* Update efsw to 1.4.0
* Use llvm 18.1.5 on windows
* set path for clang
* Use llvm 18.1.5 on windows
* Remove windows clang-cl build from CI
* trigger CI
* Add libefsw at 3419347
* saving work
* some cleanup
* move to fs::paths
* saving work.. maybe hitting a limit with number of watched dirs?
* migrate to watching only ecompile.cfg specified folders, cleanup/doc
* Display summary between compilations in watch mode; fix cache reuse
* Fix inf loop; some cmake, format changes...
* some windows compilation fixes... tweaks to windows cmake?
* Update Efsw.cmake for build lib changes
* removed debug flag
* silence efsw build
dont add antlr project if it already exists
* Address review comments:
- use std::move on efswwatcher add_*
* add docs
* Add WatchModeByDefault ecompile.cfg option
* iniital work on tests
* Add CI actions
* some changes (passes locally on win, mac, linux)
* Fix fixtures dependency; use ecompile verbose mode
* Add core-changes
* Send ctrl+c instead of killing process
* Proper Python file naming
* Kill ecompile process on windows, SIGINT otherwise
---------
Co-authored-by: turleypol <turley@polserver.com>
* Squash only prettify changes from escript_formating_try
* support of "format-off" / "format-on" comments to mark areas without
formatting
* fix typo
* added FormatterIdentLevel, FormatterMergeEmptyLines cfg entry
better line splits for dicts/arrays
* added several spacing options. the current setting list is now:
//LineWidth
FormatterLineWidth 80
// keep original keyword spelling
FormatterKeepKeywords 0
// number of spaces for ident
FormatterIdentLevel 2
// multiple newlines get merged to a single
FormatterMergeEmptyLines 1
// space between emtpy parenthesis eg foo() vs foo( )
FormatterEmptyParenthesisSpacing 0
// space between emtpy brackets eg struct{} vs struct{ }
FormatterEmptyBracketSpacing 0
// space after/before parenthesis in conditionals
// eg if ( true ) vs if (true)
FormatterConditionalParenthesisSpacing 1
// space after/before parenthesis
// eg foo( true ) vs foo(true)
FormatterParenthesisSpacing 1
// space after/before brackets
// eg array{ true } vs array{true}
FormatterBracketSpacing 1
// add space after delimiter comma or semi in for loops
// eg {1, 2, 3} vs {1,2,3}
FormatterDelimiterSpacing 1
// add space around assignment
// eg a := 1; vs a:=1;
FormatterAssignmentSpacing 1
// add space around comparison
// eg a == 1 vs a==1
FormatterComparisonSpacing 1
// add space around operations
// eg a + 1 vs a+1
FormatterOperatorSpacing 1
// use \r\n as newline instead of \n
FormatterWindowsLineEndings 0
* added tab support
// use tabs instead of spaces
FormatterUseTabs 0
// tab width
FormatterTabWidth 4
* extended example ecompile.cfg with formatter settings
* cleanup
* program args comma is optional...
fixed line comments in group splitting
* since tokenids are now correct no more guessing for linecomments needed
* comments use as start tokenid the whitespace token if its on the same
line
* splitted processing from linebuilding
* renamed TokenPart to FmtToken better matches the purpose.
Comments get directly stored as FmtToken
started with a context enum
* better(?) formatting for groups
* fix eof rawlines
added check that all comments/rawlines got parsed
* const correctness
* datatype adapted to antlr
* fixed warnings
* added InsertNewlineAtEOF
* add newline at the end if the original file had one
dont strip comment whitespace if its somejind of "header block"
use the defined lineending for /* */ comments
* docs
* \r\n is default on windows \n otherwise
* fixed warning
---------
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
* every 3rd party lib is now excluded from "all" build, meaning it gets
only build when actually used.
removed the cmake option to partially build, due to the above changes
this is no more needed, just build the target
streamlined 3rdparty target names, they all start with lib now
* renamed escriptgrammar target to escriptgrammar_codegen for
clarification
fixed dependency name
* corrected sources name
* readded missing include
* Update Fmt.cmake to build properly on linux distributions that place 64bit libraries into lib64 subdirectory instead of lib.
