* Initial work on boat piloting changes
- Changed: Boat script is now registered as the boat's control script
- Added: Boat piloting via mouse movement
- Added: boatRef.pilot member
- Added: boatRef.pilot([charRef]) method
* add first test
* Fix boat control script attach on scripted create
* move boat move packet warnings to suspicious acts
* set pilot now errors when mutli has no process
* Add test, testclient support for boat move packet
* Touchup pilot members and methods
- Change `pilot` method to `setpilot`. This standarizes it a bit with
the same naming convention of `npc.setmaster`.
- Fix return values in `pilot` member, returning `0` if no pilot.
* Refactor to put functionality inside UBoat
* Address Discord comments
- Remove SuspecisionActs for no boat process.
- Add `relative_direction` to boat move sysevent.
* destroy boatmount on chr death; more error checks
* Fix compilation after master merge
* Fix relative_direction calculation
* wip tests
* Fix boat tests
* Address review comments
- Initialize UBoat::mountpiece
* Add HSA check to boat.setpilot
* Reject movement if boat mountpiece equipped
* docs; test cleanup
* add test for blocked movement
* Address Discord review comments
- Add suspicious acts notice for client movement while piloting
- Return error on attempting to script move a char that is piloting a boat
* Fix compiler warning
* restructured pol testscripts
pkg based (dedicated pkgroot)
runs per pkg:
setup.ecl if exists
all scripts starting with "test"
cleanup.ecl if exists
return 1 for success everything else is an error
* Scripts can now be loaded and exported functions called
adapted testscripts to use this feature
critical script handling missing
* added support for used in critical scripts
* use weakptr instead of pid
moved keep_alive flag to uoexecutor
* Function and nethod accept now a argument list
* added docs
* missing docs
* faster shutdown time
* fixed typo
* fixed weird cornercase
* shorter test functions names, the length is limited, renamed
loadexported test script to have a dedicated testscript
* generate tiledata/multi for small boat
added generate scripts for generation..
adapted testdata set
* boat tests
* extended scripttests
scheduler will now always know about the loaded script
secured scheduler api
* cleanuo scripts for boat and npc
* shorter function for error return
fixed cleanup: npcs have gravestones, chars was one off and scripted
create of a char made it permanent logged in (until next restart),
which also means that it cannot be deleted
* bypass windows specific ecompile.cfg logic
* fix for parallel execution
* on windows its called .exe ..
* use target binary directly, so cmake can replace it with the actual path
use absolute path to testsuite
disabled temporary the copy of ecompile
* configure ecompile.cfg to add absolute path
* early sleepms calls can lead to endless waiting
* Code coverage (#260)
* play with coverage reports
* fix yml
* use 0 as default for gcov cmake var
* fixed used cov version, hopefully fixed now cmake
* demangle function names
* removed debug msg
* added a few polcore tests (basically just for coverage)
first set executor to noncritical before blocking
* added https://coveralls.io/github/polserver/polserver
* added a stackable item
added a few backpack insert tests
do coverage build only on push events not also for PR merge builds
* added storage tests..
docs need fixes, the Imps are not working at all
* fixed storage test to really move items
* added a house
corrected static/dynamic flag
created a few house tests
* updated yml file to new github api
* corrected coverage discord job name
* always put to runlist even if not necessary
* extended aos prop tests
* equip/unequip aos mod
* extra ci step for shard test fixtures and activated verbose shard test
* use extra ci step for all build configs, sorted testscripts for
execution
* fixed sorting
* added param to syslog to not print the context (cleaner testscript
visualization)
* added build targets for tests
* sleep api cleanup
* more aos property tests
* build for coveralls also on pullrequest
* readded debug state reset on schedule
* updated checkout ci action
* updated checkout in all ci runs