function event_spawn(e) eq.set_timer("Flavor", 5 * 60 * 1000); -- 5 Minutes end function event_timer(e) if e.timer == "Flavor" then e.self:Emote("moans pitifully, 'Satchel... Sewers...'"); end eq.stop_timer(e.timer) end function event_say(e) e.self:Emote("moans in a sad, wispy voice. 'Death... coming for all..."); end function event_trade(e) local item_lib = require("items"); item_lib.return_items(e.self, e.other, e.trade); end