* rewrite Decay system
removed setting to switch to multithread decay
Syshook:: call_long treats true/false as 1/0
can_decay hook if it returns 2 skip multicheck
* sleeptime is used outside of PolLock, guarded via atomic
* updated docs
* renamed syshook private methods
added corechanges
* Add libefsw at 3419347
* saving work
* some cleanup
* move to fs::paths
* saving work.. maybe hitting a limit with number of watched dirs?
* migrate to watching only ecompile.cfg specified folders, cleanup/doc
* Display summary between compilations in watch mode; fix cache reuse
* Fix inf loop; some cmake, format changes...
* some windows compilation fixes... tweaks to windows cmake?
* Update Efsw.cmake for build lib changes
* removed debug flag
* silence efsw build
dont add antlr project if it already exists
* Address review comments:
- use std::move on efswwatcher add_*
* add docs
* Add WatchModeByDefault ecompile.cfg option
* iniital work on tests
* Add CI actions
* some changes (passes locally on win, mac, linux)
* Fix fixtures dependency; use ecompile verbose mode
* Add core-changes
* Send ctrl+c instead of killing process
* Proper Python file naming
* Kill ecompile process on windows, SIGINT otherwise
---------
Co-authored-by: turleypol <turley@polserver.com>
* added sql tests (linux only)
* add mysql_escape_string module function
its now possible to define a port for sql connection. (0 means default
sql port like before)
* escape string can fail, return error in this case
* rebuild antlr
* added docs
* Squash only prettify changes from escript_formating_try
* support of "format-off" / "format-on" comments to mark areas without
formatting
* fix typo
* added FormatterIdentLevel, FormatterMergeEmptyLines cfg entry
better line splits for dicts/arrays
* added several spacing options. the current setting list is now:
//LineWidth
FormatterLineWidth 80
// keep original keyword spelling
FormatterKeepKeywords 0
// number of spaces for ident
FormatterIdentLevel 2
// multiple newlines get merged to a single
FormatterMergeEmptyLines 1
// space between emtpy parenthesis eg foo() vs foo( )
FormatterEmptyParenthesisSpacing 0
// space between emtpy brackets eg struct{} vs struct{ }
FormatterEmptyBracketSpacing 0
// space after/before parenthesis in conditionals
// eg if ( true ) vs if (true)
FormatterConditionalParenthesisSpacing 1
// space after/before parenthesis
// eg foo( true ) vs foo(true)
FormatterParenthesisSpacing 1
// space after/before brackets
// eg array{ true } vs array{true}
FormatterBracketSpacing 1
// add space after delimiter comma or semi in for loops
// eg {1, 2, 3} vs {1,2,3}
FormatterDelimiterSpacing 1
// add space around assignment
// eg a := 1; vs a:=1;
FormatterAssignmentSpacing 1
// add space around comparison
// eg a == 1 vs a==1
FormatterComparisonSpacing 1
// add space around operations
// eg a + 1 vs a+1
FormatterOperatorSpacing 1
// use \r\n as newline instead of \n
FormatterWindowsLineEndings 0
* added tab support
// use tabs instead of spaces
FormatterUseTabs 0
// tab width
FormatterTabWidth 4
* extended example ecompile.cfg with formatter settings
* cleanup
* program args comma is optional...
fixed line comments in group splitting
* since tokenids are now correct no more guessing for linecomments needed
* comments use as start tokenid the whitespace token if its on the same
line
* splitted processing from linebuilding
* renamed TokenPart to FmtToken better matches the purpose.
