#include "DictionaryEntry.h" #include #include "bscript/compiler/ast/Expression.h" #include "bscript/compiler/ast/NodeVisitor.h" namespace Pol::Bscript::Compiler { DictionaryEntry::DictionaryEntry( const SourceLocation& source_location, std::unique_ptr key, std::unique_ptr value ) : Node( source_location ) { children.reserve( 2 ); children.push_back( std::move( key ) ); children.push_back( std::move( value ) ); } void DictionaryEntry::accept( NodeVisitor& visitor ) { visitor.visit_dictionary_entry( *this ); } void DictionaryEntry::describe_to( fmt::Writer& w ) const { w << "dictionary-entry"; } } // namespace Pol::Bscript::Compiler