local kill_count = 0 local emote_count = 0 local emote_kill_req = { { min = 5, max = 10 }, { min = 10, max = 15 }, { min = 15, max = 25 }, { min = 25, max = 35 }, } -- same cosmetic emote seen in other missions occurs in this mission local function try_emote() for emote_number, req in ipairs(emote_kill_req) do if emote_count < emote_number and kill_count >= req.min then local chance = 1 / (req.max - kill_count + 1) -- 100% at kill_count == max if math.random() < chance then eq.zone_emote(MT.Yellow, "The ground shakes slightly, and a loud crack and thud can be heard echoing through the tunnels.") emote_count = emote_count + 1 end end end end local function zone_death(e) if not e.killed:IsPet() then kill_count = kill_count + 1 try_emote() end end function event_encounter_load(e) eq.register_npc_event(Event.death_zone, 10, zone_death) -- zone_controller (hardcoded id) end