* Update Fmt.cmake - only include GNUInstallDirs when using linux
* Add cppdap debugger library and simple server (#508)
* Add cppdap library
* Add cppdap server
* fixup cmake scripts for windows
* Enable caching of cppdap on GitHub actions
* Fix CMake for cppdap target
* Wait 1s for session close before thread ends
* Address review comments
- Remove unnecessary use of wait_for
- Fix wait_for method
* Do not use SocketClientThread for cppdap clients
* Address review comments
- Cleanup object ownership
* Add authorization and event handling (#510)
* Add authorization and event handling [WIP]
* Use std::weak_ptr; Only allow one debugger conn
* Only attach debugger if dbg file exists
* Cleanup weak_ptr; Fix listeners; Add handler stubs
* Address review comments
- PolLock on uoexec and weakptr access
- Use make_shared when creating client thread
* Add ExecutorDebugListener on_destroy callback
* Use cppdap sockets instead of clib sockets
* Update cppdap repository to 2703cf4
* Implement server address binding
* Update cppdap repository to eeca5ce
* Fix warnings
* Use weak_from_this
* Fix stalled executors on disconnect
* Fix stalled executors on re-attach
* Clear uoexec weakptr on all debugger detaches
* Move server to gamestate
* move DapDebugServer into Network namespace
* move DapDebugServer into GameState for storage
* Move DapDebugServer into NetworkManager
* Fix missing memory include
* Add more events (#513)
* Add more events
* Implement dbg_step_out
* Fix breakpoint clearing
* Add even more events (#515)
* add launch request
* Add custom `processes` command
* fixup loop
* Refactoring to move handlers to member functions
* Add VariablesRequest and ScopesRequest
* use std::varaint for Handles
* add pollocks
* refactor Handles to new file
* move custom messages to proto.h
* move clientthread
* some formatting / cleanup
* Add missing PolLock
* move dap variables creation to Handles
* appobj members
* rename ClientThread to DebugClientThread
* rename LaunchRequest args to arg
* Fix compiler error on size_t
* Add support for EvaluateRequest and SetVariableRequest (#519)
* Update grammar for evaluateUnit
* Cleanup various compiler code
* Add support for EvaluateRequest
Only supports values, variables, element access, member access
* Add report clearing to reinitialize state
* Add support for SetVariableRequest
* Fix CI build errors
* Move ExpressionEvaluator to Bscript
* Fix formatting
* Fix include
* Refactor global and frame variable references
* Encapsulate Executor debugging environment; Fix step over (#524)
* Fix step over
* Some cleanup of executor
- Remove unused debug states
- Rename members for consistency
* move debugging environment to new class
* Move instruction inspection to class
* Cleanup slashes on Windows; Add Executor state to processes response (#527)
* Fix backspaces in script names on Windows
* Fix compilation warnings with data loss
* Use boost::icontains for string comparison
* Add Executor state to processes response
* Updates for libfmt
* Fix tests; Fix cppdap build for Mac universal binary (#607)
* fix tests
* fix cppdap build for mac universal binary
* Update cppdap to 2a4c7cf
* Add tests; Modify launch behavior to not stop at entry (redo) (#609)
* Remove unused setExceptionBreakpoints handler
* Add debugger tests
* Launching a script should not set attaching state
* Add launch tests
* Do not check for connection in debugger tests
* Rename `program` to `script` in protocol structs
* Fix launch stopAtEntry; quote string var values
* Fix compilation error on Windows
* Add configfiles doc entry
* Various fixes for finishing touches; Add core-changes (#610)
* switch cmake projects
* simple docs
* cmake move make_directory
* Fix launch request with relative, absolute, package paths
* make relative paths as absolute in source request
* Add true, false, uninit to ExpressionEvaluator
* Re-add setExceptionBreakpoints to avoid unhandled message errors
* Better debug thread logging with instance numbers
* launched scripts should terminate on disconnect (according to DAP spec)
* Properly handle exited event in client thread
* Add core-changes
* Address Discord comments
- Mention vscode-escript in core-changes
- Re-add "cppdap already built" in cmake
* change cmake escriptgrammarlib visibility to public
* added explicit targets for every 3rd party lib
these contain include dirs/libs/compiler defs
* moved each 3rd party lib into a version folder, to give each target a
dedicated include directory.
