pkt.sendpacket() & SendPacket() now accepts client or character
r/o members:
ip, acctname, clientversion, clientinfo, clienttype, clientver_detail, uo_expansion_client
methods:
compareversion()
used as prelogin param for packethooks instead of old struct (so you can send packets)
Added: character.client
returns ClientRef object or error
Note: This or next release duplicate members/methods get deleted from chr (except acctname)
Added: (Tomi) chr priv "runwhilestealth" you can run while you are in stealth for as many stealthsteps you have
Added: (Tomi) new npcdesc entry "SaveOnExit" 0/1 ( defaults to 1 )
Note: this also means that SaveOnExit can be definied in the override_properties struct
Changed: vitals::ApplyDamage( mobile, damage, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
vitals::ApplyRawDamage( character, hits, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
const DAMAGE_NO_SHOW := 0;
const DAMAGE_SHOW := 1;
const DAMAGE_USE_DEFAULT := 2;
DAMAGE_USE_DEFAULT uses the SendDamagePacket setting from combat.cfg (Tomi)
Added: uo::SendOverallSeason( season_id, playsound := 1 )
Used to send the Season packet 0xBC to all clients logged on.
This function doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
chr.setseason( season_id, playsound )
Used to send the Season packet 0xBC to a single character.
This method doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
(Tomi)
Changed: (Tomi) uo::SpeakPowerWords( who, spellid, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR)
font, color like every speech function
removed all bool is* versionmembers and added bitfield clienttype
changed all versionchecks to check the bitfield
added 0xE1 support (0xA9 packet will now send the flag for request)