Comments get directly stored as FmtToken
started with a context enum
* better(?) formatting for groups
* fix eof rawlines
added check that all comments/rawlines got parsed
* const correctness
* datatype adapted to antlr
* fixed warnings
* added InsertNewlineAtEOF
* add newline at the end if the original file had one
dont strip comment whitespace if its somejind of "header block"
use the defined lineending for /* */ comments
* docs
* \r\n is default on windows \n otherwise
* fixed warning
---------
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
* Add cppdap debugger library and simple server (#508)
* Add cppdap library
* Add cppdap server
* fixup cmake scripts for windows
* Enable caching of cppdap on GitHub actions
* Fix CMake for cppdap target
* Wait 1s for session close before thread ends
* Address review comments
- Remove unnecessary use of wait_for
- Fix wait_for method
* Do not use SocketClientThread for cppdap clients
* Address review comments
- Cleanup object ownership
* Add authorization and event handling (#510)
* Add authorization and event handling [WIP]
* Use std::weak_ptr; Only allow one debugger conn
* Only attach debugger if dbg file exists
* Cleanup weak_ptr; Fix listeners; Add handler stubs
* Address review comments
- PolLock on uoexec and weakptr access
- Use make_shared when creating client thread
* Add ExecutorDebugListener on_destroy callback
* Use cppdap sockets instead of clib sockets
* Update cppdap repository to 2703cf4
* Implement server address binding
* Update cppdap repository to eeca5ce
* Fix warnings
* Use weak_from_this
* Fix stalled executors on disconnect
* Fix stalled executors on re-attach
* Clear uoexec weakptr on all debugger detaches
* Move server to gamestate
* move DapDebugServer into Network namespace
* move DapDebugServer into GameState for storage
* Move DapDebugServer into NetworkManager
* Fix missing memory include
* Add more events (#513)
* Add more events
* Implement dbg_step_out
* Fix breakpoint clearing
* Add even more events (#515)
* add launch request
* Add custom `processes` command
* fixup loop
* Refactoring to move handlers to member functions
* Add VariablesRequest and ScopesRequest
* use std::varaint for Handles
* add pollocks
* refactor Handles to new file
* move custom messages to proto.h
* move clientthread
* some formatting / cleanup
* Add missing PolLock
* move dap variables creation to Handles
* appobj members
* rename ClientThread to DebugClientThread
* rename LaunchRequest args to arg
* Fix compiler error on size_t
* Add support for EvaluateRequest and SetVariableRequest (#519)
* Update grammar for evaluateUnit
* Cleanup various compiler code
* Add support for EvaluateRequest
Only supports values, variables, element access, member access
* Add report clearing to reinitialize state
* Add support for SetVariableRequest
* Fix CI build errors
* Move ExpressionEvaluator to Bscript
* Fix formatting
* Fix include
* Refactor global and frame variable references
* Encapsulate Executor debugging environment; Fix step over (#524)
* Fix step over
* Some cleanup of executor
- Remove unused debug states
- Rename members for consistency
* move debugging environment to new class
* Move instruction inspection to class
* Cleanup slashes on Windows; Add Executor state to processes response (#527)
* Fix backspaces in script names on Windows
* Fix compilation warnings with data loss
* Use boost::icontains for string comparison
* Add Executor state to processes response
* Updates for libfmt
* Fix tests; Fix cppdap build for Mac universal binary (#607)
* fix tests
* fix cppdap build for mac universal binary
* Update cppdap to 2a4c7cf
* Add tests; Modify launch behavior to not stop at entry (redo) (#609)
* Remove unused setExceptionBreakpoints handler
* Add debugger tests
* Launching a script should not set attaching state
* Add launch tests
* Do not check for connection in debugger tests
* Rename `program` to `script` in protocol structs
* Fix launch stopAtEntry; quote string var values
* Fix compilation error on Windows
* Add configfiles doc entry
* Various fixes for finishing touches; Add core-changes (#610)
* switch cmake projects
* simple docs
* cmake move make_directory
* Fix launch request with relative, absolute, package paths
* make relative paths as absolute in source request
* Add true, false, uninit to ExpressionEvaluator
* Re-add setExceptionBreakpoints to avoid unhandled message errors
* Better debug thread logging with instance numbers
* launched scripts should terminate on disconnect (according to DAP spec)
* Properly handle exited event in client thread
* Add core-changes
* Address Discord comments
- Mention vscode-escript in core-changes
- Re-add "cppdap already built" in cmake
* change cmake escriptgrammarlib visibility to public
* Initial work on boat piloting changes
- Changed: Boat script is now registered as the boat's control script
- Added: Boat piloting via mouse movement
- Added: boatRef.pilot member
- Added: boatRef.pilot([charRef]) method
* add first test
* Fix boat control script attach on scripted create
* move boat move packet warnings to suspicious acts
* set pilot now errors when mutli has no process
* Add test, testclient support for boat move packet
* Touchup pilot members and methods
- Change `pilot` method to `setpilot`. This standarizes it a bit with
the same naming convention of `npc.setmaster`.
- Fix return values in `pilot` member, returning `0` if no pilot.
* Refactor to put functionality inside UBoat
* Address Discord comments
- Remove SuspecisionActs for no boat process.
- Add `relative_direction` to boat move sysevent.
* destroy boatmount on chr death; more error checks
* Fix compilation after master merge
* Fix relative_direction calculation
* wip tests
* Fix boat tests
* Address review comments
- Initialize UBoat::mountpiece
* Add HSA check to boat.setpilot
* Reject movement if boat mountpiece equipped
* docs; test cleanup
* add test for blocked movement
* Address Discord review comments
- Add suspicious acts notice for client movement while piloting
- Return error on attempting to script move a char that is piloting a boat
* Fix compiler warning
* Update maximum animation ID in configuration
* updated core-changes
* Change author name in corechanges.xml and
core-changes.txt
* updated pol.cfg docs
* fix stylecheck test
* removed useless comment
* Added MaxAnimID to pol.cfg.example
* Make GetStandingLayer recognize items & fix bug affecting the z-coordinates returned.
