turleypol
a81ddaf816
MultiDef min/max Vec3d
2020-05-31 19:11:42 +02:00
turleypol
9040333c5e
minimal solution for compilation of multis
2020-04-18 11:57:19 +02:00
turleypol
983c6a3c73
first round for scripted object class methods
2018-10-13 00:03:40 +02:00
esdete
dc2d29b433
NULL to nullptr
2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup ( #45 )
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Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turleypol
798eda5b63
Cleanup of header includes.
2018-01-01 21:52:14 +01:00
turley
c855a27815
Added new baseclass for uobject
...
contains only minimum data and can be created with arbritary data.
This reduces memory overhead for each los-check.
Plus minor cleanup
2016-12-12 22:21:59 +01:00
turley
189cad3479
Formating everything
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Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
turley
ed7b16b233
normalized lineendings
2016-02-11 22:54:43 +01:00
Gabriele Tozzi
d1ac902926
Documentation: reformatted headers for DoxyGen
2016-01-28 14:52:40 +01:00
frozenblit
b3b9bb1fb6
Removing dependence on useless includes.
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Preparing to reorganize the uofile code by removing useless includes
from the rest ;)
2015-12-04 00:50:14 +01:00
turley
79dff37246
Splitted gamestate external.
2015-01-02 14:46:44 +01:00
turley
2737393f2a
Tried to put all global vars into centralized structures.
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Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
fb717e2ef3
Even more cleanups.
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Removed stl_inc.h from most of the include files. Still have some 200
files to go. I wish I'm done... someday...
2014-11-01 15:43:45 +01:00
turley
b2572d69f7
fixed size estimation. MoveObjectToLocation on a boat now unregisteres the boat first thus small changes are also possible.
2014-07-05 09:40:15 +00:00
turley
331792c755
added more memoryusage estimation
2014-06-07 09:00:37 +00:00
turley
05c5b2d60b
removed old code
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testing a threadpool
added chr.last_textcolor member which returns the clientside chatcolor
2014-06-01 09:59:12 +00:00
turley
31ee263a45
activated new logging facility
2014-01-18 13:29:38 +00:00
turley
99d7dc3037
namespaces...finally :)
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Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
4c7f70fc79
first version of a generic message_queue (currently not lockfree, need to test more)
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replaced old auto_ptr with unique_ptr
2013-09-13 18:07:19 +00:00
dsourc
344e8230ee
Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
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Added: MultiID entry to boats.cfg instead of the ObjType.
Changed: Multi itemdescs now require MultiID to be defined for each multi.
Note: Multi objtypes still need to be > MaxTileID from pol.cfg
Example of a multi entry in itemdesc
Boat 0x10000
{
Name SmallBoatN
MultiID 0x0
}
Added: boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
Note: Reconvert of multis.cfg with UOConvert needed
2012-01-21 15:43:51 +00:00
turley
440e57bced
hsa mul support
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changed objtype to max 0x20000
splitted pkt transmit
needs more testing
2011-06-14 15:20:00 +00:00
frozenblit
eb61009c6e
Fixed some possibilities of leaking if an exception was thrown and a few other warnings (all the rest, code analysis)
2010-07-10 20:02:50 +00:00
muaddib_pol
598004f9e6
+ Registration of players and some npc instances, for when walking onto Houses. Leading up to Multi Walk-on support
2009-09-15 19:50:58 +00:00
muaddib_pol
5740a51281
+ Partial Network and Item code moved
2009-09-08 01:42:26 +00:00
muaddib_pol
d5e678bdd6
+ Organization updates.
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* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00