otclient-redemption/src/framework/graphics/glutil.h
Luan Santos 388b3ba2ea
feat(platform): add native Cocoa/AppKit windowing for macOS (#1559)
New Features:
- Native macOS app with Cocoa windowing, OpenGL view, improved input, clipboard and cursor handling.
- Platform-aware keyboard and shortcut behavior with clearer primary/meta/control semantics and normalized key combos.

Bug Fixes:
- Expanded detection for "connection refused" network errors.

Chores:
- macOS build/bundle and packaging improvements; new dependency overlay added; CI now runs macOS build when relevant.

Tests:
- AddressSanitizer support added for test builds.
2026-05-16 13:06:48 -03:00

39 lines
1.5 KiB
C

/*
* Copyright (c) 2010-2026 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#if defined(OPENGL_ES) || defined(__EMSCRIPTEN__) || defined(__ANDROID__)
// for static linking
#define GL_APICALL
#define EGLAPI
#include <GLES3/gl3.h>
#elif defined(__APPLE__)
#define GLEW_STATIC
#define GLEW_NO_GLU
#include <GL/glew.h>
#else
#ifndef _MSC_VER
#define GLEW_STATIC
#endif
#include <GL/glew.h>
#endif