turleypol
7bc35dda6b
Removed the uncountable ways to get the toplevel owner... :(
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loading objects handles now nonset realm for containers correctly
2020-04-23 21:23:13 +02:00
turleypol
4f40aa7997
removed Clib::decint and used Clib::tostring, changed Clib::hexint to
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template function for all integers
2018-10-28 09:31:58 +01:00
turleypol
3afc41241b
CMake on windows ( #48 )
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CMake can now also be used for windows
2018-02-24 22:34:55 +01:00
turleypol
dbb25bdb62
Include and buildsystem cleanup ( #45 )
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Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turley
189cad3479
Formating everything
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Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
turley
ed7b16b233
normalized lineendings
2016-02-11 22:54:43 +01:00
Gabriele Tozzi
d1ac902926
Documentation: reformatted headers for DoxyGen
2016-01-28 14:52:40 +01:00
Thomas Volkert
1dd2200c6b
Renamed endian.h to clib_endian.h to avoid redefinition problems in
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system files and the general hiding of the endian.h from the system
2015-08-31 20:01:31 +02:00
turley
79dff37246
Splitted gamestate external.
2015-01-02 14:46:44 +01:00
turley
88ec380941
Moved globals into separate directory.
2014-12-30 15:20:59 +01:00
turley
2737393f2a
Tried to put all global vars into centralized structures.
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Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
frozenblit
943b820eba
More and more cleanups
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Added some missing include guards, corrected wrong include guard names.
Removed more stl_inc.h includes.
2014-11-02 19:40:40 +01:00
turley
31ee263a45
activated new logging facility
2014-01-18 13:29:38 +00:00
turley
47fec4bdf5
splitted world zones into players and npcs, added several helper functions to only interate over the wanted types (player+npcs,player,npc,items,multis) best usable with lambdas.
2013-12-31 14:14:04 +00:00
turley
99d7dc3037
namespaces...finally :)
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Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
10f6277683
msg_queue: new method to move the msg directly into the queue
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streamsaver: changed the writer to unique_ptr and move directly into queue
clienttransmit: move transmitdata directly into the queue
itemdesc: removed several external maps, added save_on_exit member
items: added pointer to itemdesc and use it directly
2013-10-12 15:06:43 +00:00
turley
7085a8470f
new StreamSaver class used for saving
2013-10-06 14:45:10 +00:00
turley
f67dd6b964
replaced older wallclock_diff with new timer
2013-10-04 13:37:13 +00:00
turley
871058ecb9
changed objecthash to map
2012-04-14 08:11:11 +00:00
turley
3ca154d215
changed objecthash to std::list to fix crash with invalid iterator. No real time to test it, but looks ok...
2012-04-07 08:29:28 +00:00
dsourc
115dd48f06
Changed: objtype vectors changed to maps to only reserve as much memory as there are itemdesc entries, not reserving memory for up to 4 billions of objtypes.
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Removed: limit from pol.cfg MaxObjtype now supports again up to max value of unsigned int ( 0xFFFFFFFF )
Fixed extobj.cfg defaults
2011-12-14 15:52:00 +00:00
turley
e10cd27cea
sync: shini - long to int (prerequisit for 64-bit)
2010-03-29 14:52:03 +00:00
muaddib_pol
631ed68c4a
+ All projects now using literal paths for includes.
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+ Disabled Compiler warning 4244 in VS for str.cpp and strutil.cpp due to fact they are false warnings there.
2009-09-12 23:51:20 +00:00
muaddib_pol
5740a51281
+ Partial Network and Item code moved
2009-09-08 01:42:26 +00:00
muaddib_pol
d032ee448f
+ POL is now, open source.
2009-09-03 19:44:42 +00:00