function event_combat(e) if e.joined then e.self:Emote("erupts from a pile of bloody flesh."); eq.spawn2(200079, 0, 0, e.self:GetX(), e.self:GetY()+5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_swarming_fly eq.spawn2(200079, 0, 0, e.self:GetX()-5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_swarming_fly eq.spawn2(200079, 0, 0, e.self:GetX(), e.self:GetY()-5, e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_swarming_fly eq.spawn2(200079, 0, 0, e.self:GetX()+5, e.self:GetY(), e.self:GetZ()+5, e.self:GetHeading()); -- NPC: a_swarming_fly eq.depop_with_timer(); end end