)
end
end
function UIMiniWindow:isResizeable()
local resizeBorder = self:getChildById('bottomResizeBorder')
return resizeBorder:isExplicitlyVisible() and resizeBorder:isEnabled()
end