mirror of
https://github.com/ProjectEQ/projecteqquests
synced 2026-08-12 00:26:10 -04:00
114 lines
4.2 KiB
Lua
114 lines
4.2 KiB
Lua
--a_Stillmoon_warlord (338413)
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-- a_Stillmoon_goblin (338412)
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--a_Stillmoon_goblin (338415)
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--a_Stillmoon_goblin (338416)
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--a_Stillmoon_goblin (338417)
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--#Osashi (338403)
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--an_Ancient_Stillmoon_Guardian (338414)
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local addsdead = 0;
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local failure = 0;
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local event_started = 0;
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function Hail_Osashi(e)
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if(e.message:findi("hail")) then
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e.self:Say("You have come at the goblins' behest? Very well. Perseverance is important to all, regardless of what you seek, be it wealth, knowledge, or power. This trial will show me just how committed you are to obtain your desires. When you being this trial, several goblins will wait near the gong and attempt to ring it after one minute. Do not let this happen and you shall prove yourself in this trial. Are you [ready] to begin?");
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elseif(e.message:findi("ready")) then
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if (event_started == 0) then
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event_started = 1;
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eq.unique_spawn(338412, 0, 0, -23, 50, -30, 128);
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eq.unique_spawn(338415, 0, 0, -9, 32, -30, 2);
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eq.unique_spawn(338416, 0, 0, 8, 50, -30, 385);
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eq.unique_spawn(338417, 0, 0, -8, 67, -30, 257);
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eq.depop();
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end
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end
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end
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function Goblin_Spawn(e)
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eq.set_timer("ringbellone", 20000); --20 sec
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end
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function Goblin_Timer(e)
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if (e.timer == "ringbellone") then
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e.self:Emote("gets ready to ring the bell...");
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eq.stop_timer("ringbellone");
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eq.set_timer("ringbelltwo", 20000); --20 sec
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elseif (e.timer == "ringbelltwo") then
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eq.stop_timer("ringbelltwo");
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e.self:Emote("rings the bell...");
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failure = 1;
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eq.unique_spawn(338414, 0, 0, -9, 83, -30, 257);
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end
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end
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function Goblin_Combat(e)
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if e.joined then
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eq.stop_timer("ringbellone");
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eq.stop_timer("ringbelltwo");
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else
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eq.set_timer("ringbellone", 20000); --20 sec
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end
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end
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function Goblin_Death1(e)
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addsdead = addsdead +1;
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if ( addsdead == 8 and failure == 0) then
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eq.unique_spawn(338413, 0, 0, -9, 83, -30, 257);
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end
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if (addsdead < 8 and failure == 0 ) then
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eq.spawn2(338412, 0, 0, -23, 50, -30, 128);
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end
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end
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function Goblin_Death2(e)
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addsdead = addsdead +1;
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if ( addsdead == 8 and failure == 0) then
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eq.unique_spawn(338413, 0, 0, -9, 83, -30, 257);
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end
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if (addsdead < 8 and failure == 0 ) then
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eq.spawn2(338415, 0, 0, -9, 32, -30, 2);
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end
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end
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function Goblin_Death3(e)
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addsdead = addsdead +1;
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if ( addsdead == 8 and failure == 0) then
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eq.unique_spawn(338413, 0, 0, -9, 83, -30, 257);
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end
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if (addsdead < 8 and failure == 0 ) then
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eq.spawn2(338416, 0, 0, 8, 50, -30, 385);
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end
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end
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function Goblin_Death4(e)
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addsdead = addsdead +1;
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if ( addsdead == 8 and failure == 0) then
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eq.unique_spawn(338413, 0, 0, -9, 83, -30, 257);
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end
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if (addsdead < 8 and failure == 0 ) then
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eq.spawn2(338417, 0, 0, -8, 67, -30, 257);
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end
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end
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function event_encounter_load(e)
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eq.register_npc_event('perseverance', Event.death_complete, 338412, Goblin_Death1);
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eq.register_npc_event('perseverance', Event.combat, 338412, Goblin_Combat);
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eq.register_npc_event('perseverance', Event.timer, 338412, Goblin_Timer);
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eq.register_npc_event('perseverance', Event.spawn, 338412, Goblin_Spawn);
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eq.register_npc_event('perseverance', Event.death_complete, 338415, Goblin_Death2);
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eq.register_npc_event('perseverance', Event.combat, 338415, Goblin_Combat);
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eq.register_npc_event('perseverance', Event.timer, 338415, Goblin_Timer);
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eq.register_npc_event('perseverance', Event.spawn, 338415, Goblin_Spawn);
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eq.register_npc_event('perseverance', Event.death_complete, 338416, Goblin_Death3);
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eq.register_npc_event('perseverance', Event.combat, 338416, Goblin_Combat);
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eq.register_npc_event('perseverance', Event.timer, 338416, Goblin_Timer);
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eq.register_npc_event('perseverance', Event.spawn, 338416, Goblin_Spawn);
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eq.register_npc_event('perseverance', Event.death_complete, 338417, Goblin_Death4);
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eq.register_npc_event('perseverance', Event.combat, 338417, Goblin_Combat);
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eq.register_npc_event('perseverance', Event.timer, 338417, Goblin_Timer);
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eq.register_npc_event('perseverance', Event.spawn, 338417, Goblin_Spawn);
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eq.register_npc_event('perseverance', Event.say, 338403, Hail_Osashi);
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end
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-- do adds stop spawning after warlod spawns?
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