Now noone should add lib root folder as include dir
Used private linking where possible
disabled building of boost, wasnt used at all
* regnerate boost cache
adapted targets for coverity
* rewrite of saving, replaced operator way with a generic add method, thus
not everywhere the formating of the savefiles is hardcoded.
since its the last spot which uses the old formating lib, remobed the
lib
* removed cmake of old format lib
* testscripts for load/save of UObject,Item,Armor,Weapon
* fixed: member faster_cast_recovery and faster_cast_recovery_mod getter returned
a wrong value
* wrong/missing docs
* test containers, lockable, map, spellbooks
fixed save bug in map and spellbook
removed ancient savestrategy experiments
* added corpse test
splitted testfiles
* fixed loading (ancient bug) and saving (PR bug) of Reportables
added tests for houses, boats, accounts and chars
* fixed include
* fix shutdown leak
* added npc tests
upload complete coretest folder also on failure
* do not write and load RegisteredHouse for NPCs two times
readded extra newline between accounts
* tests for guild, party, realm
added resource cfgs, but a test is not really possible since nothing of
interest is stored
* added datafile, storage test
* activated resource loading, 25year old bug, but since the stored values
are senseless it makes no real difference.
added a few wtf comments
catch all exceptions during formatting of log lines
* replaced .write with explixit .begin, .end and .comment.
for leftovers.txt the StreamSaver was also used, since the format is
different use directly ofstream
* added corechanges
* renamed include guard to be able to use both format lib versions in
parallel
* build Fmt lib and link it into clib
* use std::string instead of format Writer for logging
added variant "2" for logging with new fmt lib
* use new logging variant for two logs
* always add \n to flush log, lets see if the assumption holds
* use new lib for tostring
* replaced all INFO_PRINTS in clib
* formatter for Token, BObject and BObjectImp
* started with bsccript
* use function instead of actual object for logging
* remaining bscript, started plib
* logvariant without newline added, more template magic
* format support for base types, added test for format padding
new version for fdump
* chanhed ecompile/runecl fixed compilation with ESCRIPT_PROFILE
* rewrite INFO_PRINT in plib,poltool/uoconvert/uotool
* replaced remaining INFO_PRINTS, renamed macros INFO_PRINT for logging
without newline, INFO_PRINTLN for newline addition.
Replaced also INFO_PRINT_TRACE and renamed it to INFO_PRINTLN_TRACE
* gitignore for fmt lib
* cleanup vim leftovers
* use std::to_chars for doubles
* fixed cmake errors when an escript error occurs
* macos 13 with clang15
* CI: macos new cache version
* guessing game
* guess no2
* test shipped clang with deloytarget env
* adapted testdata, lets see if all platforms behave the same
* explicit test if high precision double can get packed+unpacked
* log testclient receive buffer on error
* added docs
* added test for pack/unpack double which has exponent representation. Bug
in vs 2022 17.8..
removed unneeded minimum versions of cmake, root cmake file has a higher
minimum version
* switch back to vs2019
* force rebuild external libs
* docs
* ssl support for curl on windows was renamed
* added corechanges
problemmatcher for windows build wasnt working, found a hopefully
working one
* missing files
* universal binaries for src and prebuilt deps
* Rebuild antlr from cache?
* Recache everything
* universalize libssh2
* Pin brew-universalize versions
* Better handling of cxxflags for boost
* Correctly handle cmake message
* Store brew-universalize in bin-build
* Standardize cache keys
* No clue on this compiler flag
* Lets try this boost cxxflag
* added escriptgrammar as external lib where it belongs. Silenced warnings.
* bscript compiler warning fixes
* special include file to get rid of gcc warnings about antlr4
* misc windows warnings
* time specifc warnings
* buildfix + apple warnings
* never trust apple
* windows debug build warnings
* some windows clang warnings
* last warning fix
* combined unittests with pol -test. Added it in ctest and integrated it in CI
* fixed compilation
* last compilation errors?
* pol -test needs some fixtures
* activated dynprops unittest
* fixed dynprop test
* first testclient version
fixed dangling pointer in openconnection
added option to keep connection alive
* movement tests
OpenConnection do not start socketclient on connection error
changed communication pkts between testclient and server
send every event to server from testclient
* add new item event
serialize method
check move position
* added openconnection docs
* test if the ci can fail to find python3
* explicit add python3
* added multiclient support
* debug logs
* more debug
* id out of sync?
* cleanup fixed typo
* transfer client id
* send todos to the correct brain
* addee core changes
* added os:GetEnvironmentVariable to list all environs or get a single one
* first version of restarting the core to test save/load
added environment variable to filter tests
* fixed string constructor (size_t instead of signed int)
* added string_view constructor
* splitted and extended restart tests
* added docs
* added pol.cfg setting to disallow environment variable access
* Change environmental variable access rules
Instead of defaulting to all values allowed, now defaults to none. May
specify either `*` to allow all variables, or a comma-delimited list.
