* rewrite of saving, replaced operator way with a generic add method, thus
not everywhere the formating of the savefiles is hardcoded.
since its the last spot which uses the old formating lib, remobed the
lib
* removed cmake of old format lib
* testscripts for load/save of UObject,Item,Armor,Weapon
* fixed: member faster_cast_recovery and faster_cast_recovery_mod getter returned
a wrong value
* wrong/missing docs
* test containers, lockable, map, spellbooks
fixed save bug in map and spellbook
removed ancient savestrategy experiments
* added corpse test
splitted testfiles
* fixed loading (ancient bug) and saving (PR bug) of Reportables
added tests for houses, boats, accounts and chars
* fixed include
* fix shutdown leak
* added npc tests
upload complete coretest folder also on failure
* do not write and load RegisteredHouse for NPCs two times
readded extra newline between accounts
* tests for guild, party, realm
added resource cfgs, but a test is not really possible since nothing of
interest is stored
* added datafile, storage test
* activated resource loading, 25year old bug, but since the stored values
are senseless it makes no real difference.
added a few wtf comments
catch all exceptions during formatting of log lines
* replaced .write with explixit .begin, .end and .comment.
for leftovers.txt the StreamSaver was also used, since the format is
different use directly ofstream
* added corechanges
* use Pos classes in Map and Door
removed most of the functions in ufacing.cpp
removed Plib::UFACING
added executor getPos2d
* added forward methods to baseobject, lets see where it ends :)
* fix typo
* moved methods to uobject
* replaced baseclass x,y,z,realm members with Pos4d.
Adapted the code, no changes except making the compiler happy
* review changes
* Fixed gotten_item
* fixed copy&waste
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
Created a new file (msghandl.cpp) and moved the code from pol.cpp there.
Moved related files to the "network" folder, where they belong. Fixed
include names... (we should make this relative to the project root!)
added LEAK_DEBUG define:
disables the fixed allocs and uses direct new/delete, useful in conjunction with define of _STLP_USE_NEWALLOC in stlport/stl/config/host.h (rebuild of STLPORT required) to see real leaks
fixed leak of intrinsic weapons
small speedup for map packet
This packet supports the new facetXX.mul files and now can use every different realm for cartography maps and sea charts.
Added r/w member .facetid for Maps
This has actually nothing to do with realms, the value is the same as in FacetXX.mul file
generic definition, but gives linker error if unsupported type used, and compiler error if <..> is missing. Damn argument deduction
hopefully with this last pkt error in tooltips will never happen.
Chances that i broke a pkt .... high :P
Values:
-1 : old behaviour, saves accounts.txt immediately after an account change
0 : saves only during worldsave (if needed)
>0 : saves every X seconds and during worldsave (if needed)
removed debugging stuff for pkts