turleypol
6990207d36
more warning fixes, kept the onces which should.be fixed by refactoring
2020-04-18 18:35:47 +02:00
turleypol
c66097f69f
finished? ;)
2020-04-18 16:10:04 +02:00
turleypol
532d6d06ca
made realm::zone private and change layout to be cache friendly for
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iteration
2020-04-17 19:17:05 +02:00
turleypol
9beea9cb86
More fixes
2020-04-13 20:12:44 +02:00
Fernando Rozenblit
6ae7095a9f
Added supporting_multi() to UObject. Fixed a lot of code. Still too much to go.
2020-04-05 00:05:04 +02:00
turleypol
8d6cfc41a2
fixed uworld errors, converted uobject
2020-04-03 12:49:34 +02:00
turleypol
a27853a575
updated uworld
2020-04-02 07:58:44 +02:00
esdete
dc2d29b433
NULL to nullptr
2018-07-31 14:30:29 +02:00
turleypol
dbb25bdb62
Include and buildsystem cleanup ( #45 )
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Include cleanup
Reworked buildsystem (Linux only)
Removed dynamic libs, Linux now again uses static linking (like windows)
2018-01-29 21:55:48 +01:00
turleypol
798eda5b63
Cleanup of header includes.
2018-01-01 21:52:14 +01:00
turley
c855a27815
Added new baseclass for uobject
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contains only minimum data and can be created with arbritary data.
This reduces memory overhead for each los-check.
Plus minor cleanup
2016-12-12 22:21:59 +01:00
turley
a983d25e4e
removed bool members and replaced them with flags.
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Further decrease memory foodprint.
2016-12-07 23:34:16 +01:00
turley
189cad3479
Formating everything
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Authors are not forced to use the clang-format setting, but should
atleast be inspired by the style.
The only thing which is now not allowed are tabs for ident/alignment!
2016-02-19 19:26:35 +01:00
Gabriele Tozzi
d1ac902926
Documentation: reformatted headers for DoxyGen
2016-01-28 14:52:40 +01:00
turley
dfd65e30cd
Moved plib realm to pol
2015-09-18 19:11:46 +02:00
Thomas Volkert
1dd2200c6b
Renamed endian.h to clib_endian.h to avoid redefinition problems in
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system files and the general hiding of the endian.h from the system
2015-08-31 20:01:31 +02:00
turley
65fe073971
Gotten by pointer for items and chars made optional
2015-05-16 11:09:26 +02:00
turley
930de5002f
merged Item gotten_by pointer with bool flag
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moved sell and buyprice into dynamic properties
merged precompiled header
2015-01-24 10:38:29 +01:00
turley
34de10d10c
small interface cleanup of the realm class
2015-01-09 19:26:17 +01:00
turley
e8b46466fa
Simplified WorldIterator more
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completely removed wrldsize header
simplified more headers
changed zone_convert* parameter from non-const reference to pointer, to make the caller clear that it will change.
2015-01-03 10:15:31 +01:00
turley
88ec380941
Moved globals into separate directory.
2014-12-30 15:20:59 +01:00
turley
2737393f2a
Tried to put all global vars into centralized structures.
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Currently plib/systemstate, pol/uvars, pol/ucfg, pol/multi/multidef
Next step should be to split them based on usage, since its currently a bit of include hell...
2014-12-30 14:14:41 +01:00
turley
c6d8225148
Fixed some warnings
2014-11-15 09:19:31 +01:00
frozenblit
46266a73f3
Fixed shadow realm crash + improvements
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Added option "ShowRealmInfo" to spam the console with information about
realms in pol.cfg
Added number of offline mobiles and multis to the information from
polsys::Realms()
Added new method ListOfflineMobilesInRealm() in uo.em.
Encapsulated the Realm counts to be sure no one's changing them from the
outside.
Added missing core-changes entry ;)
2014-11-05 22:45:35 +01:00
frozenblit
7935b95fbd
Realms can now track offline chars
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Improved the tracking of offline chars in realms, so that shadowrealms
can't be destroyed while chars are still inside.
Next step: do the same for multis and add a command to list the offline
chars.
2014-11-04 22:58:12 +01:00
frozenblit
847b406cb3
Added realm methods add_mobile() and remove_mobile()
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In order to fix the shadowrealm crash with offline chars, we need to
better track when characters are added and removed from the realms.
This will allow us to keep a list of offline player chars in each
(shadow) realm.
2014-11-04 00:07:30 +01:00
frozenblit
1f0f7581dd
Some more cleanups
2014-11-03 01:29:21 +01:00
dsourc
cc6124edec
Fixed 2 possible crash bugs with multi unregistering of items
2014-05-09 16:35:56 +00:00
dsourc
bd3b0a7dbd
Added boat smooth move
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Fixed npc movement blocks with same master if the ssopt settings allowed moving through
2014-02-25 19:11:53 +00:00
turley
31ee263a45
activated new logging facility
2014-01-18 13:29:38 +00:00
turley
47fec4bdf5
splitted world zones into players and npcs, added several helper functions to only interate over the wanted types (player+npcs,player,npc,items,multis) best usable with lambdas.
2013-12-31 14:14:04 +00:00
turley
4227fae36d
fixed logoff of party leader with enabled RemoveMemberOnLogoff
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fixed namespaces and debug build
some code cleanup
2013-12-28 09:51:37 +00:00
turley
99d7dc3037
namespaces...finally :)
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Hard part is finished every file is touched. Namespaces are currently rough named by directory name.
Maybe we could split it more
2013-12-21 09:10:46 +00:00
muaddib_pol
a09ee3ef02
+ Fixed a few cases where orphaned items could make it to remove_item_from_world.
2012-02-06 17:33:07 +00:00
turley
fd92b259a4
minor refactoring
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possible bug in executor (array assign)
2011-12-19 18:25:03 +00:00
turley
e10cd27cea
sync: shini - long to int (prerequisit for 64-bit)
2010-03-29 14:52:03 +00:00
muaddib_pol
631ed68c4a
+ All projects now using literal paths for includes.
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+ Disabled Compiler warning 4244 in VS for str.cpp and strutil.cpp due to fact they are false warnings there.
2009-09-12 23:51:20 +00:00
muaddib_pol
5740a51281
+ Partial Network and Item code moved
2009-09-08 01:42:26 +00:00
muaddib_pol
49072c3c41
+ To-Do file updates
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+ Beginning of Mobile and Module source file organization
+ Makefile.Gcc updates
2009-09-06 14:11:24 +00:00
muaddib_pol
d5e678bdd6
+ Organization updates.
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* Account and Multi related pol-2008.vcproj organized.
2009-09-04 06:37:13 +00:00
muaddib_pol
d032ee448f
+ POL is now, open source.
2009-09-03 19:44:42 +00:00