* origin/master: (93 commits)
Add support for dictionary creation (#277)
Add do-while statement (#276)
Add foreach loops (#275)
New compiler: array initialization (#274)
Disambiguator: figure out if label is a case statement dispatch selector, or should apply to a statement within the case dispatch group's block. (#273)
New compiler: Add support for case statements (#272)
Change "logical" to "bitwise". (#258)
Fix divide-by-zero errors, and mask FormatError if it were thrown in a destructor. (#271)
Add break and continue statements. (#270)
New compiler: assignment to local and global variables. (#269)
Add support for while loops (#268)
Optimize if statements, and emit module functions in legacy order (#267)
Optimizations: binary operators (#266)
Add binary operators (#265)
Add support for const declarations (#264)
Handle default parameter values, pass-by-name, and return statements in functions. (#263)
Add limited support for user functions (#262)
New compiler: add return and exit statements (#261)
Add support for if-then-else statements (#259)
OG compiler: set module to Mod_Basic when a token is an identifier (#257)
...
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
completely removed wrldsize header
simplified more headers
changed zone_convert* parameter from non-const reference to pointer, to make the caller clear that it will change.
Added option "ShowRealmInfo" to spam the console with information about
realms in pol.cfg
Added number of offline mobiles and multis to the information from
polsys::Realms()
Added new method ListOfflineMobilesInRealm() in uo.em.
Encapsulated the Realm counts to be sure no one's changing them from the
outside.
Added missing core-changes entry ;)
Fixed: NPCs looks for players for enter/leftarea events when, these were only looking for npcs
- moved with MoveObjectToLocation function
- on every move
- unhide
- npc creation
Fixed: Destroying an equipped item now calls unequip scripts
movement code speedup: instead of storing new Mapshape simply store pointers
reordered some class/structs (data alignment)
Mutex class freebsd compatible
mdump: invalid scope for pointer
some Constructor member reorders for linux
some unsigned < 0 checks removed
some nullpointer checks added
CallOutgoingPacketExportedFunction splitted into critical and noncritical part
npcs now use there boost for movement checks