#include "bscript/compiler/ast/FunctionBody.h" #include "bscript/compiler/ast/NodeVisitor.h" #include "bscript/compiler/ast/Statement.h" namespace Pol::Bscript::Compiler { FunctionBody::FunctionBody( const SourceLocation& source_location, std::vector> statements ) : Node( source_location, std::move( statements ) ) { } void FunctionBody::accept( NodeVisitor& visitor ) { visitor.visit_function_body( *this ); } void FunctionBody::describe_to( std::string& w ) const { w += "user-function-body"; } Statement* FunctionBody::last_statement() { return children.empty() ? nullptr : static_cast( children.back().get() ); } } // namespace Pol::Bscript::Compiler