only once
renamed mklower/mkupper to make it clear that it should only be used
for pure ascii texts
compiler triggers only once a warning about invalid unicode file
Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
parameters ( character, drop_on_chr, item )
Note: This syshook runs when dropping an item on a character or when trying to add an item to a tradewindow
Added: house.cancelediting(chr, drop_changes) will stop editing mode.
drop_changes 1/0 if true drops all non committed changes
Errors: "House is not custom","House is currently not been edited","Character is not editing this house"
Added: Syshook CloseCustomHouse(mobile, house)
called after client quits editing, or when house.cancelediting() is called
return value is ignored
Added: servspecopt.cfg
"SpeedHack_MountRunDelay" default 80 ms
"SpeedHack_MountWalkDelay" default 180 ms
"SpeedHack_FootRunDelay" default 180 ms
"SpeedHack_FootWalkDelay" default 380 ms
Change them on your own risk
add/remove roof
syshook CustomHouseCommit(who,array of items{struct:graphic,xoffset,yoffset,z})
return true if accepted, should be used to calc cost, yes/no confirm, consume cost
convert doors into components during commit
return values 0 stops the char from unhiding and 1 let the core process it.
Added: (Tomi) "DisableCoreChecks" 0/1 (default 0) to each attribute entry in attribute.cfg
if true the core will not check during skill_use ( from skillwindow ) for active skills,
active spells, frozen, paralyzed or delay
if false core will check everything as it does now.
Changed: Increased Maximum UO SkillID to 57 (default value of uoclient::MaxSkillID)
Called if mobile falls atleast 22 down (fixed Clientside value)
Added: uo::CanWalk(movemode, x1, y1, z1, x2_or_dir, y2 := -1, realm := _DEFAULT_REALM)
movemode is mobile.movemode string
if y2 is -1 x2 is considered as direction (0-7)
if x2 and y2 is given it calculates the needed direction
returns new z value or error