Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
add/remove roof
syshook CustomHouseCommit(who,array of items{struct:graphic,xoffset,yoffset,z})
return true if accepted, should be used to calc cost, yes/no confirm, consume cost
convert doors into components during commit
Added: polcfg Max_Tile_ID 0x3FFF / 0x7FFF (default 0x3FFF)
since client 7.0.0.0 item graphic can be definied up to 0x7FFF - Tomi
Added: "SA" for expansion type. This includes sending 0x187DF with packet 0xB9. - Tomi
Added: support of new map TerMur - Tomi
Note: uoconvert param:
realm=termur mapid=5 width=1280 height=4096
Added: Gargoyle support (race = uo:RACE_GARGOYLE)
Note: graphics are:
UOBJ_GARGOYLE_MALE 0x029A
UOBJ_GARGOYLE_FEMALE 0x029B
UOBJ_GARGOYLE_MALE_GHOST 0x02B6
UOBJ_GARGOYLE_FEMALE_GHOST 0x02B7
Added: support of UO:KR/SA char create packet 0x8D
Added: new gargoyle hair & beard 0x4258-0x425F & 0x42AD-0x42B0
Added: UO:KR/SA face support
Added: ssopt.SupportFaces 0/1/2 (default 0)
set it to 1 to support basic faces
set it to 2 to support roleplay faces (sets 0x2000 flag in 0xB9 packet)
Note: Faces are normal items (like hair/beard) with layer 15, objtype 0x3B44-0x3B57
roleplay faces 0x3B4E-0x3B57