Commit graph

19 commits

Author SHA1 Message Date
turleypol
dcc6beca4d removed intrusive list information in Attributes and Vitals
removed old way to write unicode strings
2020-08-02 12:51:24 +02:00
turleypol
433db19506 store skillid in the attributes if available 2020-08-02 00:05:47 +02:00
esdete
dc2d29b433 NULL to nullptr 2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup (#45)
Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turley
189cad3479 Formating everything
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
Gabriele Tozzi
d1ac902926 Documentation: reformatted headers for DoxyGen 2016-01-28 14:52:40 +01:00
turley
7a531357fe Updated Memoryusage profiler 2015-01-19 18:18:21 +01:00
turley
79dff37246 Splitted gamestate external. 2015-01-02 14:46:44 +01:00
turley
88ec380941 Moved globals into separate directory. 2014-12-30 15:20:59 +01:00
turley
2737393f2a Tried to put all global vars into centralized structures.
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef

Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
fb717e2ef3 Even more cleanups.
Removed stl_inc.h from most of the include files. Still have some 200
files to go. I wish I'm done... someday...
2014-11-01 15:43:45 +01:00
turley
039a413310 fixed more leaks and corrected OnHitScript storage 2014-08-29 21:26:06 +02:00
turley
99d7dc3037 namespaces...finally :)
Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
efdeecbbc7 more c++11 cleanup 2013-10-04 09:11:56 +00:00
turley
4e7e400254 64bit compilation.. 2011-12-23 13:28:38 +00:00
turley
4f053bc563 minor performance stuff + next try to fix memory problem 2011-05-16 14:48:11 +00:00
turley
7cc945a7ab Added: (Tomi) Syshook UnHide(mobile)
return values 0 stops the char from unhiding and 1 let the core process it.
Added: (Tomi) "DisableCoreChecks" 0/1 (default 0) to each attribute entry in attribute.cfg
            if true the core will not check during skill_use ( from skillwindow ) for active skills, 
            active spells, frozen, paralyzed or delay
            if false core will check everything as it does now.
Changed: Increased Maximum UO SkillID to 57 (default value of uoclient::MaxSkillID)
2010-02-18 10:01:58 +00:00
turley
8084d7c0e4 more cleanup
+pre-incrementing of iters is faster
2009-10-07 10:55:39 +00:00
muaddib_pol
49072c3c41 + To-Do file updates
+ Beginning of Mobile and Module source file organization
+ Makefile.Gcc updates
2009-09-06 14:11:24 +00:00
Renamed from pol-core/pol/attribute.cpp (Browse further)