-- CHRMCasterWeapon -- Array: Class,Skill,Max_Skill -- Classes: Necromancer(11), Wizard(12), Magician(13), Enchanter(14) -- Skill_ID: 1HB(0), 2HB(2), Piercing(36), Throwing(51) function event_scale_calc(e) local max_skills = 0; local total_count = 0; local skill_matrix = { [1] = {Class.NECROMANCER,0,120}, [2] = {Class.NECROMANCER,2,120}, [3] = {Class.NECROMANCER,36,120}, [4] = {Class.NECROMANCER,51,80}, [5] = {Class.WIZARD,0,110}, [6] = {Class.WIZARD,2,110}, [7] = {Class.WIZARD,36,110}, [8] = {Class.WIZARD,51,75}, [9] = {Class.MAGICIAN,0,120}, [10] = {Class.MAGICIAN,2,120}, [11] = {Class.MAGICIAN,36,120}, [12] = {Class.MAGICIAN,51,75}, [13] = {Class.ENCHANTER,0,120}, [14] = {Class.ENCHANTER,2,120}, [15] = {Class.ENCHANTER,36,120}, [16] = {Class.ENCHANTER,51,80} } for id, v in pairs(skill_matrix) do if e.owner:GetClass() == v[1] then if e.owner:GetSkill(v[2]) >= v[3] then max_skills = max_skills + 1; end total_count = total_count + 1; end end if total_count <= 0 then total_count = 0.1; -- to avoid NAN end e.self:SetScale(max_skills / total_count); end