* Oblige oppressive line length requirements
* Don't need this workaround anymore
* Add includeitems parameter to GetStandingLayers.
* Add GetStandingCoordinates EScript function.
* Remove semicolon from documentation.
* Fix line length nags.
* Add "x", "y" members to documentation.
* Reformat code.
* Update corechanges.
* Fix line break in core changes.
* Remove dummy parameter by removing broken reinterpret_cast.
* Update GetStandingLayers documentation.
* Remove x,y parameter overload of get_walkheights.
* mf_GetStandingLayers: use Pos2d instead of x, y params.
* Remove x,y param overloads of readdynamics. Rename flagless version to read_walkable_dynamics.
* mf_GetStandingCoordinates: Refactor to use Core::Pos2d, Core::Range2d and Realms::Realm.
* Clarify GetStandingCoordinates documentation.
* Use correct error message in documentation.
* Fix function signature in uo.em
* Add test script for GetStandingCoordinates.
Adds a simple test script for GetStandingCoordinates which
compares the function's return value to known good data
from the test map.
* Update changelog
* Fix test
* Add a commented out block into test script to generate expected data
* Fix clearance check.
Walls and other tall shapes were not getting detected correctly.
* rewrite of FindPath
added parameter for movemode, before it was only possible to use
findpath on land
* unknown movemode is now an explicit error.
extended tests
docu
* added core changes
* typo
* Add use_byte_reader option to OpenConnection
* Fix formatting
* fix incorrect param number
* Do not include on writes CRLF if using byte reader
* Rename to ignore_line_breaks
* Update docs
* Add core-changes
* Add flag to HTTPRequest() for addl response data
* Add ability to change status and headers in www scripts
* Add tests for new webserver features
* Update docs and core-changes
* add item.character_owner
* Address review comments
- Cleanup chr_from_wornitems
- Return BError if no character owner
* Add Target option TGTOPT_ALLOW_NONLOCAL
* Address review comments
- Remove `Core::chr_from_wornitems`
* Add pol tests for snooping
* Add tests for TGTOPT_ALLOW_NONLOCAL
* target_nonlocal_checklos pol test debugging
* target_nonlocal_checklos pol test debugging
- Remove destroy of obstacle
- Add a CheckLosAt call to error return
* target_nonlocal_checklos pol test debugging
- Enable USAN build
* undo test debugging changes
* use mobile for los when targetting snoopable items
* Update core-changes
* Persist SnoopScript for items on save
* Add snoop_script_ to Item::estimatedSize
* document SnoopScript script type
* Add force parameter to CreateNPCFromTemplate()
* Update documentation
* Rename parameter to forcelocation
* Fix parameter name in docs
* Fix parameter name in docs (again)
* first testclient version
fixed dangling pointer in openconnection
added option to keep connection alive
* movement tests
OpenConnection do not start socketclient on connection error
changed communication pkts between testclient and server
send every event to server from testclient
* add new item event
serialize method
check move position
* added openconnection docs
* test if the ci can fail to find python3
* explicit add python3
* added multiclient support
* debug logs
* more debug
* id out of sync?
* cleanup fixed typo
* transfer client id
* send todos to the correct brain
* addee core changes
* Add option to receive only PC or NPC area events: EnableEvents(ev, range, evmask)
where evmask can be:
0 -> accepts events from both PC or NPC (as it is now)
1 -> accepts events from PC only
2 -> accepts events from NPC only
* Add docs and entry in uo.em
* Add entered/leftarea tests
* added os:GetEnvironmentVariable to list all environs or get a single one
* first version of restarting the core to test save/load
added environment variable to filter tests
* fixed string constructor (size_t instead of signed int)
* added string_view constructor
* splitted and extended restart tests
* added docs
* added pol.cfg setting to disallow environment variable access
* Change environmental variable access rules
Instead of defaulting to all values allowed, now defaults to none. May
specify either `*` to allow all variables, or a comma-delimited list.
* Address review changes
- Use Clib lower instead of boost
- const auto references
- Separate tests for access and finding env vars
* Update documentation
* Apply suggestions from code review
Co-authored-by: Kevin Eady <8634912+KevinEady@users.noreply.github.com>
Co-authored-by: Fernando Rozenblit <rozenblit@gmail.com>
* Added an additional package root to ecompile.cfg.example
Added PackageRoot=D:\DistroDev\pkgopt to PackageRoot setting.
