* rewrite Decay system
removed setting to switch to multithread decay
Syshook:: call_long treats true/false as 1/0
can_decay hook if it returns 2 skip multicheck
* sleeptime is used outside of PolLock, guarded via atomic
* updated docs
* renamed syshook private methods
added corechanges
* refactored boat move, fixed truncation of position when switching realm.
more simplifications
added more tests
* move_multi now accepts oldlocation like the other move functions
* added corechanges
* Implementation
* wip testing
* allow setting held weight mod to long value
* more tests
* address github actions warnings
- unary minus operator applied to unsigned type, result still unsigned
* Add docs, core-changes
* fix GetItemDescriptor() for HeldWeightMultiplierMod; update tests
* update docs a bit more
* Remove mod suffix
* Add item.weight_multiplier_mod
* Add test for item.weight_multiplier_mod
* add core-changes and docs
* Address review comments
- Use `Clib::clamp_convert`
- Remove new `weight_of` function
* Add libefsw at 3419347
* saving work
* some cleanup
* move to fs::paths
* saving work.. maybe hitting a limit with number of watched dirs?
* migrate to watching only ecompile.cfg specified folders, cleanup/doc
* Display summary between compilations in watch mode; fix cache reuse
* Fix inf loop; some cmake, format changes...
* some windows compilation fixes... tweaks to windows cmake?
* Update Efsw.cmake for build lib changes
* removed debug flag
* silence efsw build
dont add antlr project if it already exists
* Address review comments:
- use std::move on efswwatcher add_*
* add docs
* Add WatchModeByDefault ecompile.cfg option
* iniital work on tests
* Add CI actions
* some changes (passes locally on win, mac, linux)
* Fix fixtures dependency; use ecompile verbose mode
* Add core-changes
* Send ctrl+c instead of killing process
* Proper Python file naming
* Kill ecompile process on windows, SIGINT otherwise
---------
Co-authored-by: turleypol <turley@polserver.com>
* added sql tests (linux only)
* add mysql_escape_string module function
its now possible to define a port for sql connection. (0 means default
sql port like before)
* escape string can fail, return error in this case
* rebuild antlr
* added docs
* Squash only prettify changes from escript_formating_try
* support of "format-off" / "format-on" comments to mark areas without
formatting
* fix typo
* added FormatterIdentLevel, FormatterMergeEmptyLines cfg entry
better line splits for dicts/arrays
* added several spacing options. the current setting list is now:
//LineWidth
FormatterLineWidth 80
// keep original keyword spelling
FormatterKeepKeywords 0
// number of spaces for ident
FormatterIdentLevel 2
// multiple newlines get merged to a single
FormatterMergeEmptyLines 1
// space between emtpy parenthesis eg foo() vs foo( )
FormatterEmptyParenthesisSpacing 0
// space between emtpy brackets eg struct{} vs struct{ }
FormatterEmptyBracketSpacing 0
// space after/before parenthesis in conditionals
// eg if ( true ) vs if (true)
FormatterConditionalParenthesisSpacing 1
// space after/before parenthesis
// eg foo( true ) vs foo(true)
FormatterParenthesisSpacing 1
// space after/before brackets
// eg array{ true } vs array{true}
FormatterBracketSpacing 1
// add space after delimiter comma or semi in for loops
// eg {1, 2, 3} vs {1,2,3}
FormatterDelimiterSpacing 1
// add space around assignment
// eg a := 1; vs a:=1;
FormatterAssignmentSpacing 1
// add space around comparison
// eg a == 1 vs a==1
FormatterComparisonSpacing 1
// add space around operations
// eg a + 1 vs a+1
FormatterOperatorSpacing 1
// use \r\n as newline instead of \n
FormatterWindowsLineEndings 0
* added tab support
// use tabs instead of spaces
FormatterUseTabs 0
// tab width
FormatterTabWidth 4
* extended example ecompile.cfg with formatter settings
* cleanup
* program args comma is optional...
fixed line comments in group splitting
* since tokenids are now correct no more guessing for linecomments needed
* comments use as start tokenid the whitespace token if its on the same
line
* splitted processing from linebuilding
* renamed TokenPart to FmtToken better matches the purpose.
Comments get directly stored as FmtToken
started with a context enum
* better(?) formatting for groups
* fix eof rawlines
added check that all comments/rawlines got parsed
* const correctness
* datatype adapted to antlr
* fixed warnings
* added InsertNewlineAtEOF
* add newline at the end if the original file had one
dont strip comment whitespace if its somejind of "header block"
use the defined lineending for /* */ comments
* docs
* \r\n is default on windows \n otherwise
* fixed warning
---------
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
* Update grammar; add tests
String literals inside an interpolated string cannot start with `}`, as it must be a DOUBLE_RBRACE `}}`
* Fix interpolate string token reading
* Update core-changes
* every 3rd party lib is now excluded from "all" build, meaning it gets
only build when actually used.
