Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
Created a new file (msghandl.cpp) and moved the code from pol.cpp there.
Moved related files to the "network" folder, where they belong. Fixed
include names... (we should make this relative to the project root!)
params are (mobile, item)
usefull for removing meditation stuff and such in 1 place instead of every script.
Note: this script will not be attached to the mobile and will run before any usescript.
generic definition, but gives linker error if unsupported type used, and compiler error if <..> is missing. Damn argument deduction
hopefully with this last pkt error in tooltips will never happen.
Chances that i broke a pkt .... high :P
Values:
-1 : old behaviour, saves accounts.txt immediately after an account change
0 : saves only during worldsave (if needed)
>0 : saves every X seconds and during worldsave (if needed)
removed debugging stuff for pkts
Added: polcfg Max_Tile_ID 0x3FFF / 0x7FFF (default 0x3FFF)
since client 7.0.0.0 item graphic can be definied up to 0x7FFF - Tomi
Added: "SA" for expansion type. This includes sending 0x187DF with packet 0xB9. - Tomi
Added: support of new map TerMur - Tomi
Note: uoconvert param:
realm=termur mapid=5 width=1280 height=4096
Added: Gargoyle support (race = uo:RACE_GARGOYLE)
Note: graphics are:
UOBJ_GARGOYLE_MALE 0x029A
UOBJ_GARGOYLE_FEMALE 0x029B
UOBJ_GARGOYLE_MALE_GHOST 0x02B6
UOBJ_GARGOYLE_FEMALE_GHOST 0x02B7
Added: support of UO:KR/SA char create packet 0x8D
Added: new gargoyle hair & beard 0x4258-0x425F & 0x42AD-0x42B0
Added: UO:KR/SA face support
Added: ssopt.SupportFaces 0/1/2 (default 0)
set it to 1 to support basic faces
set it to 2 to support roleplay faces (sets 0x2000 flag in 0xB9 packet)
Note: Faces are normal items (like hair/beard) with layer 15, objtype 0x3B44-0x3B57
roleplay faces 0x3B4E-0x3B57