Commit graph

3 commits

Author SHA1 Message Date
turleypol
e6abc8fcfe
Attackable item (#884)
* introduced Attackable wrapper class for opponents to be able to also
attack items

* changed set_opponent to use Attackable
moved first logic into Attackable

* added dynamic property which returns a pointer of the object instead of
a copy like the current imp.
needed to be able to eg store a vector

* send engage/disengage events
send hp status bar

* send attackable item flag in world item pkt

* apply damage for items + evid_damaged

* react to statrequests

* adapted is_attackable and do attack_effects

* fixed clear_opponent_of

* fixed clear_opponent_of

* allow attack pkt

* apply damage

* items need to keep track of the opponents to be able to cleanup on
destroy

* updated dynproperties

* updated dynprops a bit more.
made the structs trivial copyable
updated concept to not repeat the types

* run hitscript, cleanup

* listhostiles and attack_once accept now Attackable

* set opponent when dblclicked

* dont let hp underflow

* only attack if you are in warmode

* evid_opponent_moved for attackable items

* if its the same opponent dont send engaged events again
added test for listhostiles with two mobs

* allow attackable item for setopponent

* some tests npc vs item

* missing files

* fixed clang tidy complain

* test for enter/left area

* do not send hp updates while char gets created and not yet added to the
  world

* testclient fight packets

* client event constants

* added client tests for attacking npc and item

* increase damage

* removed leftover comment

* when an attackable item was destroyed the opponents where not correctly cleared

* orphan check for is_attackable

* moved statmsg for items

* init member

* moved send_hightlight back into if statement
check before dereferencing

* use range version of statmsg

* adapted em params

* comparison operator
made explicit constructors
for symmetry return damage in Item::apply_damage

* get rid of bools

* split attack method a bit

* use constants for F3 flag

* destroy item on hit if hp reaches 0 if no controlscript exists

* only toplevel items are attackable
small refactoring
more tests

* more tests

* even more tests

* docs
2026-07-30 20:27:36 +02:00
Kevin Eady
3ccf701ce9
Format testsuite scripts, pol-core support modules (#713)
* Format escript testsuite

* Manual formatting for escript testsuite
- Add format-off to places where formatter does what it should, but we don't like the results
- Manually change places where formatter outputs weird things _without_ format-off, so next format-all would show changes if not fixed

* Update .err files; add update_err.py helper script

Use the format `:line:col: message` for all .err file checks. This
allows us to change the file names without needing to edit the .err
contents.

Note that `in/inc0{1,2}.err` need have error messages between POSIX and
Windows, so their messages are a bit more "generic" than the other errs.

* Format pol testsuite

* Manual formatting for pol testsuite

* Format pol-core modules

* Manual formatting for pol-core modules

* Additional format pol-core modules

Use FormatterLineWidth=10000 since module functions must be on one line
because of the parse_modules target

* Address Discord comments

- Support multi-line module function declarations in parse_modules

* Format on df07831
2024-10-04 10:29:55 +02:00
Kevin Eady
fa70dbd1d3
Attack when character unhides honoring swing timer (#658)
* implementation

* tests

* core changes

* add debugging for tests

* Revert "add debugging for tests"

This reverts commit 3b9f4a6d2b.

* adjust test scope
2024-07-11 18:14:18 +02:00