* use std::filesystem to iterate over directories
realms folder can now contain files
* Ignore unix like hidden dir entries
* simplified recursive compilation
only once
renamed mklower/mkupper to make it clear that it should only be used
for pure ascii texts
compiler triggers only once a warning about invalid unicode file
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
Added: (Tomi) chr priv "runwhilestealth" you can run while you are in stealth for as many stealthsteps you have
Added: (Tomi) new npcdesc entry "SaveOnExit" 0/1 ( defaults to 1 )
Note: this also means that SaveOnExit can be definied in the override_properties struct
Changed: vitals::ApplyDamage( mobile, damage, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
vitals::ApplyRawDamage( character, hits, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
const DAMAGE_NO_SHOW := 0;
const DAMAGE_SHOW := 1;
const DAMAGE_USE_DEFAULT := 2;
DAMAGE_USE_DEFAULT uses the SendDamagePacket setting from combat.cfg (Tomi)
Added: uo::SendOverallSeason( season_id, playsound := 1 )
Used to send the Season packet 0xBC to all clients logged on.
This function doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
chr.setseason( season_id, playsound )
Used to send the Season packet 0xBC to a single character.
This method doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
(Tomi)
Changed: (Tomi) uo::SpeakPowerWords( who, spellid, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR)
font, color like every speech function