Commit graph

26 commits

Author SHA1 Message Date
turleypol
a81ddaf816 MultiDef min/max Vec3d 2020-05-31 19:11:42 +02:00
turleypol
9040333c5e minimal solution for compilation of multis 2020-04-18 11:57:19 +02:00
turleypol
983c6a3c73 first round for scripted object class methods 2018-10-13 00:03:40 +02:00
esdete
dc2d29b433 NULL to nullptr 2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup (#45)
Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turleypol
798eda5b63 Cleanup of header includes. 2018-01-01 21:52:14 +01:00
turley
c855a27815 Added new baseclass for uobject
contains only minimum data and can be created with arbritary data.
This reduces memory overhead for each los-check.
Plus minor cleanup
2016-12-12 22:21:59 +01:00
turley
189cad3479 Formating everything
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
turley
ed7b16b233 normalized lineendings 2016-02-11 22:54:43 +01:00
Gabriele Tozzi
d1ac902926 Documentation: reformatted headers for DoxyGen 2016-01-28 14:52:40 +01:00
frozenblit
b3b9bb1fb6 Removing dependence on useless includes.
Preparing to reorganize the uofile code by removing useless includes
from the rest ;)
2015-12-04 00:50:14 +01:00
turley
79dff37246 Splitted gamestate external. 2015-01-02 14:46:44 +01:00
turley
2737393f2a Tried to put all global vars into centralized structures.
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef

Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
fb717e2ef3 Even more cleanups.
Removed stl_inc.h from most of the include files. Still have some 200
files to go. I wish I'm done... someday...
2014-11-01 15:43:45 +01:00
turley
b2572d69f7 fixed size estimation. MoveObjectToLocation on a boat now unregisteres the boat first thus small changes are also possible. 2014-07-05 09:40:15 +00:00
turley
331792c755 added more memoryusage estimation 2014-06-07 09:00:37 +00:00
turley
05c5b2d60b removed old code
testing a threadpool 
added chr.last_textcolor member which returns the clientside chatcolor
2014-06-01 09:59:12 +00:00
turley
31ee263a45 activated new logging facility 2014-01-18 13:29:38 +00:00
turley
99d7dc3037 namespaces...finally :)
Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
4c7f70fc79 first version of a generic message_queue (currently not lockfree, need to test more)
replaced old auto_ptr with unique_ptr
2013-09-13 18:07:19 +00:00
dsourc
344e8230ee Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
Added: MultiID entry to boats.cfg instead of the ObjType.
     Changed: Multi itemdescs now require MultiID to be defined for each multi.
     Note: Multi objtypes still need to be > MaxTileID from pol.cfg
     Example of a multi entry in itemdesc
            Boat 0x10000
            {
	          Name      SmallBoatN
	          MultiID   0x0
            }
     Added: boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
     Note: Reconvert of multis.cfg with UOConvert needed
2012-01-21 15:43:51 +00:00
turley
440e57bced hsa mul support
changed objtype to max 0x20000
splitted pkt transmit
needs more testing
2011-06-14 15:20:00 +00:00
frozenblit
eb61009c6e Fixed some possibilities of leaking if an exception was thrown and a few other warnings (all the rest, code analysis) 2010-07-10 20:02:50 +00:00
muaddib_pol
598004f9e6 + Registration of players and some npc instances, for when walking onto Houses. Leading up to Multi Walk-on support 2009-09-15 19:50:58 +00:00
muaddib_pol
5740a51281 + Partial Network and Item code moved 2009-09-08 01:42:26 +00:00
muaddib_pol
d5e678bdd6 + Organization updates.
* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00
Renamed from pol-core/pol/multis.cpp (Browse further)