removed the cmake option to partially build, due to the above changes
this is no more needed, just build the target
streamlined 3rdparty target names, they all start with lib now
* renamed escriptgrammar target to escriptgrammar_codegen for
clarification
fixed dependency name
* corrected sources name
* readded missing include
* Add cppdap debugger library and simple server (#508)
* Add cppdap library
* Add cppdap server
* fixup cmake scripts for windows
* Enable caching of cppdap on GitHub actions
* Fix CMake for cppdap target
* Wait 1s for session close before thread ends
* Address review comments
- Remove unnecessary use of wait_for
- Fix wait_for method
* Do not use SocketClientThread for cppdap clients
* Address review comments
- Cleanup object ownership
* Add authorization and event handling (#510)
* Add authorization and event handling [WIP]
* Use std::weak_ptr; Only allow one debugger conn
* Only attach debugger if dbg file exists
* Cleanup weak_ptr; Fix listeners; Add handler stubs
* Address review comments
- PolLock on uoexec and weakptr access
- Use make_shared when creating client thread
* Add ExecutorDebugListener on_destroy callback
* Use cppdap sockets instead of clib sockets
* Update cppdap repository to 2703cf4
* Implement server address binding
* Update cppdap repository to eeca5ce
* Fix warnings
* Use weak_from_this
* Fix stalled executors on disconnect
* Fix stalled executors on re-attach
* Clear uoexec weakptr on all debugger detaches
* Move server to gamestate
* move DapDebugServer into Network namespace
* move DapDebugServer into GameState for storage
* Move DapDebugServer into NetworkManager
* Fix missing memory include
* Add more events (#513)
* Add more events
* Implement dbg_step_out
* Fix breakpoint clearing
* Add even more events (#515)
* add launch request
* Add custom `processes` command
* fixup loop
* Refactoring to move handlers to member functions
* Add VariablesRequest and ScopesRequest
* use std::varaint for Handles
* add pollocks
* refactor Handles to new file
* move custom messages to proto.h
* move clientthread
* some formatting / cleanup
* Add missing PolLock
* move dap variables creation to Handles
* appobj members
* rename ClientThread to DebugClientThread
* rename LaunchRequest args to arg
* Fix compiler error on size_t
* Add support for EvaluateRequest and SetVariableRequest (#519)
* Update grammar for evaluateUnit
* Cleanup various compiler code
* Add support for EvaluateRequest
Only supports values, variables, element access, member access
* Add report clearing to reinitialize state
* Add support for SetVariableRequest
* Fix CI build errors
* Move ExpressionEvaluator to Bscript
* Fix formatting
* Fix include
* Refactor global and frame variable references
* Encapsulate Executor debugging environment; Fix step over (#524)
* Fix step over
* Some cleanup of executor
- Remove unused debug states
- Rename members for consistency
* move debugging environment to new class
* Move instruction inspection to class
* Cleanup slashes on Windows; Add Executor state to processes response (#527)
* Fix backspaces in script names on Windows
* Fix compilation warnings with data loss
* Use boost::icontains for string comparison
* Add Executor state to processes response
* Updates for libfmt
* Fix tests; Fix cppdap build for Mac universal binary (#607)
* fix tests
* fix cppdap build for mac universal binary
* Update cppdap to 2a4c7cf
* Add tests; Modify launch behavior to not stop at entry (redo) (#609)
* Remove unused setExceptionBreakpoints handler
* Add debugger tests
* Launching a script should not set attaching state
* Add launch tests
* Do not check for connection in debugger tests
* Rename `program` to `script` in protocol structs
* Fix launch stopAtEntry; quote string var values
* Fix compilation error on Windows
* Add configfiles doc entry
* Various fixes for finishing touches; Add core-changes (#610)
* switch cmake projects
* simple docs
* cmake move make_directory
* Fix launch request with relative, absolute, package paths
* make relative paths as absolute in source request
* Add true, false, uninit to ExpressionEvaluator
* Re-add setExceptionBreakpoints to avoid unhandled message errors
* Better debug thread logging with instance numbers
* launched scripts should terminate on disconnect (according to DAP spec)
* Properly handle exited event in client thread
* Add core-changes
* Address Discord comments
- Mention vscode-escript in core-changes
- Re-add "cppdap already built" in cmake
* change cmake escriptgrammarlib visibility to public
* added explicit targets for every 3rd party lib
these contain include dirs/libs/compiler defs
* moved each 3rd party lib into a version folder, to give each target a
dedicated include directory.
Now noone should add lib root folder as include dir
Used private linking where possible
disabled building of boost, wasnt used at all
* regnerate boost cache
adapted targets for coverity
* rewrite of saving, replaced operator way with a generic add method, thus
not everywhere the formating of the savefiles is hardcoded.
since its the last spot which uses the old formating lib, remobed the
lib
* removed cmake of old format lib
* testscripts for load/save of UObject,Item,Armor,Weapon
* fixed: member faster_cast_recovery and faster_cast_recovery_mod getter returned
a wrong value
* wrong/missing docs
* test containers, lockable, map, spellbooks
fixed save bug in map and spellbook
removed ancient savestrategy experiments
* added corpse test
splitted testfiles
* fixed loading (ancient bug) and saving (PR bug) of Reportables
added tests for houses, boats, accounts and chars
* fixed include
* fix shutdown leak
* added npc tests
upload complete coretest folder also on failure
* do not write and load RegisteredHouse for NPCs two times
readded extra newline between accounts
* tests for guild, party, realm
added resource cfgs, but a test is not really possible since nothing of
interest is stored
* added datafile, storage test
* activated resource loading, 25year old bug, but since the stored values
are senseless it makes no real difference.
added a few wtf comments
catch all exceptions during formatting of log lines
* replaced .write with explixit .begin, .end and .comment.
for leftovers.txt the StreamSaver was also used, since the format is
different use directly ofstream
* added corechanges
* prevent sending name on singleclick on hidden character
* Add core-changes
---------
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
* POLLOG* macros use the new formatting
removed all old logging functions
* removed old fmt lib from everything except StreamWriter
removed unneeded functions
* fixed review comments