turleypol
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ed823c6b82
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added Area3d (method names are a bit weird.. :) )
changed how updating nw/se coords works for Areas
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2020-06-07 10:18:06 +02:00 |
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turleypol
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177daf4920
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removed unused members, made s16 clip function public in Vec2d (for
construction purpose)
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2020-05-31 15:22:01 +02:00 |
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turleypol
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9a34ee8839
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shame one me just changed inrange functions instead of reimplementing
them
extended inRange api in PosNd, moved direction methods to Oos2d
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2020-04-12 22:24:54 +02:00 |
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turleypol
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7722b3d542
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I start to regret it...
uomod.cpp done
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2020-04-12 11:34:08 +02:00 |
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Fernando Rozenblit
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ecb345d265
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Partial fixes for boats. At least the absolute movement to x,y,z,Realm should be compiling. Only turns and relative movements left!
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2020-04-12 00:17:30 +02:00 |
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turleypol
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03bdf5c650
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corrected comparison of Pos/Vec use strong ordering
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2020-04-11 14:09:25 +02:00 |
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Fernando Rozenblit
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71f1135cfb
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Disable Pos4d subtraction until we decide what to do with the realm
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2020-04-10 18:40:17 +02:00 |
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turleypol
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4643ba72ba
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extended pos4d with more facing functionality, moved facing enum to
position.h
finished mobile folder
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2020-04-09 20:29:32 +02:00 |
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turleypol
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6cb96978ed
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Pos4d move is now a const method, fixed npc.cpp
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2020-04-07 22:34:42 +02:00 |
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turleypol
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9cd43476eb
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interface extensions, converted core/create and directly called
functions
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2020-04-04 17:22:24 +02:00 |
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turleypol
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590767eaf7
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moved vector/postion classes in base folder and splitted them
added Vec3d
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2020-03-31 20:47:18 +02:00 |
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