mirror of
https://github.com/mehah/otclient
synced 2026-08-15 16:29:06 -04:00
86 lines
No EOL
2.8 KiB
C++
86 lines
No EOL
2.8 KiB
C++
/*
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* Copyright (c) 2010-2024 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocolgame.h"
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#include "framework/net/inputmessage.h"
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#include "game.h"
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#include <framework/net/packet_player.h>
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#include <framework/net/packet_recorder.h>
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void ProtocolGame::login(const std::string_view accountName, const std::string_view accountPassword, const std::string_view host, uint16_t port,
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const std::string_view characterName, const std::string_view authenticatorToken, const std::string_view sessionKey)
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{
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m_accountName = accountName;
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m_accountPassword = accountPassword;
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m_authenticatorToken = authenticatorToken;
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m_sessionKey = sessionKey;
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m_characterName = characterName;
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#ifndef __EMSCRIPTEN__
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connect(host, port);
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#else
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if (port == 7172)
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port = 443;
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connect(host, port, true);
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#endif
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}
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void ProtocolGame::onConnect()
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{
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m_firstRecv = true;
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Protocol::onConnect();
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m_localPlayer = g_game.getLocalPlayer();
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if (g_game.getFeature(Otc::GameProtocolChecksum))
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enableChecksum();
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if (!g_game.getFeature(Otc::GameChallengeOnLogin))
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sendLoginPacket(0, 0);
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recv();
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}
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void ProtocolGame::onRecv(const InputMessagePtr& inputMessage)
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{
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if (m_firstRecv) {
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m_firstRecv = false;
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if (g_game.getFeature(Otc::GameMessageSizeCheck)) {
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const int size = inputMessage->getU16();
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if (size != inputMessage->getUnreadSize()) {
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g_logger.traceError("invalid message size");
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return;
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}
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}
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}
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parseMessage(inputMessage);
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recv();
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}
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void ProtocolGame::onError(const std::error_code& error)
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{
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g_game.processConnectionError(error);
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disconnect();
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} |