otclient-redemption/src/client/protocolgame.cpp
2025-03-16 17:20:00 -03:00

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2.8 KiB
C++

/*
* Copyright (c) 2010-2024 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "protocolgame.h"
#include "framework/net/inputmessage.h"
#include "game.h"
#include <framework/net/packet_player.h>
#include <framework/net/packet_recorder.h>
void ProtocolGame::login(const std::string_view accountName, const std::string_view accountPassword, const std::string_view host, uint16_t port,
const std::string_view characterName, const std::string_view authenticatorToken, const std::string_view sessionKey)
{
m_accountName = accountName;
m_accountPassword = accountPassword;
m_authenticatorToken = authenticatorToken;
m_sessionKey = sessionKey;
m_characterName = characterName;
#ifndef __EMSCRIPTEN__
connect(host, port);
#else
if (port == 7172)
port = 443;
connect(host, port, true);
#endif
}
void ProtocolGame::onConnect()
{
m_firstRecv = true;
Protocol::onConnect();
m_localPlayer = g_game.getLocalPlayer();
if (g_game.getFeature(Otc::GameProtocolChecksum))
enableChecksum();
if (!g_game.getFeature(Otc::GameChallengeOnLogin))
sendLoginPacket(0, 0);
recv();
}
void ProtocolGame::onRecv(const InputMessagePtr& inputMessage)
{
if (m_firstRecv) {
m_firstRecv = false;
if (g_game.getFeature(Otc::GameMessageSizeCheck)) {
const int size = inputMessage->getU16();
if (size != inputMessage->getUnreadSize()) {
g_logger.traceError("invalid message size");
return;
}
}
}
parseMessage(inputMessage);
recv();
}
void ProtocolGame::onError(const std::error_code& error)
{
g_game.processConnectionError(error);
disconnect();
}