turleypol
c4c80ceb9a
storageareas belongs to no realm
2020-04-26 20:28:52 +02:00
turleypol
269fef1dfd
ufunc done
2020-04-18 13:00:55 +02:00
turleypol
e1b14dcd00
moved polfile/uofile files into plib to cleanup atleast a bit the
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compile dependencies
2018-12-21 20:27:05 +01:00
turleypol
0a39af15a1
Changed classes to be final if possible, removed override macro
2018-10-09 09:47:27 +02:00
esdete
dc2d29b433
NULL to nullptr
2018-07-31 14:30:29 +02:00
turleypol
3afc41241b
CMake on windows ( #48 )
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CMake can now also be used for windows
2018-02-24 22:34:55 +01:00
turleypol
dbb25bdb62
Include and buildsystem cleanup ( #45 )
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Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turley
c855a27815
Added new baseclass for uobject
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contains only minimum data and can be created with arbritary data.
This reduces memory overhead for each los-check.
Plus minor cleanup
2016-12-12 22:21:59 +01:00
turley
189cad3479
Formating everything
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Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
Gabriele Tozzi
d1ac902926
Documentation: reformatted headers for DoxyGen
2016-01-28 14:52:40 +01:00
turley
dfd65e30cd
Moved plib realm to pol
2015-09-18 19:11:46 +02:00
turley
dc3c54d3f0
misc stuff:
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explicit initialization of some members
fixed a define
target cursor ids are now send 1-based instead of 0-based
clean up refpointers in sellhandlers after use (and not before)
iostats changed to atomics
2015-03-15 13:39:34 +01:00
turley
7a531357fe
Updated Memoryusage profiler
2015-01-19 18:18:21 +01:00
turley
79dff37246
Splitted gamestate external.
2015-01-02 14:46:44 +01:00
turley
88ec380941
Moved globals into separate directory.
2014-12-30 15:20:59 +01:00
turley
2737393f2a
Tried to put all global vars into centralized structures.
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Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
turley
90f162924d
Added override keyword to virtual functions
2014-11-23 15:07:02 +01:00
frozenblit
943b820eba
More and more cleanups
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Added some missing include guards, corrected wrong include guard names.
Removed more stl_inc.h includes.
2014-11-02 19:40:40 +01:00
frozenblit
ebc0b616f7
Making the ignored return explicit
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Trying to appease Coverity ;)
2014-10-27 22:04:26 +01:00
turley
31ee263a45
activated new logging facility
2014-01-18 13:29:38 +00:00
turley
99d7dc3037
namespaces...finally :)
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Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
turley
e7030c372c
added missing streamsaver files.
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Implemented simple async worker saver. seems to give another 1-2 seconds on my test base in comparison with the non threaded version :)
2013-10-07 12:03:41 +00:00
turley
7085a8470f
new StreamSaver class used for saving
2013-10-06 14:45:10 +00:00
turley
a2a9dd501b
Secured shadowrealm delete, it will now iter through all storagearea items and reset the realm property to baserealm (should be the only place where old realm props can exist)
2012-10-08 18:48:54 +00:00
frozenblit
f5807fe6bf
A few changes to improve static code analysis using Microsoft's PREFAST...
2011-12-30 23:56:51 +00:00
turley
4e7e400254
64bit compilation..
2011-12-23 13:28:38 +00:00
turley
e10cd27cea
sync: shini - long to int (prerequisit for 64-bit)
2010-03-29 14:52:03 +00:00
turley
8084d7c0e4
more cleanup
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+pre-incrementing of iters is faster
2009-10-07 10:55:39 +00:00
muaddib_pol
631ed68c4a
+ All projects now using literal paths for includes.
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+ Disabled Compiler warning 4244 in VS for str.cpp and strutil.cpp due to fact they are false warnings there.
2009-09-12 23:51:20 +00:00
muaddib_pol
5740a51281
+ Partial Network and Item code moved
2009-09-08 01:42:26 +00:00
muaddib_pol
d032ee448f
+ POL is now, open source.
2009-09-03 19:44:42 +00:00