mirror of
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| .. | ||
| vs2010 | ||
| config.h | ||
| confmagic.h | ||
| DEPS | ||
| mkcmds.js | ||
| options.h | ||
| patches.h | ||
| README-MSYS2.txt | ||
| README-Windows10.txt | ||
| README.cygwin | ||
| README.mingw | ||
| README.txt | ||
| README_MySQL.txt | ||
| spud.bat | ||
| spud.py | ||
Note: This is an old document and the steps in it have not been tested for some time and it relies on long-obsolete software. The current reccomended ways to use Penn on Windows is MinGW installed through MSYS2 (See README-MSYS2.txt) or on the Windows 10 Linux subsystem (README-Windows10.txt). Raevnos hopes to eventually supported Visual Studio 2017, though. How to compile PennMUSH 1.8.x under Windows using Visual Studio --------------------------------------------------------------- by Nick Gammon <nick@gammon.com.au> and Javelin and Luuk de Waard Updated by Ervin Hearn <ehearn@pennmush.org> Last update: Monday, 20 August 2012 For information on how to build the dependencies (OpenSSL and PCRE), please refer to https://github.com/pennmush/pennmush/wiki/Installing-PennMUSH-on-Windows 1. From the top-level pennmush directory, For Visual Studio 2005 and later: No copying required! Visual Studio has been configured to copy the .dst files automatically if they do not exist, and the header files each time the project is compiled. This can be disabled or changed by going to Project -> pennmush Properties -> Configuration Properties -> Build Events -> Pre-Build Event and Post-Build Event. For MSVC++ 6 (not supported): Copy the following files to: win32/config.h config.h win32/confmagic.h confmagic.h win32/cmds.h hdrs/cmds.h win32/funs.h hdrs/funs.h win32/patches.h hdrs/patches.h src/cmdlocal.dst src/cmdlocal.c src/flaglocal.dst src/flaglocal.c src/funlocal.dst src/funlocal.c src/local.dst src/local.c game/mushcnf.dst game/mush.cnf game/aliascnf.dst game/alias.cnf game/namescnf.dst game/names.cnf game/restrictcnf.dst game/restrict.cnf If you've already got src/*local.c files that you've modified, you'll just have to make sure that there are no new functions in src/*local.dst that are missing in your src/*local.c files 2. Open the appropriate Visual Studio project from the win32 subdirectory. 3. Compile. 4. From the top-level pennmush directory, the binary is: game/pennmush.exe *** Note: Windows defaults to a stack size of 1 MB. The supplied project files set the stack size to 8MB to match the default environment on Linux systems and resolve several issues of early code termination on Windows. This setting can also be changed on the precompiled executable by using the 'editbin.exe' tool supplied by Microsoft in the Visual Studio installation, including the free Express version. To set the stack size (in KB) run the following from a command prompt in the game directory: editbin /STACK:<size> pennmush.exe