#include "SequenceBinding.h" #include "bscript/compiler/ast/Node.h" #include "bscript/compiler/ast/NodeVisitor.h" #include "clib/clib.h" namespace Pol::Bscript::Compiler { SequenceBinding::SequenceBinding( const SourceLocation& loc, std::vector> bindings ) : Node( loc, std::move( bindings ) ) { } u8 SequenceBinding::binding_count() const { return Clib::clamp_convert( children.size() ); } void SequenceBinding::accept( NodeVisitor& visitor ) { visitor.visit_sequence_binding( *this ); } void SequenceBinding::describe_to( std::string& w ) const { w += "sequence-binding"; } } // namespace Pol::Bscript::Compiler