Commit graph

32 commits

Author SHA1 Message Date
turleypol
21577d8e5b
Clang Tidy concat namespaces (#855)
* tidy

* Automated clang-tidy change: modernize-concat-nested-namespaces

* compile test

* fix namespace

---------

Co-authored-by: Clang Tidy <clang-tidy@users.noreply.github.com>
2026-01-17 10:30:21 +01:00
turleypol
22b01b3b81
added multi prop/itemdesc items_decay (#735)
* added multi prop/itemdesc items_decay
added region cfg entry NoDecay
misc cleanup eg chr->equip sets position instead of calling side

* docs

* added future pos refactoring comment

* changed region NoDecay to ItemsDecay so it matches the other props
2024-11-14 06:58:18 +01:00
Kevin Eady
cfd241bb93
Add support to change House multi id via house.set_multiid() (#677)
* Some changes
- add house `MTH_SET_MULTIID`
- `UMutli::multiid` protected, rename to `multiid_`
- Make setting `multi.graphic` a no-op

* implementation

* initial test

* add walkon, collision tests

* Address review comments
- Add nullptr check

* Add ability to pass string name; tests;

* Add docs

* update objref.xml datemodified
2024-08-03 15:08:43 +02:00
turleypol
9d2bf0ec60
replaced all uppercase hex formatting with lowercase variant (#645) 2024-05-05 09:13:12 +02:00
turleypol
0e675c516a
use new formatter for ERROR_PRINT, added ERROR_PRINTLN (#595)
* use new formatter for ERROR_PRINT, added ERROR_PRINTLN

* remove old log define

* fix comments
2024-01-12 06:51:44 +01:00
turleypol
d873551c25
removed pol_distance/inrange* functions (#556)
* removed pol_distance/inrange* functions
replaced lastxyz with Pos4d

* replaced WorldIterator::InVisualRange with InMaxVisualRange returning
all objects in maximum update range. Adapted each caller, they now have
to check in_visual_range
Multis should now be send to clients with its footprint in mind.
added testscript for boat moving in/out of range

* removed non pos InRange/InBox functions
gamestate.update_range doesnt need to be a Vector, renamed

* corrected send_action_to_inrange

* replaced clip methods with general numeric type clamp function

* added Range2d constructor with radius

* splitted update_range. chr has now a los_size (how far can it see) and
an object has a visible_size (0 for objects 1/2 footprint for multis)

* use in_range instead of pol_distance

* corrected order of checks

* fixed warnings

* fixed visual size of multis
testclient added wornitems pkt support
added tests for los

* corechanges
2023-12-25 22:02:52 +01:00
turleypol
3306c5e206
converted multidef (#441)
* converted multidef
added to the testsuite a big multi
ListMultisInBox now uses the update range, but since its the only spot
and the chances are low that someone really has such a big multi
corechanges are not really worth it I would say

* Fixed a few grid bugs, one endless loop and changed the range a chr can move while customhouse is active
2021-11-09 20:01:16 +01:00
turleypol
7ee1b64e19
replaced baseclass x,y,z,realm members with Pos4d. (#420)
* replaced baseclass x,y,z,realm members with Pos4d.
Adapted the code, no changes except making the compiler happy

* review changes

* Fixed gotten_item

* fixed copy&waste
2021-09-10 20:17:25 +02:00
turleypol
983c6a3c73 first round for scripted object class methods 2018-10-13 00:03:40 +02:00
esdete
dc2d29b433 NULL to nullptr 2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup (#45)
Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turleypol
798eda5b63 Cleanup of header includes. 2018-01-01 21:52:14 +01:00
turley
c855a27815 Added new baseclass for uobject
contains only minimum data and can be created with arbritary data.
This reduces memory overhead for each los-check.
Plus minor cleanup
2016-12-12 22:21:59 +01:00
turley
189cad3479 Formating everything
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
turley
ed7b16b233 normalized lineendings 2016-02-11 22:54:43 +01:00
Gabriele Tozzi
d1ac902926 Documentation: reformatted headers for DoxyGen 2016-01-28 14:52:40 +01:00
frozenblit
b3b9bb1fb6 Removing dependence on useless includes.
Preparing to reorganize the uofile code by removing useless includes
from the rest ;)
2015-12-04 00:50:14 +01:00
turley
79dff37246 Splitted gamestate external. 2015-01-02 14:46:44 +01:00
turley
2737393f2a Tried to put all global vars into centralized structures.
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef

Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
fb717e2ef3 Even more cleanups.
Removed stl_inc.h from most of the include files. Still have some 200
files to go. I wish I'm done... someday...
2014-11-01 15:43:45 +01:00
turley
b2572d69f7 fixed size estimation. MoveObjectToLocation on a boat now unregisteres the boat first thus small changes are also possible. 2014-07-05 09:40:15 +00:00
turley
331792c755 added more memoryusage estimation 2014-06-07 09:00:37 +00:00
turley
05c5b2d60b removed old code
testing a threadpool 
added chr.last_textcolor member which returns the clientside chatcolor
2014-06-01 09:59:12 +00:00
turley
31ee263a45 activated new logging facility 2014-01-18 13:29:38 +00:00
turley
99d7dc3037 namespaces...finally :)
Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
4c7f70fc79 first version of a generic message_queue (currently not lockfree, need to test more)
replaced old auto_ptr with unique_ptr
2013-09-13 18:07:19 +00:00
dsourc
344e8230ee Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
Added: MultiID entry to boats.cfg instead of the ObjType.
     Changed: Multi itemdescs now require MultiID to be defined for each multi.
     Note: Multi objtypes still need to be > MaxTileID from pol.cfg
     Example of a multi entry in itemdesc
            Boat 0x10000
            {
	          Name      SmallBoatN
	          MultiID   0x0
            }
     Added: boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
     Note: Reconvert of multis.cfg with UOConvert needed
2012-01-21 15:43:51 +00:00
turley
440e57bced hsa mul support
changed objtype to max 0x20000
splitted pkt transmit
needs more testing
2011-06-14 15:20:00 +00:00
frozenblit
eb61009c6e Fixed some possibilities of leaking if an exception was thrown and a few other warnings (all the rest, code analysis) 2010-07-10 20:02:50 +00:00
muaddib_pol
598004f9e6 + Registration of players and some npc instances, for when walking onto Houses. Leading up to Multi Walk-on support 2009-09-15 19:50:58 +00:00
muaddib_pol
5740a51281 + Partial Network and Item code moved 2009-09-08 01:42:26 +00:00
muaddib_pol
d5e678bdd6 + Organization updates.
* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00
Renamed from pol-core/pol/multis.cpp (Browse further)