Commit graph

25 commits

Author SHA1 Message Date
turleypol
a81ddaf816 MultiDef min/max Vec3d 2020-05-31 19:11:42 +02:00
turleypol
177daf4920 removed unused members, made s16 clip function public in Vec2d (for
construction purpose)
2020-05-31 15:22:01 +02:00
turleypol
4edcd7fd31 MULTI_ELEM contains now Vec3d 2020-05-31 14:01:05 +02:00
turleypol
0db360106f missing header and wrong style 2020-04-18 16:39:43 +02:00
Fernando Rozenblit
7740f891e9 Multidefs and doors can compile again. 2020-04-04 22:11:43 +02:00
turleypol
da91c1eee9 +/- operations between Vec2d and the other Pos classes
baby step changed first spots
2020-03-29 11:37:00 +02:00
esdete
dc2d29b433 NULL to nullptr 2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup (#45)
Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turley
189cad3479 Formating everything
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
Gabriele Tozzi
d1ac902926 Documentation: reformatted headers for DoxyGen 2016-01-28 14:52:40 +01:00
frozenblit
b3b9bb1fb6 Removing dependence on useless includes.
Preparing to reorganize the uofile code by removing useless includes
from the rest ;)
2015-12-04 00:50:14 +01:00
Thomas Volkert
a3dfbc5bd9 Reworked code structure as preparation for Windows support 2015-11-10 23:47:36 +01:00
turley
7a531357fe Updated Memoryusage profiler 2015-01-19 18:18:21 +01:00
turley
88ec380941 Moved globals into separate directory. 2014-12-30 15:20:59 +01:00
turley
2737393f2a Tried to put all global vars into centralized structures.
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef

Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
943b820eba More and more cleanups
Added some missing include guards, corrected wrong include guard names.
Removed more stl_inc.h includes.
2014-11-02 19:40:40 +01:00
turley
47fec4bdf5 splitted world zones into players and npcs, added several helper functions to only interate over the wanted types (player+npcs,player,npc,items,multis) best usable with lambdas. 2013-12-31 14:14:04 +00:00
turley
99d7dc3037 namespaces...finally :)
Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
6dbae04c16 codecleanup 2012-11-05 11:21:22 +00:00
dsourc
344e8230ee Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
Added: MultiID entry to boats.cfg instead of the ObjType.
     Changed: Multi itemdescs now require MultiID to be defined for each multi.
     Note: Multi objtypes still need to be > MaxTileID from pol.cfg
     Example of a multi entry in itemdesc
            Boat 0x10000
            {
	          Name      SmallBoatN
	          MultiID   0x0
            }
     Added: boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
     Note: Reconvert of multis.cfg with UOConvert needed
2012-01-21 15:43:51 +00:00
turley
440e57bced hsa mul support
changed objtype to max 0x20000
splitted pkt transmit
needs more testing
2011-06-14 15:20:00 +00:00
turley
8084d7c0e4 more cleanup
+pre-incrementing of iters is faster
2009-10-07 10:55:39 +00:00
turley
2e39309bf1 coordinate vartype cleanup, i hope no new bugs :( 2009-09-10 12:24:52 +00:00
muaddib_pol
5740a51281 + Partial Network and Item code moved 2009-09-08 01:42:26 +00:00
muaddib_pol
d5e678bdd6 + Organization updates.
* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00
Renamed from pol-core/pol/multidef.cpp (Browse further)