Commit graph

28 commits

Author SHA1 Message Date
turleypol
24c8c8b92f
Tidy modernize for loops (#862)
* trigger loop convert

* Automated clang-tidy change: modernize-loop-convert

* fixed refactor

* Automated clang-tidy change: modernize-loop-convert

* compile

* first look through

* fixes and start to use a few ranges

* revert autogenerated file

* compilation fix

* second pass

* renamed loop variable

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-31 09:14:02 +01:00
turleypol
bce1154d7a
ClangTidy readability-else-after-return (#857)
* trigger tidy

* Automated clang-tidy change: readability-else-after-return

* compile test

* rerun

* Automated clang-tidy change: readability-else-after-return

* trigger..

* Automated clang-tidy change: readability-else-after-return

* manually removed a few

* Automated clang-tidy change: readability-else-after-return

* removed duplicate code

* fix remaining warnings

* fixed scope

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-18 09:35:52 +01:00
turleypol
21577d8e5b
Clang Tidy concat namespaces (#855)
* tidy

* Automated clang-tidy change: modernize-concat-nested-namespaces

* compile test

* fix namespace

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-17 10:30:21 +01:00
Kevin Eady
d03e1c80b6
uoconvert improvements for supporting MultiCollections.uop (#776)
- Add uoconvert support for MultiCollection.uop
- Allow multiple elements in MultiTypes and Mounts in uoconvert.cfg
- Simplify entries in uoconvert.cfg to remove House and Stairs properties in the MultiTypes element
2025-04-15 12:03:35 +02:00
Kevin Eady
67aa0c25b0 Initial support for class instances in Executor (#699)
* Associate class descriptor with class instance

* Skeleton of BClassInstance, update tests

* Correctly handle methods on class instances

* Support calling members as methods

* Update super-multiple test

* Track called ctors; Introduce ins_check_mro

* Move class method funcref class to Executor

* Address GitHub CI annotations
- 'argument': conversion from 'size_t' to 'unsigned int'

* Update pol-core/bscript/bclassinstance.cpp

* Introduce BConstObject for class instances

* Fix unnecessary include in uotool

* Removed fixedalloc from BConstObject

* Additional test case

* Address Discord comments
- Reintroduce deleted copy assignment
2024-10-10 18:06:04 +02:00
turleypol
c046da4d5a
Moved target/menu members from char to ClientGameData, simplified memory size estimation (#668)
* moved more members from Character to ClientGameData
reordered a few members to reduce padding
added memsize functions for std containers to simplify code

* few more comments
2024-07-28 10:42:47 +02:00
turleypol
f526ef17bd
Boat refactor Part 3 of N (#656)
* refactored boat move, fixed truncation of position when switching realm.
more simplifications
added more tests

* move_multi now accepts oldlocation like the other move functions

* added corechanges
2024-07-10 19:54:31 +02:00
turleypol
d873551c25
removed pol_distance/inrange* functions (#556)
* removed pol_distance/inrange* functions
replaced lastxyz with Pos4d

* replaced WorldIterator::InVisualRange with InMaxVisualRange returning
all objects in maximum update range. Adapted each caller, they now have
to check in_visual_range
Multis should now be send to clients with its footprint in mind.
added testscript for boat moving in/out of range

* removed non pos InRange/InBox functions
gamestate.update_range doesnt need to be a Vector, renamed

* corrected send_action_to_inrange

* replaced clip methods with general numeric type clamp function

* added Range2d constructor with radius

* splitted update_range. chr has now a los_size (how far can it see) and
an object has a visible_size (0 for objects 1/2 footprint for multis)

* use in_range instead of pol_distance

* corrected order of checks

* fixed warnings

* fixed visual size of multis
testclient added wornitems pkt support
added tests for los

* corechanges
2023-12-25 22:02:52 +01:00
turleypol
3306c5e206
converted multidef (#441)
* converted multidef
added to the testsuite a big multi
ListMultisInBox now uses the update range, but since its the only spot
and the chances are low that someone really has such a big multi
corechanges are not really worth it I would say

* Fixed a few grid bugs, one endless loop and changed the range a chr can move while customhouse is active
2021-11-09 20:01:16 +01:00
esdete
dc2d29b433 NULL to nullptr 2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup (#45)
Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turley
189cad3479 Formating everything
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
Gabriele Tozzi
d1ac902926 Documentation: reformatted headers for DoxyGen 2016-01-28 14:52:40 +01:00
frozenblit
b3b9bb1fb6 Removing dependence on useless includes.
Preparing to reorganize the uofile code by removing useless includes
from the rest ;)
2015-12-04 00:50:14 +01:00
Thomas Volkert
a3dfbc5bd9 Reworked code structure as preparation for Windows support 2015-11-10 23:47:36 +01:00
turley
7a531357fe Updated Memoryusage profiler 2015-01-19 18:18:21 +01:00
turley
88ec380941 Moved globals into separate directory. 2014-12-30 15:20:59 +01:00
turley
2737393f2a Tried to put all global vars into centralized structures.
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef

Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
943b820eba More and more cleanups
Added some missing include guards, corrected wrong include guard names.
Removed more stl_inc.h includes.
2014-11-02 19:40:40 +01:00
turley
47fec4bdf5 splitted world zones into players and npcs, added several helper functions to only interate over the wanted types (player+npcs,player,npc,items,multis) best usable with lambdas. 2013-12-31 14:14:04 +00:00
turley
99d7dc3037 namespaces...finally :)
Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
6dbae04c16 codecleanup 2012-11-05 11:21:22 +00:00
dsourc
344e8230ee Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
Added: MultiID entry to boats.cfg instead of the ObjType.
     Changed: Multi itemdescs now require MultiID to be defined for each multi.
     Note: Multi objtypes still need to be > MaxTileID from pol.cfg
     Example of a multi entry in itemdesc
            Boat 0x10000
            {
	          Name      SmallBoatN
	          MultiID   0x0
            }
     Added: boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
     Note: Reconvert of multis.cfg with UOConvert needed
2012-01-21 15:43:51 +00:00
turley
440e57bced hsa mul support
changed objtype to max 0x20000
splitted pkt transmit
needs more testing
2011-06-14 15:20:00 +00:00
turley
8084d7c0e4 more cleanup
+pre-incrementing of iters is faster
2009-10-07 10:55:39 +00:00
turley
2e39309bf1 coordinate vartype cleanup, i hope no new bugs :( 2009-09-10 12:24:52 +00:00
muaddib_pol
5740a51281 + Partial Network and Item code moved 2009-09-08 01:42:26 +00:00
muaddib_pol
d5e678bdd6 + Organization updates.
* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00
Renamed from pol-core/pol/multidef.cpp (Browse further)