* Update pol-core/support/scripts/ecompile.cfg.example
Co-authored-by: Eric Swanson <eric.the.unicorn@gmail.com>
Co-authored-by: Eric Swanson <eric.the.unicorn@gmail.com>
* restructured pol testscripts
pkg based (dedicated pkgroot)
runs per pkg:
setup.ecl if exists
all scripts starting with "test"
cleanup.ecl if exists
return 1 for success everything else is an error
* Scripts can now be loaded and exported functions called
adapted testscripts to use this feature
critical script handling missing
* added support for used in critical scripts
* use weakptr instead of pid
moved keep_alive flag to uoexecutor
* Function and nethod accept now a argument list
* added docs
* missing docs
* faster shutdown time
* fixed typo
* fixed weird cornercase
* shorter test functions names, the length is limited, renamed
loadexported test script to have a dedicated testscript
* generate tiledata/multi for small boat
added generate scripts for generation..
adapted testdata set
* boat tests
* extended scripttests
scheduler will now always know about the loaded script
secured scheduler api
* cleanuo scripts for boat and npc
* shorter function for error return
fixed cleanup: npcs have gravestones, chars was one off and scripted
create of a char made it permanent logged in (until next restart),
which also means that it cannot be deleted
* bypass windows specific ecompile.cfg logic
* fix for parallel execution
* on windows its called .exe ..
* use target binary directly, so cmake can replace it with the actual path
use absolute path to testsuite
disabled temporary the copy of ecompile
* configure ecompile.cfg to add absolute path
* early sleepms calls can lead to endless waiting
* Code coverage (#260)
* play with coverage reports
* fix yml
* use 0 as default for gcov cmake var
* fixed used cov version, hopefully fixed now cmake
* demangle function names
* removed debug msg
* added a few polcore tests (basically just for coverage)
first set executor to noncritical before blocking
* added https://coveralls.io/github/polserver/polserver
* added a stackable item
added a few backpack insert tests
do coverage build only on push events not also for PR merge builds
* added storage tests..
docs need fixes, the Imps are not working at all
* fixed storage test to really move items
* added a house
corrected static/dynamic flag
created a few house tests
* updated yml file to new github api
* corrected coverage discord job name
* always put to runlist even if not necessary
* extended aos prop tests
* equip/unequip aos mod
* extra ci step for shard test fixtures and activated verbose shard test
* use extra ci step for all build configs, sorted testscripts for
execution
* fixed sorting
* added param to syslog to not print the context (cleaner testscript
visualization)
* added build targets for tests
* sleep api cleanup
* more aos property tests
* build for coveralls also on pullrequest
* readded debug state reset on schedule
* updated checkout ci action
* updated checkout in all ci runs
includes now a complete list of all settings (except two completly weird/unstable ones)
Tried to find good values for atleast starters, settings where the default is good enough commented out.
* origin/master:
Style...
Getting rid of a warning
Fixed wrong return type
style issues :p
Fixed the check for max line length and some other minor issues
Added SocketLineReader class, which is responsible for reading lines from a socket in a more efficient way. Modified Aux, Debug and WWW to use the new class.
removed some ancient macros from clib.h
Added error for if NaN sent as PID
Update docs to use different wording to prevent confusion.
Updated Docs.
Fix for GetProcess() not actually loading the parent PID.
Update docs to use different wording to prevent confusion.
updated travis build clang and ninja
Updated Docs.
Fix for GetProcess() not actually loading the parent PID.
Improved network code used by http and aux servers
Conflicts:
pol-core/doc/core-changes.txt
* origin/master: (70 commits)
Fix to items randomly loading with AOS props due to incorrect initalization of props on load of server.
Rectify core not clearing mobiles from client during shadow realm shift.
SendQuestArrow() fix for HSA clients (#91)
Hotfix/start skill script (#90)
Noninvasive dynaprops (#89)
Update objref.xml
Some network error conditions were missing...
Final adjustments to core-changes
Added Turley's missing core-changes :P
Improved connection handling: - Linux isn't limited to 1024 connections anymore - Windows may have some slight performance boost
removed senseless gitignore files
use generator unspecific clean cmd in build_tools.sh always generate compile_commands.json force color diagnostic (to work with ninja)
Curl building uses now the same compiler as pol
fixed target_link_directories system header declaration
check if container is orphan when adding items as content. for now it crashes the shard to have the backtrace. (would crash anyway later)
add corechanges for doc changes
new build target "clang_format" runs clang-format on current modified or new files in pol-core dir.
Formatting
Fix xml indentation
fix indentation
...
Conflicts:
pol-core/bscript/execmodl.cpp
pol-core/doc/core-changes.txt
pol-core/pol/getmsg.cpp
pol-core/pol/module/unimod.cpp