* moved more members from Character to ClientGameData
reordered a few members to reduce padding
added memsize functions for std containers to simplify code
* few more comments
* add item.character_owner
* Address review comments
- Cleanup chr_from_wornitems
- Return BError if no character owner
* Add Target option TGTOPT_ALLOW_NONLOCAL
* Address review comments
- Remove `Core::chr_from_wornitems`
* Add pol tests for snooping
* Add tests for TGTOPT_ALLOW_NONLOCAL
* target_nonlocal_checklos pol test debugging
* target_nonlocal_checklos pol test debugging
- Remove destroy of obstacle
- Add a CheckLosAt call to error return
* target_nonlocal_checklos pol test debugging
- Enable USAN build
* undo test debugging changes
* use mobile for los when targetting snoopable items
* Update core-changes
* Persist SnoopScript for items on save
* Add snoop_script_ to Item::estimatedSize
* document SnoopScript script type
* replaced baseclass x,y,z,realm members with Pos4d.
Adapted the code, no changes except making the compiler happy
* review changes
* Fixed gotten_item
* fixed copy&waste
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
explicit initialization of some members
fixed a define
target cursor ids are now send 1-based instead of 0-based
clean up refpointers in sellhandlers after use (and not before)
iostats changed to atomics
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
Created a new file (msghandl.cpp) and moved the code from pol.cpp there.
Moved related files to the "network" folder, where they belong. Fixed
include names... (we should make this relative to the project root!)
generic definition, but gives linker error if unsupported type used, and compiler error if <..> is missing. Damn argument deduction
hopefully with this last pkt error in tooltips will never happen.
Chances that i broke a pkt .... high :P
Values:
-1 : old behaviour, saves accounts.txt immediately after an account change
0 : saves only during worldsave (if needed)
>0 : saves every X seconds and during worldsave (if needed)
removed debugging stuff for pkts