* Address review changes
- Use Clib lower instead of boost
- const auto references
- Separate tests for access and finding env vars
* Update documentation
* Apply suggestions from code review
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
Co-authored-by: Fernando Rozenblit <rozenblit@gmail.com>
* boost 1.69
Due to this: https://github.com/boostorg/atomic/issues/15
* build boost with libs for asio
* Boost 1.74
Download from dl.bintray.com/boostorg/ because Boost 1.74 .bz2 is larger than GitHub will allow without LFS
* set BUILD_BYPRODUCTS (just setting one library, and doesn't handle windows.. I don't know what is correct anyway)
* build with b2
* Try Boost.cmake from Kevin
* Specify toolset in configure command line
* Use POL_EXT_LIB_DIR. Make clib depend on boost, not pol itself
* cache boost for github actions
* Copy-pasta correction
* Cache boost for additional github build workflows
* cache boost for coverage build, updated cache action version
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
Co-authored-by: turleypol <turley@polserver.com>
* restructured pol testscripts
pkg based (dedicated pkgroot)
runs per pkg:
setup.ecl if exists
all scripts starting with "test"
cleanup.ecl if exists
return 1 for success everything else is an error
* Scripts can now be loaded and exported functions called
adapted testscripts to use this feature
critical script handling missing
* added support for used in critical scripts
* use weakptr instead of pid
moved keep_alive flag to uoexecutor
* Function and nethod accept now a argument list
* added docs
* missing docs
* faster shutdown time
* fixed typo
* fixed weird cornercase
* shorter test functions names, the length is limited, renamed
loadexported test script to have a dedicated testscript
* generate tiledata/multi for small boat
added generate scripts for generation..
adapted testdata set
* boat tests
* extended scripttests
scheduler will now always know about the loaded script
secured scheduler api
* cleanuo scripts for boat and npc
* shorter function for error return
fixed cleanup: npcs have gravestones, chars was one off and scripted
create of a char made it permanent logged in (until next restart),
which also means that it cannot be deleted
* bypass windows specific ecompile.cfg logic
* fix for parallel execution
* on windows its called .exe ..
* use target binary directly, so cmake can replace it with the actual path
use absolute path to testsuite
disabled temporary the copy of ecompile
* configure ecompile.cfg to add absolute path
* early sleepms calls can lead to endless waiting
* Code coverage (#260)
* play with coverage reports
* fix yml
* use 0 as default for gcov cmake var
* fixed used cov version, hopefully fixed now cmake
* demangle function names
* removed debug msg
* added a few polcore tests (basically just for coverage)
first set executor to noncritical before blocking
* added https://coveralls.io/github/polserver/polserver
* added a stackable item
added a few backpack insert tests
do coverage build only on push events not also for PR merge builds
* added storage tests..
docs need fixes, the Imps are not working at all
* fixed storage test to really move items
* added a house
corrected static/dynamic flag
created a few house tests
* updated yml file to new github api
* corrected coverage discord job name
* always put to runlist even if not necessary
* extended aos prop tests
* equip/unequip aos mod
* extra ci step for shard test fixtures and activated verbose shard test
* use extra ci step for all build configs, sorted testscripts for
execution
* fixed sorting
* added param to syslog to not print the context (cleaner testscript
visualization)
* added build targets for tests
* sleep api cleanup
* more aos property tests
* build for coveralls also on pullrequest
* readded debug state reset on schedule
* updated checkout ci action
* updated checkout in all ci runs
* updated strformattime to allow c++11 specifiers, removed 100 chr
limitation
* ambiguous std::max on windows
* fixed utc dependent testdata
* print output file on runecl error
* vs2019 seems to not support E and 0 formats
* use vector of chars as buffer to avoid potential UB
* resize vector, extended test
* Core version is now a semantic version, starting at 100.0.0
* Remove 'POL' prefix from POL_VERSION_ID
* re-add dash in between version str and name in POL_VERSION_ID
Co-authored-by: Fernando Rozenblit <rozenblit@gmail.com>
* Build on OSX
* Add macos-latest to build matrix
* Fix case sensitivity checks/tests
* On osx builds, cope with unpacking a double that might be followed by either an exponent or an error (as part of an array).
Also, remove static unpack(const char*) forms that were never called.
Co-authored-by: turleypol <turley@polserver.com>
* by default on windows the clib pch shouldnt be reused and instead rebuild
* activate reuse_pch for windows ci build
* changed pch header from public to private
* Added explicit path to the lib/ folder.
* Added use_zlib() function to the cmake files. Changed the remaining cmake files to use POL_EXT_LIB_DIR.
* Removed relative path to zlib. It seems we were always using our zlib header (even when linking to the system zlib on linux!).