local tacvi = "Tacvi, Seat of the Slaver" local tacvi_raid = { expedition = { name="Tacvi, Seat of the Slaver", min_players=18, max_players=54 }, instance = { zone="tacvi", version=0, duration=eq.seconds("6h") }, compass = { zone="txevu", x=1575.46, y=1745.46, z=-397.62 }, safereturn = { zone="txevu", x=-325, y=0, z=-422.12, h=128 }, zonein = { x=4, y=9, z=-6.87, h=376 } } function event_click_door(e) local is_gm = e.self:GetGM(); local door_id = e.door:GetDoorID(); local entity_list = eq.get_entity_list(); if door_id == 55 then -- Bloodfeaster if eq.get_entity_list():IsMobSpawnedByNpcTypeID(297082) then eq.signal(297082,1); --signal Bloodfeaster to initiate sequence end elseif door_id == 23 then -- Zun Statue if e.self:GetInventory():HasItem(64034, 1, 32) == Slot.Cursor then if not eq.get_entity_list():IsMobSpawnedByNpcTypeID(297150) then if not is_gm and e.self:GetRaidMemberCountInZone() < 18 then e.self:Message(MT.NPCQuestSay, "You don't have enough comrades with you to venture into this dangerous area. Come back when you have at least eighteen friends to join you on this perilous journey.") elseif not is_gm and e.self:DoesAnyPartyMemberHaveLockout(tacvi, "Replay Timer", 54) then e.self:Message(MT.NPCQuestSay, "Someone in your party has been on this expedition too recently and cannot yet go again.'") else local dz = e.self:CreateExpedition(tacvi_raid) end end else local dz = e.self:GetExpedition() if dz.valid then e.self:MovePCDynamicZone("tacvi") else e.self:Message(MT.Red,"The gateway to the seat of the slaver is sealed off to you. Perhaps you would be able to enter if you needed to adventure there."); end end elseif door_id == 25 then -- Zone in Statue local dz = e.self:GetExpedition() if dz.valid then e.self:MovePCDynamicZone("tacvi") else e.self:Message(MT.Red,"The gateway to the seat of the slaver is sealed off to you. Perhaps you would be able to enter if you needed to adventure there."); end elseif door_id == 10 or door_id == 21 then -- Zun Door if door_id == 10 and e.self:HasItem(17288) then entity_list:FindDoor(21):ForceOpen(e.self); elseif door_id == 21 and e.self:HasItem(17288) then entity_list:FindDoor(10):ForceOpen(e.self); end end end function event_enter_zone(e) if e.self:GetBindZoneID() == 297 then e.self:Message(MT.Default, "Illegal Bind!") e.self:MovePC(69,840,70,0,0) end end