Commit graph

11 commits

Author SHA1 Message Date
turleypol
ed823c6b82 added Area3d (method names are a bit weird.. :) )
changed how updating nw/se coords works for Areas
2020-06-07 10:18:06 +02:00
turleypol
177daf4920 removed unused members, made s16 clip function public in Vec2d (for
construction purpose)
2020-05-31 15:22:01 +02:00
turleypol
9a34ee8839 shame one me just changed inrange functions instead of reimplementing
them
extended inRange api in PosNd, moved direction methods to Oos2d
2020-04-12 22:24:54 +02:00
turleypol
7722b3d542 I start to regret it...
uomod.cpp done
2020-04-12 11:34:08 +02:00
Fernando Rozenblit
ecb345d265 Partial fixes for boats. At least the absolute movement to x,y,z,Realm should be compiling. Only turns and relative movements left! 2020-04-12 00:17:30 +02:00
turleypol
03bdf5c650 corrected comparison of Pos/Vec use strong ordering 2020-04-11 14:09:25 +02:00
Fernando Rozenblit
71f1135cfb Disable Pos4d subtraction until we decide what to do with the realm 2020-04-10 18:40:17 +02:00
turleypol
4643ba72ba extended pos4d with more facing functionality, moved facing enum to
position.h
finished mobile folder
2020-04-09 20:29:32 +02:00
turleypol
6cb96978ed Pos4d move is now a const method, fixed npc.cpp 2020-04-07 22:34:42 +02:00
turleypol
9cd43476eb interface extensions, converted core/create and directly called
functions
2020-04-04 17:22:24 +02:00
turleypol
590767eaf7 moved vector/postion classes in base folder and splitted them
added Vec3d
2020-03-31 20:47:18 +02:00
Renamed from pol-core/pol/vector.cpp (Browse further)