mirror of
https://github.com/ProjectEQ/projecteqquests
synced 2026-08-12 00:26:10 -04:00
- General Script syntax cleanup - Address issue with PRT not resetting flurry or attack speed - Addressing PXK spawning one too many waves of dogs per live parsing. - Solve EQEmu wide bug with charm. NPC's on live are allowed to charm more than one PC, but EQEmu treats NPC's like PCs and only allows 1 charm per entity. To work around this limitation, ZMYV has 6 invisible npc's that will provide the charm services as there should be 6 charms that go out per wave. - Simplified the logic for ZMKP however note, there is still a bug where if a raid completely kills one of the balance mobs, it will be considered a fail for the rest of the encounter. AKA - Do not kill the balance mob unless you want Hard Mode. - Addressed an exploit with the 14 corpses quest where you could drop DZ and continue to farm a specific corpse over and over as they were tied to the boss. Live uses a hidden flag to track this, I made it visible as a lockout.
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99 B
Lua
4 lines
No EOL
99 B
Lua
-- Frizznik Remains
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function event_death_complete(e)
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eq.signal(298223,13); -- NPC: zone_status
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end |