#include "MemberAssignment.h" #include #include "bscript/compiler/ast/NodeVisitor.h" namespace Pol::Bscript::Compiler { MemberAssignment::MemberAssignment( const SourceLocation& source_location, bool consume, std::unique_ptr entity, std::string name, std::unique_ptr rhs, const Pol::Bscript::ObjMember* const known_member ) : Expression( source_location ), consume( consume ), name( std::move( name ) ), known_member( known_member ) { children.reserve( 2 ); children.push_back( std::move( entity ) ); children.push_back( std::move( rhs ) ); } void MemberAssignment::accept( NodeVisitor& visitor ) { visitor.visit_member_assignment( *this ); } void MemberAssignment::describe_to( fmt::Writer& w ) const { w << "member-assignment"; if ( consume ) w << "-statement"; w << "(" << name << ")"; if ( known_member ) w << " (#" << known_member->id << ")"; } Expression& MemberAssignment::entity() { return child( 0 ); } Expression& MemberAssignment::rhs() { return child( 1 ); } std::unique_ptr MemberAssignment::take_entity() { return take_child( 0 ); } std::unique_ptr MemberAssignment::take_rhs() { return take_child( 1 ); } } // namespace Pol::Bscript::Compiler